mirror of https://github.com/CGAL/cgal
97 lines
2.6 KiB
C++
97 lines
2.6 KiB
C++
#ifndef POINT_SET_ITEM_H
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#define POINT_SET_ITEM_H
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#include <CGAL/Three/Scene_item.h>
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#include "Scene_points_with_normal_item_config.h"
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#include "Polyhedron_type_fwd.h"
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#include "Kernel_type.h"
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#include "Point_set_3.h"
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#include <iostream>
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struct Scene_points_with_normal_item_priv;
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// point set
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typedef Point_set_3<Kernel> Point_set;
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typedef Point_set::UI_point UI_point; // type of points in Point_set_3
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class QMenu;
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class QAction;
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// This class represents a point set in the OpenGL scene
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class SCENE_POINTS_WITH_NORMAL_ITEM_EXPORT Scene_points_with_normal_item
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: public CGAL::Three::Scene_item
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{
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Q_OBJECT
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public:
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Scene_points_with_normal_item();
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Scene_points_with_normal_item(const Scene_points_with_normal_item& toCopy);
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Scene_points_with_normal_item(const Polyhedron& p);
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~Scene_points_with_normal_item();
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Scene_points_with_normal_item* clone() const;
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// Is selection empty?
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virtual bool isSelectionEmpty() const;
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// Function to override the context menu
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QMenu* contextMenu();
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// IO
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bool read_ply_point_set(std::istream& in);
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bool write_ply_point_set(std::ostream& out) const;
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bool read_off_point_set(std::istream& in);
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bool write_off_point_set(std::ostream& out) const;
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bool read_xyz_point_set(std::istream& in);
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bool write_xyz_point_set(std::ostream& out) const;
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// Function for displaying meta-data of the item
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virtual QString toolTip() const;
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virtual void invalidateOpenGLBuffers();
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// Indicate if rendering mode is supported
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virtual bool supportsRenderingMode(RenderingMode m) const;
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virtual void drawEdges(CGAL::Three::Viewer_interface* viewer) const;
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virtual void drawPoints(CGAL::Three::Viewer_interface*) const;
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virtual void drawSplats(CGAL::Three::Viewer_interface*) const;
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// Gets wrapped point set
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Point_set* point_set();
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const Point_set* point_set() const;
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// Gets dimensions
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virtual bool isFinite() const { return true; }
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virtual bool isEmpty() const;
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virtual void compute_bbox() const;
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virtual void setRenderingMode(RenderingMode m);
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// computes the local point spacing (aka radius) of each point
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void computes_local_spacing(int k);
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bool has_normals() const;
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void set_has_normals(bool b);
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public Q_SLOTS:
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// Delete selection
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virtual void deleteSelection();
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// Invert selection
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void invertSelection();
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// Select all points
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void selectAll();
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// Reset selection mark
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void resetSelection();
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//Select duplicated points
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void selectDuplicates();
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// Data
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protected:
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friend struct Scene_points_with_normal_item_priv;
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Scene_points_with_normal_item_priv* d;
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}; // end class Scene_points_with_normal_item
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#endif // POINT_SET_ITEM_H
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