cgal/Triangulation_3_copy_tds/demo/Triangulation_3/Scene.h

41 lines
846 B
C++

#ifndef SCENE_H
#define SCENE_H
#include "typedefs.h"
#include <QGLViewer/qglviewer.h>
class Scene {
friend class Viewer;
public:
Scene() {}
~Scene() { eraseOldData(); }
public:
inline void setViewer(QGLViewer* v) { m_viewer = v; }
inline void showError(const QString & msg) {
if(!m_viewer) m_viewer->displayMessage( msg );
}
inline bool isDTEmpty() { return m_dt.number_of_vertices()==0; }
inline void eraseOldData() { m_dt.clear(); m_vhArray.clear(); }
public:
void generatePoints(int);
void loadPointsOFF(const char*);
void loadPointsXYZ(const char*);
void savePointsOFF(const char*);
void savePointsXYZ(const char*);
void readOFFPointsandFacets(const char*, std::list<Point_3> &);
private:
//added for T3 demo
DT3 m_dt;
QList<Vertex_handle> m_vhArray;
QGLViewer* m_viewer;
};
#endif