mirror of https://github.com/CGAL/cgal
3619 lines
101 KiB
C++
3619 lines
101 KiB
C++
// Copyright (c) 1999-2003 INRIA Sophia-Antipolis (France).
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// All rights reserved.
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//
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// This file is part of CGAL (www.cgal.org); you may redistribute it under
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// the terms of the Q Public License version 1.0.
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// See the file LICENSE.QPL distributed with CGAL.
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//
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// Licensees holding a valid commercial license may use this file in
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// accordance with the commercial license agreement provided with the software.
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//
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// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
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// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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//
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// $URL$
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// $Id$
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//
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// Author(s) : Monique Teillaud <Monique.Teillaud@sophia.inria.fr>
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// Sylvain Pion
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#ifndef CGAL_TRIANGULATION_3_H
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#define CGAL_TRIANGULATION_3_H
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#include <CGAL/basic.h>
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#include <iostream>
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#include <list>
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#include <set>
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#include <map>
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#include <utility>
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#include <stack>
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#include <CGAL/triangulation_assertions.h>
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#include <CGAL/Triangulation_utils_3.h>
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#include <CGAL/Triangulation_data_structure_3.h>
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#include <CGAL/Triangulation_cell_base_3.h>
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#include <CGAL/Triangulation_vertex_base_3.h>
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#include <CGAL/spatial_sort.h>
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#include <CGAL/iterator.h>
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#include <CGAL/function_objects.h>
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#include <CGAL/Iterator_project.h>
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#include <CGAL/Random.h>
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#include <CGAL/Unique_hash_map.h>
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#include <boost/bind.hpp>
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CGAL_BEGIN_NAMESPACE
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template < class GT, class Tds > class Triangulation_3;
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template < class GT, class Tds > std::istream& operator>>
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(std::istream& is, Triangulation_3<GT,Tds> &tr);
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template < class GT,
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class Tds = Triangulation_data_structure_3 <
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Triangulation_vertex_base_3<GT>,
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Triangulation_cell_base_3<GT> > >
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class Triangulation_3
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:public Triangulation_utils_3
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{
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friend std::istream& operator>> <>
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(std::istream& is, Triangulation_3<GT,Tds> &tr);
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typedef Triangulation_3<GT, Tds> Self;
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public:
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typedef Tds Triangulation_data_structure;
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typedef GT Geom_traits;
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typedef typename GT::Point_3 Point;
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typedef typename GT::Segment_3 Segment;
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typedef typename GT::Triangle_3 Triangle;
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typedef typename GT::Tetrahedron_3 Tetrahedron;
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typedef typename Tds::Vertex Vertex;
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typedef typename Tds::Cell Cell;
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typedef typename Tds::Facet Facet;
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typedef typename Tds::Edge Edge;
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typedef typename Tds::size_type size_type;
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typedef typename Tds::difference_type difference_type;
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typedef typename Tds::Vertex_handle Vertex_handle;
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typedef typename Tds::Cell_handle Cell_handle;
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typedef typename Tds::Cell_circulator Cell_circulator;
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typedef typename Tds::Facet_circulator Facet_circulator;
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typedef typename Tds::Cell_iterator Cell_iterator;
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typedef typename Tds::Facet_iterator Facet_iterator;
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typedef typename Tds::Edge_iterator Edge_iterator;
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typedef typename Tds::Vertex_iterator Vertex_iterator;
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typedef Cell_iterator All_cells_iterator;
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typedef Facet_iterator All_facets_iterator;
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typedef Edge_iterator All_edges_iterator;
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typedef Vertex_iterator All_vertices_iterator;
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typedef typename Tds::Simplex Simplex;
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private:
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// This class is used to generate the Finite_*_iterators.
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class Infinite_tester
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{
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const Self *t;
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public:
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Infinite_tester() {}
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Infinite_tester(const Self *tr)
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: t(tr) {}
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bool operator()(const Vertex_iterator & v) const
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{
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return t->is_infinite(v);
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}
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bool operator()(const Cell_iterator & c) const
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{
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return t->is_infinite(c);
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}
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bool operator()(const Edge_iterator & e) const
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{
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return t->is_infinite(*e);
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}
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bool operator()(const Facet_iterator & f) const
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{
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return t->is_infinite(*f);
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}
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};
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public:
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// We derive in order to add a conversion to handle.
