mirror of https://github.com/CGAL/cgal
648 lines
19 KiB
C++
648 lines
19 KiB
C++
// Copyright(c) 2012, 2020 Tel - Aviv University(Israel).
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// All rights reserved.
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//
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// This file is part of CGAL (www.cgal.org).
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//
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// SPDX-License-Identifier: LGPL-3.0-or-later OR LicenseRef-Commercial
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//
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// Author(s): Engin Deniz Diktas <denizdiktas@gmail.com>
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#include "Main_widget.h"
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#include <cmath>
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#include <iostream>
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#include <string>
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#include <QMouseEvent>
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#include "Aos.h"
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#include "Aos_triangulator.h"
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#include "Camera_manip_rot.h"
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#include "Camera_manip_rot_bpa.h"
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#include "Camera_manip_zoom.h"
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#include "Kml_reader.h"
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#include "Message_manager.h"
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#include "Shapefile.h"
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#include "Timer.h"
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#include "Tools.h"
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#include "Verification.h"
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namespace
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{
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// used when dimming / highlighting selected countries
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float s_dimming_factor = 0.4;
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}
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Main_widget::~Main_widget()
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{
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// Make sure the context is current when deleting the texture and the buffers.
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makeCurrent();
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doneCurrent();
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}
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void Main_widget::mousePressEvent(QMouseEvent* e)
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{
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// forward the event to the camera manipulators
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m_camera_manip_rot->mousePressEvent(e);
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m_camera_manip_zoom->mousePressEvent(e);
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// handle country selection
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if (e->button() == Qt::RightButton)
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{
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auto p = e->pos();
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QVector3D sp0(p.x(), m_vp_height - p.y(), 0);
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QVector3D sp1(p.x(), m_vp_height - p.y(), 1);
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auto proj = m_camera.get_projection_matrix();
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auto view = m_camera.get_view_matrix();
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auto model_view = view * m_model;
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QRect viewport(0, 0, m_vp_width, m_vp_height);
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auto wp0 = sp0.unproject(model_view, proj, viewport);
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auto wp1 = sp1.unproject(model_view, proj, viewport);
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// ASSERTION!!!
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m_mouse_pos = wp0;
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// define a ray from the camera pos to the world-point
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//auto o = m_camera.get_pos();
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//auto u = wp - o;
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auto o = wp0;
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auto u = wp1 - wp0;
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// solve the quadratic equation to check for intersection of ray with sphere
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auto a = QVector3D::dotProduct(u, u);
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auto b = 2 * QVector3D::dotProduct(u, o);
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auto c = QVector3D::dotProduct(o, o) - 1;
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auto d = b * b - 4 * a * c;
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float ti = -1;
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if (abs(d) < std::numeric_limits<float>::epsilon())
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{
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// single intersection
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ti = -b / (2 * a);
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}
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else
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{
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if (d < 0)
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{
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// no intersection
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return;
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}
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else
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{
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// two intersections
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auto sd = sqrt(d);
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auto t1 = (-b - sd) / (2 * a);
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auto t2 = (-b + sd) / (2 * a);
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if (t1 > 0 && t2 > 0)
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ti = std::min(t1, t2);
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else if (t1 > 0)
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ti = t1;
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else
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ti = t2;
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}
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}
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m_mouse_pos = o + ti * u;
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static std::string prev_selected_country;
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auto selected_country = Aos::locate_country(m_arrh, m_mouse_pos);
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if(!prev_selected_country.empty())
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{
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// dim the previous country color
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auto& prev_country = m_country_triangles[prev_selected_country];
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auto color = prev_country->get_color();
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color *= s_dimming_factor;
