cgal/Polyhedron/demo/Polyhedron/Scene_points_with_normal_it...

97 lines
2.6 KiB
C++

#ifndef POINT_SET_ITEM_H
#define POINT_SET_ITEM_H
#include <CGAL/Three/Scene_item.h>
#include "Scene_points_with_normal_item_config.h"
#include "Polyhedron_type_fwd.h"
#include "Kernel_type.h"
#include "Point_set_3.h"
#include <iostream>
struct Scene_points_with_normal_item_priv;
// point set
typedef Point_set_3<Kernel> Point_set;
typedef Point_set::UI_point UI_point; // type of points in Point_set_3
class QMenu;
class QAction;
// This class represents a point set in the OpenGL scene
class SCENE_POINTS_WITH_NORMAL_ITEM_EXPORT Scene_points_with_normal_item
: public CGAL::Three::Scene_item
{
Q_OBJECT
public:
Scene_points_with_normal_item();
Scene_points_with_normal_item(const Scene_points_with_normal_item& toCopy);
Scene_points_with_normal_item(const Polyhedron& p);
~Scene_points_with_normal_item();
Scene_points_with_normal_item* clone() const;
// Is selection empty?
virtual bool isSelectionEmpty() const;
// Function to override the context menu
QMenu* contextMenu();
// IO
bool read_ply_point_set(std::istream& in);
bool write_ply_point_set(std::ostream& out) const;
bool read_off_point_set(std::istream& in);
bool write_off_point_set(std::ostream& out) const;
bool read_xyz_point_set(std::istream& in);
bool write_xyz_point_set(std::ostream& out) const;
// Function for displaying meta-data of the item
virtual QString toolTip() const;
virtual void invalidateOpenGLBuffers();
// Indicate if rendering mode is supported
virtual bool supportsRenderingMode(RenderingMode m) const;
virtual void drawEdges(CGAL::Three::Viewer_interface* viewer) const;
virtual void drawPoints(CGAL::Three::Viewer_interface*) const;
virtual void drawSplats(CGAL::Three::Viewer_interface*) const;
// Gets wrapped point set
Point_set* point_set();
const Point_set* point_set() const;
// Gets dimensions
virtual bool isFinite() const { return true; }
virtual bool isEmpty() const;
virtual void compute_bbox() const;
virtual void setRenderingMode(RenderingMode m);
// computes the local point spacing (aka radius) of each point
void computes_local_spacing(int k);
bool has_normals() const;
void set_has_normals(bool b);
public Q_SLOTS:
// Delete selection
virtual void deleteSelection();
// Invert selection
void invertSelection();
// Select all points
void selectAll();
// Reset selection mark
void resetSelection();
//Select duplicated points
void selectDuplicates();
// Data
protected:
friend struct Scene_points_with_normal_item_priv;
Scene_points_with_normal_item_priv* d;
}; // end class Scene_points_with_normal_item
#endif // POINT_SET_ITEM_H