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class Finite_cells_iterator
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: public Filter_iterator<Cell_iterator, Infinite_tester> {
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typedef Filter_iterator<Cell_iterator, Infinite_tester> Base;
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typedef Finite_cells_iterator Self;
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public:
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Finite_cells_iterator() : Base() {}
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Finite_cells_iterator(const Base &b) : Base(b) {}
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Self & operator++() { Base::operator++(); return *this; }
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Self & operator--() { Base::operator--(); return *this; }
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Self operator++(int) { Self tmp(*this); ++(*this); return tmp; }
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Self operator--(int) { Self tmp(*this); --(*this); return tmp; }
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operator Cell_handle() const { return Base::base(); }
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};
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// We derive in order to add a conversion to handle.
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class Finite_vertices_iterator
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: public Filter_iterator<Vertex_iterator, Infinite_tester> {
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typedef Filter_iterator<Vertex_iterator, Infinite_tester> Base;
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typedef Finite_vertices_iterator Self;
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public:
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Finite_vertices_iterator() : Base() {}
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Finite_vertices_iterator(const Base &b) : Base(b) {}
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Self & operator++() { Base::operator++(); return *this; }
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Self & operator--() { Base::operator--(); return *this; }
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Self operator++(int) { Self tmp(*this); ++(*this); return tmp; }
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Self operator--(int) { Self tmp(*this); --(*this); return tmp; }
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operator Vertex_handle() const { return Base::base(); }
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};
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typedef Filter_iterator<Edge_iterator, Infinite_tester>
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Finite_edges_iterator;
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typedef Filter_iterator<Facet_iterator, Infinite_tester>
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Finite_facets_iterator;
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private:
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// Auxiliary iterators for convenience
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// do not use default template argument to please VC++
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typedef Project_point<Vertex> Proj_point;
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public:
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typedef Iterator_project<Finite_vertices_iterator,
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Proj_point,
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const Point&,
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const Point*,
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std::ptrdiff_t,
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std::bidirectional_iterator_tag> Point_iterator;
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typedef Point value_type; // to have a back_inserter
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typedef const value_type& const_reference;
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//Tag to distinguish triangulations with weighted_points
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typedef Tag_false Weighted_tag;
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enum Locate_type {
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VERTEX=0,
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EDGE, //1
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FACET, //2
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CELL, //3
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OUTSIDE_CONVEX_HULL, //4
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OUTSIDE_AFFINE_HULL };//5
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protected:
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Tds _tds;
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GT _gt;
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Vertex_handle infinite; //infinite vertex
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mutable Random rng;
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Comparison_result
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compare_xyz(const Point &p, const Point &q) const
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{
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return geom_traits().compare_xyz_3_object()(p, q);
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}
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bool
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equal(const Point &p, const Point &q) const
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{
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return compare_xyz(p, q) == EQUAL;
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}
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Orientation
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orientation(const Point &p, const Point &q,
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const Point &r, const Point &s) const
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{
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return geom_traits().orientation_3_object()(p, q, r, s);
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}
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bool
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coplanar(const Point &p, const Point &q,
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const Point &r, const Point &s) const
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{
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return orientation(p, q, r, s) == COPLANAR;
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}
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Orientation
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coplanar_orientation(const Point &p, const Point &q, const Point &r) const
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{
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return geom_traits().coplanar_orientation_3_object()(p, q, r);
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}
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bool
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collinear(const Point &p, const Point &q, const Point &r) const
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{
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return coplanar_orientation(p, q, r) == COLLINEAR;
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}
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Segment
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construct_segment(const Point &p, const Point &q) const
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{
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return geom_traits().construct_segment_3_object()(p, q);
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}
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Triangle
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construct_triangle(const Point &p, const Point &q, const Point &r) const
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{
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return geom_traits().construct_triangle_3_object()(p, q, r);
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}
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Tetrahedron
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construct_tetrahedron(const Point &p, const Point &q,
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const Point &r, const Point &s) const
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{
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return geom_traits().construct_tetrahedron_3_object()(p, q, r, s);
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}
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enum COLLINEAR_POSITION {BEFORE, SOURCE, MIDDLE, TARGET, AFTER};
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COLLINEAR_POSITION
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collinear_position(const Point &s, const Point &p, const Point &t) const
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// (s,t) defines a line, p is on that line.