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color.setW(1);
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prev_country->set_color(color);
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}
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if (!selected_country.empty())
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{
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// highlight the current country color
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auto& curr_country = m_country_triangles[selected_country];
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auto color = curr_country->get_color();
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color /= s_dimming_factor;
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color.setW(1);
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curr_country->set_color(color);
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qDebug() << "SELECTED COUNTRY: " << selected_country;
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}
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prev_selected_country = selected_country;
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}
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}
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void Main_widget::mouseMoveEvent(QMouseEvent* e)
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{
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// forward the event to the camera manipulator
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m_camera_manip_rot->mouseMoveEvent(e);
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m_camera_manip_zoom->mouseMoveEvent(e);
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}
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void Main_widget::mouseReleaseEvent(QMouseEvent* e)
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{
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// forward the event to the camera manipulator
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m_camera_manip_rot->mouseReleaseEvent(e);
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m_camera_manip_zoom->mouseReleaseEvent(e);
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}
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void Main_widget::timerEvent(QTimerEvent*)
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{
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update();
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}
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//class GUI_event_handler
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//{
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//public:
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// void keyPressEvent(QKeyEvent* event);
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//
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//protected:
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// virtual void key_press_event(QKeyEvent* event);
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//};
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void Main_widget::keyPressEvent(QKeyEvent* event)
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{
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switch (event->key())
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{
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case Qt::Key_Q:
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{
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auto num_arcs = m_country_borders[m_selected_country_index]->get_num_line_strips();
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if (++m_selected_arc_index == num_arcs)
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m_selected_arc_index--;
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qDebug() << "---------------------------------------";
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qDebug() << "selected arc index = " << m_selected_arc_index;
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const auto& arc = m_selected_country_arcs[m_selected_arc_index];
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std::cout << arc.from << " TO " << arc.to << std::endl;
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}
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break;
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case Qt::Key_A:
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{
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auto num_arcs = m_country_borders[m_selected_country_index]->get_num_line_strips();
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if (--m_selected_arc_index < 0)
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m_selected_arc_index = 0;
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std::cout << "selected arc = " << m_selected_arc_index << std::endl;
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}
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break;
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case Qt::Key_Up:
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m_selected_country_index++;
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if (m_selected_country_index == m_country_names.size())
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m_selected_country_index--;
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std::cout << m_selected_country_index << ": "
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<< m_country_names[m_selected_country_index] << std::endl;
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m_selected_arc_index = 0;
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m_selected_country = &m_countries[m_selected_country_index];
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m_selected_country_nodes = m_selected_country->get_all_nodes();
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m_selected_country_arcs = m_selected_country->get_all_arcs();
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{
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auto num_arcs = m_country_borders[m_selected_country_index]->get_num_line_strips();
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qDebug() << "num KML arcs = " << m_selected_country_arcs.size();
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qDebug() << "num arcs = " << num_arcs;
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}
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break;
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case Qt::Key_Down:
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m_selected_country_index--;
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if (m_selected_country_index < 0)
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m_selected_country_index = 0;
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std::cout << m_selected_country_index << ": "
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<< m_country_names[m_selected_country_index] << std::endl;
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m_selected_arc_index = 0;
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m_selected_country = &m_countries[m_selected_country_index];
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m_selected_country_nodes = m_selected_country->get_all_nodes();
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break;
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}
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}
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void Main_widget::init_problematic_nodes()
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{
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Kml::Nodes prob_nodes = {
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{23.8058134294668,8.66631887454253},
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{24.1940677211877,8.7286964724039 },
