cgal/Core/include/CGAL/CORE/geom2d/line2d.h

176 lines
6.5 KiB
C++

/****************************************************************************
* Core Library Version 1.7, August 2004
* Copyright (c) 1995-2004 Exact Computation Project
* All rights reserved.
*
* This file is part of CORE (http://cs.nyu.edu/exact/core/).
* You can redistribute it and/or modify it under the terms of the GNU
* General Public License as published by the Free Software Foundation,
* either version 3 of the License, or (at your option) any later version.
*
* Licensees holding a valid commercial license may use this file in
* accordance with the commercial license agreement provided with the
* software.
*
* This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
* WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*
*
* $URL$
* $Id$
***************************************************************************/
/*****************************************************************
* File: line2d.h
* Synopsis:
* Basic 2-dimensional geometry
* Author: Shubin Zhao (shubinz@cs.nyu.edu), 2001.
*
*****************************************************************
* CORE Library Version 1.4 (July 2001)
* Chee Yap <yap@cs.nyu.edu>
* Chen Li <chenli@cs.nyu.edu>
* Zilin Du <zilin@cs.nyu.edu>
*
* Copyright (c) 1995, 1996, 1998, 1999, 2000, 2001 Exact Computation Project
*
* WWW URL: http://cs.nyu.edu/exact/
* Email: exact@cs.nyu.edu
*
* $Id$
*****************************************************************/
#ifndef _LINE2D_H_
#define _LINE2D_H_
#include <CGAL/CORE/geom2d/point2d.h>
class Line2d : public GeomObj {
/* An instance l of the data type $line$ is a directed straight line
in the two dimensional plane. The angle between a right oriented
horizontal line and $l$ is called the direction of $l$.
*/
/* member Vector is not used in this class, it's intended for use in
the operator+,- etc
need to do: assure p0 != p1
*/
private:
Point2d p0;
Point2d p1;
Vector V;
public:
/*************************************************************
* constructors
*************************************************************/
Line2d(const Point2d & p, const Vector &v);
// line initialized to pass through points p and p+v
Line2d(const Point2d &p, const Point2d &q);
//line is initialized to pass through points p and q directed from p to q
// Line2d(const point& p, double alpha);
//line passes through point p with direction alpha
Line2d(const double& a, const double& b, const double& c);
Line2d(const Line2d &);
Line2d();
//line passes through the origin with direction 0.
virtual ~Line2d() {}
/*************************************************************
* member functions
*************************************************************/
Vector direction() const { return p1-p0; }
// returns the direction as a vector
Point2d startPt() const { return p0; }
Point2d stopPt() const { return p1; }
double distance(Point2d q) const;
// returns the Euclidean distance between this line and point q
Point2d projection(const Point2d& p) const;
// returns the projection of p on this line
int orientation( const Point2d& p ) const;
// orientation of p0, p1 and p
// the sine/cosine of the angle made with positive x-direction
double sine() const { return (p1.Y() - p0.Y()) / p0.distance(p1); }
double cosine() const { return (p1.X() - p0.X()) / p0.distance(p1); }
Line2d rotate90( const Point2d& q)
{ return Line2d(startPt().rotate90(q), stopPt().rotate90(q)); }
double y_abs() const;
// returns the y-abscissa of the line
double slope() const ;
//precond: is not vertical
/*************************************************************
* predicates
*************************************************************/
bool isVertical() const { return p0.X() == p1.X(); }
bool isHorizontal() const { return p0.Y() == p1.Y(); }
bool is_trivial() const {return p0 == p1; } //meaning for a line?
bool contains( const Point2d& p) const {
return orientation2d(p0, p1, p) == 0; }
bool isCoincident( const Line2d& g) const {
return contains(g.p0) && contains(g.p1); }
bool isParallel(const Line2d& l) const {
return det(V, l.direction()) == 0; }
bool operator==( const Line2d& g ) const { return isCoincident(g); }
bool operator!=( const Line2d& g ) const { return !operator==(g); }
/*************************************************************
* intersection
*************************************************************/
int intersects(const Line2d& t) const;
// decides whether *this and t intersects
// return dim of intersection.
// return -1 if no intersection
GeomObj* intersection(const Line2d& g) const;
//if this line and g intersect in a single point, this point is
// assigned to p and the result is true, otherwise the result is false
/*************************************************************
* angles and others
*************************************************************/
friend int orientation2d( const Line2d& l, const Point2d& p);
// computes the orientation (a, b, p), where a!=b and a and b appear
// in this order on line l
friend int cmp_slopes(const Line2d& l1, const Line2d& l2)
//l1.slope > l2.slope: +1; equal: 0; otherwise: -1
{
if (l1.slope() == l2.slope())
return 0;
else
return (l1.slope() > l2.slope()) ? +1 : -1;
}
/*************************************************************
* I/O
*************************************************************/
friend std::istream& operator>>(std::istream& in, Line2d& l);
friend std::ostream &operator<<(std::ostream & out, const Line2d & l);
}; // class Line2d
extern Line2d p_bisector(const Point2d& p, const Point2d& q);
#endif