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// Depending on the position of p wrt s and t, returns :
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// --------------- s ---------------- t --------------
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// BEFORE SOURCE MIDDLE TARGET AFTER
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{
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CGAL_triangulation_precondition(!equal(s, t));
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CGAL_triangulation_precondition(collinear(s, p, t));
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Comparison_result ps = compare_xyz(p, s);
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if (ps == EQUAL)
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return SOURCE;
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Comparison_result st = compare_xyz(s, t);
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if (ps == st)
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return BEFORE;
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Comparison_result pt = compare_xyz(p, t);
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if (pt == EQUAL)
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return TARGET;
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if (pt == st)
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return MIDDLE;
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return AFTER;
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}
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void init_tds()
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{
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infinite = _tds.insert_increase_dimension();
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}
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public:
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// CONSTRUCTORS
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Triangulation_3(const GT & gt = GT())
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: _tds(), _gt(gt)
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{
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init_tds();
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}
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// copy constructor duplicates vertices and cells
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Triangulation_3(const Triangulation_3 & tr)
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: _gt(tr._gt)
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{
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infinite = _tds.copy_tds(tr._tds, tr.infinite);
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CGAL_triangulation_expensive_postcondition(*this == tr);
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}
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template < typename InputIterator >
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Triangulation_3(InputIterator first, InputIterator last,
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const GT & gt = GT())
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: _gt(gt)
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{
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init_tds();
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insert(first, last);
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}
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void clear()
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{
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_tds.clear();
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init_tds();
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}
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Triangulation_3 & operator=(Triangulation_3 tr)
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{
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swap(tr);
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return *this;
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}
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// HELPING FUNCTIONS
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void swap(Triangulation_3 &tr)
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{
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std::swap(tr._gt, _gt);
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std::swap(tr.infinite, infinite);
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_tds.swap(tr._tds);
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}
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//ACCESS FUNCTIONS
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const GT & geom_traits() const
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{ return _gt;}
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const Tds & tds() const
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{ return _tds;}
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Tds & tds()
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{ return _tds;}
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int dimension() const
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{ return _tds.dimension();}
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size_type number_of_finite_cells() const;
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size_type number_of_cells() const;
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size_type number_of_finite_facets() const;
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size_type number_of_facets() const;
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size_type number_of_finite_edges() const;
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size_type number_of_edges() const;
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size_type number_of_vertices() const // number of finite vertices
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{return _tds.number_of_vertices()-1;}
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Vertex_handle infinite_vertex() const
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{ return infinite; }
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Cell_handle infinite_cell() const
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{
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CGAL_triangulation_assertion(infinite_vertex()->cell()->
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has_vertex(infinite_vertex()));
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return infinite_vertex()->cell();
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}
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// GEOMETRIC ACCESS FUNCTIONS
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Tetrahedron tetrahedron(const Cell_handle c) const
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{
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CGAL_triangulation_precondition( dimension() == 3 );
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CGAL_triangulation_precondition( ! is_infinite(c) );
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return construct_tetrahedron(c->vertex(0)->point(),
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c->vertex(1)->point(),
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c->vertex(2)->point(),
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c->vertex(3)->point());
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}
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Triangle triangle(const Cell_handle c, int i) const;
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Triangle triangle(const Facet & f) const
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{ return triangle(f.first, f.second); }
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Segment segment(const Cell_handle c, int i, int j) const;
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Segment segment(const Edge & e) const
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{ return segment(e.first,e.second,e.third); }
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// TEST IF INFINITE FEATURES
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bool is_infinite(const Vertex_handle v) const
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{ return v == infinite_vertex(); }
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bool is_infinite(const Cell_handle c) const