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{24.5673690121521,8.22918793378547},
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{23.8869795808607,8.61972971293307}
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};
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std::vector<QVector3D> prob_vertices;
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for (const auto& node : prob_nodes)
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prob_vertices.push_back(node.get_coords_3f());
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m_problematic_vertices = std::make_unique<Vertices>(prob_vertices);
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}
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void Main_widget::initializeGL()
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{
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// verify that the node (180.0, -84.71338) in Antarctica is redundant
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//Verification::verify_antarctica_node_is_redundant();
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//init_problematic_nodes();
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m_mouse_pos = QVector3D(0, -1, 0);
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m_mouse_vertex = std::make_unique<SingleVertex>(m_mouse_pos);
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std::string data_path = "C:/work/gsoc2023/data/";
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//std::string shape_file_path = data_path + "ne_110m_admin_0_countries/";
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//auto shape_file_name = shape_file_path + "ne_110m_admin_0_countries.shp";
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//Shapefile::read(shape_file_name);
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//const auto file_name = data_path + "world_countries.kml";
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//const auto file_name = data_path + "ne_110m_admin_0_countries.kml";
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const auto file_name = data_path + "ne_110m_admin_0_countries_africa.kml";
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//const auto file_name = data_path + "ne_110m_admin_0_countries_equatorial_guinea.kml";
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m_countries = Kml::read(file_name);
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// find the country with the least number of nodes
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if(0)
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{
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std::string smallest;
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int min_num_nodes = std::numeric_limits<int>::max();
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for (auto& p : m_countries)
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{
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int num_nodes = p.get_all_nodes_count();
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if (min_num_nodes > num_nodes)
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{
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min_num_nodes = num_nodes;
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smallest = p.name;
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}
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qDebug() << p.name << " = " << p.get_all_nodes_count();
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}
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qDebug() << "smallest = " << smallest;
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exit(0);
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}
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auto dup_nodes = Kml::get_duplicates(m_countries);
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//auto all_nodes = Kml::generate_ids(m_countries);
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qDebug() << "*** KML number of polygons = " <<
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Kml::get_number_of_polygons(m_countries);
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if(0)
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{
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auto created_faces = Aos::find_new_faces(m_countries);
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m_new_faces = std::make_unique<Line_strips>(created_faces);
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}
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// SAVING ARR
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if(0)
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{
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std::string dest_path = "C:/work/gsoc2023/";
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//std::string file_name = "ne_110m_admin_0_countries.json";
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//std::string file_name = "ne_110m_admin_0_countries_africa_1.json";
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std::string file_name = "ne_110m_admin_0_countries_equatorial_guinea.json";
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auto full_path = dest_path + file_name;
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Aos::save_arr(m_countries, full_path);
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qDebug() << "done saving!";
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exit(0);
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}
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// triangulation
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{
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qDebug() << "constructiong arr..";
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//auto arrh = Aos::construct(m_countries);
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m_arrh = Aos::load_arr("C:/work/gsoc2023/ne_110m_admin_0_countries.json");
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if (m_arrh == nullptr)
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{
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qDebug() << "** FAILED TO LOAD THE ARRANGEMENT!!!";
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exit(1);
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}
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qDebug() << "generating triangles..";
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//auto triangle_points = Aos::get_triangles(arrh);
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//auto triangle_points = Aos_triangulator::get_all(arrh);
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//auto country_triangles_map = Aos::get_triangles_by_country(m_arrh);
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auto country_triangles_map = Aos_triangulator::get_by_country(m_arrh);
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//auto color_map = Aos::get_color_mapping(m_arrh);
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//qDebug() << "color map size = " << color_map.size();
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qDebug() << "num countries = " << country_triangles_map.size();
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auto rndm = [] {return rand() / double(RAND_MAX); };
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//QVector4D colors[] = {
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// QVector4D(1,0,0,1),
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// QVector4D(0,1,0,1),
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// QVector4D(0,0,1,1),
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// QVector4D(1,1,0,1),
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// QVector4D(1,0,1,1)
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//};
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for (auto& [country_name, triangle_points] : country_triangles_map)
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{