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{
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CGAL_triangulation_precondition( dimension() == 3 );
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return c->has_vertex(infinite_vertex());
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}
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bool is_infinite(const Cell_handle c, int i) const;
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bool is_infinite(const Facet & f) const
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{ return is_infinite(f.first,f.second); }
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bool is_infinite(const Cell_handle c, int i, int j) const;
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bool is_infinite(const Edge & e) const
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{ return is_infinite(e.first,e.second,e.third); }
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//QUERIES
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bool is_vertex(const Point & p, Vertex_handle & v) const;
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bool is_vertex(Vertex_handle v) const;
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bool is_edge(Vertex_handle u, Vertex_handle v,
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Cell_handle & c, int & i, int & j) const;
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bool is_facet(Vertex_handle u, Vertex_handle v, Vertex_handle w,
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Cell_handle & c, int & i, int & j, int & k) const;
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bool is_cell(Cell_handle c) const;
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bool is_cell(Vertex_handle u, Vertex_handle v,
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Vertex_handle w, Vertex_handle t,
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Cell_handle & c, int & i, int & j, int & k, int & l) const;
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bool is_cell(Vertex_handle u, Vertex_handle v,
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Vertex_handle w, Vertex_handle t,
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Cell_handle & c) const;
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bool has_vertex(const Facet & f, Vertex_handle v, int & j) const;
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bool has_vertex(Cell_handle c, int i, Vertex_handle v, int & j) const;
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bool has_vertex(const Facet & f, Vertex_handle v) const;
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bool has_vertex(Cell_handle c, int i, Vertex_handle v) const;
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bool are_equal(Cell_handle c, int i, Cell_handle n, int j) const;
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bool are_equal(const Facet & f, const Facet & g) const;
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bool are_equal(const Facet & f, Cell_handle n, int j) const;
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Cell_handle
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locate(const Point & p,
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Locate_type & lt, int & li, int & lj,
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Cell_handle start = Cell_handle()) const;
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Cell_handle
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locate(const Point & p, Cell_handle start = Cell_handle()) const
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{
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Locate_type lt;
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int li, lj;
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return locate( p, lt, li, lj, start);
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}
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Cell_handle
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locate(const Point & p,
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Locate_type & lt, int & li, int & lj, Vertex_handle hint) const
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{
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return locate(p, lt, li, lj, hint == Vertex_handle() ? infinite_cell() : hint->cell());
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}
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Cell_handle
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locate(const Point & p, Vertex_handle hint) const
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{
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return locate(p, hint == Vertex_handle() ? infinite_cell() : hint->cell());
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}
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// PREDICATES ON POINTS ``TEMPLATED'' by the geom traits
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Bounded_side
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side_of_tetrahedron(const Point & p,
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const Point & p0,
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const Point & p1,
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const Point & p2,
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const Point & p3,
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Locate_type & lt, int & i, int & j ) const;
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Bounded_side
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side_of_cell(const Point & p,
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Cell_handle c,
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Locate_type & lt, int & i, int & j) const;
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Bounded_side
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side_of_triangle(const Point & p,
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const Point & p0, const Point & p1, const Point & p2,
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Locate_type & lt, int & i, int & j ) const;
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Bounded_side
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side_of_facet(const Point & p,
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Cell_handle c,
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Locate_type & lt, int & li, int & lj) const;
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Bounded_side
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side_of_facet(const Point & p,
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const Facet & f,
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Locate_type & lt, int & li, int & lj) const
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{
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CGAL_triangulation_precondition( f.second == 3 );
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return side_of_facet(p, f.first, lt, li, lj);
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}
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Bounded_side
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side_of_segment(const Point & p,
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const Point & p0, const Point & p1,
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Locate_type & lt, int & i ) const;
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Bounded_side
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side_of_edge(const Point & p,
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Cell_handle c,
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Locate_type & lt, int & li) const;
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Bounded_side
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side_of_edge(const Point & p,
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const Edge & e,
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Locate_type & lt, int & li) const
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{
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CGAL_triangulation_precondition( e.second == 0 );
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CGAL_triangulation_precondition( e.third == 1 );
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return side_of_edge(p, e.first, lt, li);
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}
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// Functions forwarded from TDS.