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auto country_triangles = std::make_unique<Triangles>(triangle_points);
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auto color = QVector4D(rndm(), rndm(), rndm(), 1);
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auto m = std::max(color.x(), std::max(color.y(), color.z()));
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color /= m;
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color *= s_dimming_factor;
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color.setW(1);
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country_triangles->set_color(color);
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//country_triangles->set_color(colors[color_map[country_name]]);
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m_country_triangles.emplace(country_name, std::move(country_triangles));
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}
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//qDebug() << "num triangles = " << triangle_points.size() / 3;
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//m_all_triangles = std::make_unique<Triangles>(triangle_points);
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}
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// initialize rendering of DUPLICATE VERTICES
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if(1)
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{
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qDebug() << "identifying duplicate nodes";
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std::vector<QVector3D> vertices;
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for (const auto& node : dup_nodes)
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vertices.push_back(node.get_coords_3f());
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m_vertices = std::make_unique<Vertices>(vertices);
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}
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else
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{
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// check the arrangement constructed from the GIS data-set
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auto created_vertices = Aos::ext_check(m_countries);
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//auto created_vertices = Aos::ext_check_id_based(m_countries);
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m_vertices = std::make_unique<Vertices>(created_vertices);
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}
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initializeOpenGLFunctions();
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init_camera();
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init_geometry();
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init_shader_programs();
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m_current_approx_error = 0.001;
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init_country_borders(m_current_approx_error);
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init_country_selection();
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glClearColor(0, 0, 0, 1);
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glEnable(GL_DEPTH_TEST); // Enable depth buffer
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//glEnable(GL_CULL_FACE); // Enable back face culling
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// Use QBasicTimer because its faster than QTimer
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m_timer.start(12, this);
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}
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void Main_widget::init_camera()
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{
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m_camera.set_pos(0, 0, 3);
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m_camera_manip_rot = std::make_unique<Camera_manip_rot>(m_camera);
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//m_camera_manip_rot = std::make_unique<Camera_manip_rot_bpa>(m_camera);
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m_camera_manip_zoom = std::make_unique<Camera_manip_zoom>(m_camera);
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// this makes z-axes point upwards!
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m_model.rotate(-90, 1, 0, 0);
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// register the zoom-changed function
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Message_manager::add("zoom_changed", [&]
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{
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qDebug() << "ZOOM CHANGED!!!";
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//const auto error = compute_backprojected_error(0.5);
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//qDebug() << "new error = " << error;
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m_update_approx_error = true;
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//qDebug() << "re-initializing the country borders..";
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//init_country_borders(error);
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});
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}
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void Main_widget::init_geometry()
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{
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// SPHERE
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int num_slices, num_stacks;
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num_slices = num_stacks = 64;
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float r = 1;
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m_sphere = std::make_unique<Sphere>(num_slices, num_stacks, r);
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const float c = 0.8;
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m_sphere->set_color(c, c, c, 1);
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// IDENTIFICATION CURVE
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const double error = 0.001;
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auto approx_ident_curve = Aos::get_approx_identification_curve(error);
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m_identification_curve = std::make_unique<Line_strips>(approx_ident_curve);
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const float axes_length = 2;
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m_world_coord_axes = std::make_unique<World_coord_axes>(axes_length);
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}
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void Main_widget::init_shader_programs()
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{
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Shader_program::set_shader_path("shaders/");
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m_sp_smooth.init_with_vs_fs("smooth");;
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m_sp_per_vertex_color.init_with_vs_fs("per_vertex_color");
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m_sp_arc.init_with_vs_fs("arc");
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}
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void Main_widget::init_country_borders(float error)
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{
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// TO-DO: move this code to resizeGL (when viewport is initialized)
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// has to be defined after camera has been defined:
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// because we want to compute the error based on camera parameters!
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//const double error = 0.001; // calculate this from cam parameters!
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//auto lsa = Aos::get_approx_arcs(countries, error);
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//auto lsa = Aos::get_approx_arcs(error);
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//m_geodesic_arcs = std::make_unique<Line_strips>(lsa);
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m_country_borders.clear();
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for (const auto& country : m_countries)
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{
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m_country_names.push_back(country.name);
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auto approx_arcs = Aos::get_approx_arcs(country, error);
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auto country_border = std::make_unique<Line_strips>(approx_arcs);
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m_country_borders.push_back(std::move(country_border));
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}
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}
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void Main_widget::init_country_selection()
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{
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m_selected_country_index = 0;
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//m_selected_country_index = 159; // ANTARCTICA
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m_selected_country = &m_countries[m_selected_country_index];
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m_selected_country_nodes = m_selected_country->get_all_nodes();
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m_selected_country_arcs = m_selected_country->get_all_arcs();
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m_selected_arc_index = 0;
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}
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float Main_widget::compute_backprojected_error(float pixel_error)
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{
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// compute the back-projected error
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QRect vp(0, 0, m_vp_width, m_vp_height);
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auto proj = m_camera.get_projection_matrix();
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auto view = m_camera.get_view_matrix();
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QMatrix4x4 model;
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auto model_view = view * model;
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QVector3D p0(m_vp_width / 2, m_vp_height / 2, 0);
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QVector3D p1(p0.x() + pixel_error, p0.y(), 0);
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auto wp0 = p0.unproject(model_view, proj, vp);
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auto wp1 = p1.unproject(model_view, proj, vp);
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const float z_near = m_camera.get_z_near();
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const float r = 1.f; // sphere radius
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const QVector3D origin(0, 0, 0);
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const float dist_to_cam = m_camera.get_pos().distanceToPoint(origin);
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|
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float d = dist_to_cam - r;
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float err = wp0.distanceToPoint(wp1) * (d / z_near);
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//find_minimum_projected_error_on_sphere(err);
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return err;
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}
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|
|
|
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void Main_widget::resizeGL(int w, int h)
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|
{
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m_camera_manip_rot->resizeGL(w, h);
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|
|
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m_vp_width = w;
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m_vp_height = h;
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|
|
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// Reset projection
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qreal aspect = qreal(w) / qreal(h ? h : 1);
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const qreal z_near = 0.1, z_far = 100.0, fov = 45.0;
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m_camera.perspective(fov, aspect, z_near, z_far);
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|
|
|
// signal to look into the approximation error
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|
m_update_approx_error = true;
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|
}
|
|
|
|
template<typename T>
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|
void draw_safe(T& ptr)
|
|
{
|
|
if (ptr)
|
|
ptr->draw();
|
|
}
|
|
|
|
void Main_widget::paintGL()
|
|
{
|
|
if (m_update_approx_error)
|
|
{
|
|
const auto error = compute_backprojected_error(0.5);
|
|
qDebug() << "new approx error = " << error;
|
|
qDebug() << "current error = " << m_current_approx_error;
|
|
if(error < m_current_approx_error)
|
|
{
|
|
init_country_borders(error);
|
|
m_current_approx_error = error;
|
|
}
|
|
m_update_approx_error = false;
|
|
}
|
|
|
|
const auto view = m_camera.get_view_matrix();
|
|
const auto projection = m_camera.get_projection_matrix();
|
|
const auto mvp = projection * view * m_model;
|
|
|
|
// compute the cutting plane
|
|
// remember that we are passing the local vertex positions of the sphere
|
|
// between the vertex and fragment shader stages, so we need to convert
|
|
// the camera-pos in world coords to sphere's local coords!
|
|
auto c = m_model.inverted() * m_camera.get_pos();
|
|
const auto d = c.length();
|
|
const auto r = 1.0f;
|
|
const auto sin_alpha = r / d;
|
|
const auto n = (c / d); // plane unit normal vector
|
|
const auto cos_beta = sin_alpha;
|
|
const auto p = (r * cos_beta) * n;
|
|
QVector4D plane(n.x(), n.y(), n.z(), -QVector3D::dotProduct(p, n));
|
|
|
|
// Clear color and depth buffer
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
// SPHERE
|
|
{
|
|
glEnable(GL_DEPTH_TEST);
|
|
|
|
auto& sp = m_sp_smooth;
|
|
sp.use();
|
|
sp.set_uniform("u_mvp", mvp);
|
|
auto sphere_color = QVector4D(167, 205, 242, 255) / 255;
|
|
sp.set_uniform("u_color", sphere_color);
|
|
sp.set_uniform("u_plane", QVector4D(0,0,0,0));
|
|
//sp.set_uniform("u_color", m_sphere->get_color());
|
|
|
|
//glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
|
m_sphere->draw();
|
|
|
|
// DRAW SOLID FACES
|
|
if(1)
|
|
{
|
|
glDisable(GL_DEPTH_TEST);
|
|
auto face_color = QVector4D(241, 141, 0, 255) / 255;
|
|
sp.set_uniform("u_color", face_color);
|
|
sp.set_uniform("u_plane", plane);
|
|
//glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
|
//m_all_triangles->draw();
|
|
for (auto& [country_name, country] : m_country_triangles)
|
|
{
|
|
sp.set_uniform("u_color", country->get_color());
|
|
country->draw();
|
|
}
|
|
|
|
//sp.set_uniform("u_color", QVector4D(0,0,0,1));
|
|
//glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
|
//m_all_triangles->draw();
|
|
}
|
|
|
|
sp.unuse();
|
|
}
|
|
|
|
// WORLD COORDINATE AXES
|
|
{
|
|
auto& sp = m_sp_per_vertex_color;
|
|
sp.use();
|
|
sp.set_uniform("u_mvp", mvp);
|
|
|
|
glEnable(GL_DEPTH_TEST);
|
|
m_world_coord_axes->draw();
|
|
|
|
sp.unuse();
|
|
}
|
|
|
|
// VERTICES & GEODESIC ARCS
|
|
{
|
|
glDisable(GL_DEPTH_TEST);
|
|
|
|
auto& sp = m_sp_arc;
|
|
sp.use();
|
|
sp.set_uniform("u_mvp", mvp);
|
|
|
|
const QVector4D arc_color(0, 0.5, 1, 1);
|
|
glLineWidth(5);
|
|
sp.set_uniform("u_plane", plane);
|
|
|
|
// IDENTIFICATION CURVE
|
|
sp.set_uniform("u_color", QVector4D(0, 1, 1, 1));
|
|
m_identification_curve->draw(m_selected_arc_index);
|
|
|
|
// draw all countries
|
|
float a = 0.0;
|
|
sp.set_uniform("u_color", QVector4D(a, a, a, 1));
|
|
for(auto& country_border : m_country_borders)
|
|
country_border->draw();
|
|
|
|
// draw the SELECTED COUNTRY in BLUE
|
|
auto& selected_countru = m_country_borders[m_selected_country_index];
|
|
sp.set_uniform("u_color", QVector4D(0, .6, 1, 1));
|
|
selected_countru->draw();
|
|
|
|
// draw the CURRENT ARC of the selected country in YELLOW
|
|
sp.set_uniform("u_color", QVector4D(1, 1, 0, 1));
|
|
selected_countru->draw(m_selected_arc_index);
|
|
|
|
const QVector4D vertex_color(1, 0, 0, 1);
|
|
sp.set_uniform("u_color", vertex_color);
|
|
glPointSize(3);
|
|
//m_vertices->draw();
|
|
|
|
sp.set_uniform("u_color", QVector4D(0,1,0,1));
|
|
glPointSize(2);
|
|
//m_problematic_vertices->draw();
|
|
draw_safe(m_problematic_vertices);
|
|
|
|
// NEW FACES in RED
|
|
sp.set_uniform("u_color", QVector4D(1, 0, 0, 1));
|
|
//m_new_faces->draw();
|
|
|
|
{
|
|
glPointSize(5);
|
|
sp.set_uniform("u_color", QVector4D(1, 0, 0, 1));
|
|
//auto pos = m_mouse_vertex->get_pos();
|
|
//pos.setX(pos.x() + 0.01);
|
|
//m_mouse_vertex->set_pos(pos);
|
|
m_mouse_vertex->set_pos(m_mouse_pos);
|
|
draw_safe(m_mouse_vertex);
|
|
}
|
|
|
|
sp.unuse();
|
|
}
|
|
}
|