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int mirror_index(Cell_handle c, int i) const
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{ return _tds.mirror_index(c, i); }
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Vertex_handle mirror_vertex(Cell_handle c, int i) const
|
|
{ return _tds.mirror_vertex(c, i); }
|
|
|
|
Facet mirror_facet(Facet f) const
|
|
{ return _tds.mirror_facet(f);}
|
|
|
|
// MODIFIERS
|
|
bool flip(const Facet &f)
|
|
// returns false if the facet is not flippable
|
|
// true other wise and
|
|
// flips facet i of cell c
|
|
// c will be replaced by one of the new cells
|
|
{
|
|
return flip( f.first, f.second);
|
|
}
|
|
bool flip(Cell_handle c, int i);
|
|
void flip_flippable(const Facet &f)
|
|
{
|
|
flip_flippable( f.first, f.second);
|
|
}
|
|
void flip_flippable(Cell_handle c, int i);
|
|
bool flip(const Edge &e)
|
|
// returns false if the edge is not flippable
|
|
// true otherwise and
|
|
// flips edge i,j of cell c
|
|
// c will be deleted
|
|
{
|
|
return flip( e.first, e.second, e.third );
|
|
}
|
|
bool flip(Cell_handle c, int i, int j);
|
|
void flip_flippable(const Edge &e)
|
|
{
|
|
flip_flippable( e.first, e.second, e.third );
|
|
}
|
|
void flip_flippable(Cell_handle c, int i, int j);
|
|
|
|
//INSERTION
|
|
|
|
Vertex_handle insert(const Point & p, Vertex_handle hint)
|
|
{
|
|
return insert(p, hint == Vertex_handle() ? infinite_cell() : hint->cell());
|
|
}
|
|
Vertex_handle insert(const Point & p, Cell_handle start = Cell_handle());
|
|
Vertex_handle insert(const Point & p, Locate_type lt, Cell_handle c,
|
|
int li, int lj);
|
|
template < class Conflict_tester, class Hidden_points_visitor >
|
|
inline Vertex_handle insert_in_conflict(const Point & p,
|
|
Locate_type lt,
|
|
Cell_handle c, int li, int lj,
|
|
const Conflict_tester &tester,
|
|
Hidden_points_visitor &hider);
|
|
|
|
template < class InputIterator >
|
|
int insert(InputIterator first, InputIterator last)
|
|
{
|
|
int n = number_of_vertices();
|
|
|
|
std::vector<Point> points (first, last);
|
|
std::random_shuffle (points.begin(), points.end());
|
|
spatial_sort (points.begin(), points.end(), geom_traits());
|
|
|
|
Vertex_handle hint;
|
|
for (typename std::vector<Point>::const_iterator p = points.begin(), end = points.end();
|
|
p != end; ++p)
|
|
hint = insert(*p, hint);
|
|
|
|
return number_of_vertices() - n;
|
|
}
|
|
|
|
Vertex_handle
|
|
insert_in_cell(const Point & p, Cell_handle c);
|
|
|
|
Vertex_handle
|
|
insert_in_facet(const Point & p, Cell_handle c, int i);
|
|
|
|
Vertex_handle
|
|
insert_in_facet(const Point & p, const Facet & f)
|
|
{
|
|
return insert_in_facet(p, f.first, f.second);
|
|
}
|
|
|
|
Vertex_handle
|
|
insert_in_edge(const Point & p, Cell_handle c, int i, int j);
|
|
|
|
Vertex_handle
|
|
insert_in_edge(const Point & p, const Edge & e)
|
|
{
|
|
return insert_in_edge(p, e.first, e.second, e.third);
|
|
}
|
|
|
|
Vertex_handle
|
|
insert_outside_convex_hull(const Point & p, Cell_handle c);
|
|
|
|
Vertex_handle
|
|
insert_outside_affine_hull(const Point & p);
|
|
|
|
template <class CellIt>
|
|
Vertex_handle
|
|
insert_in_hole(const Point & p, CellIt cell_begin, CellIt cell_end,
|
|
Cell_handle begin, int i)
|
|
{
|
|
// Some geometric preconditions should be tested...
|
|
Vertex_handle v = _tds.insert_in_hole(cell_begin, cell_end, begin, i);
|
|
v->set_point(p);
|
|
return v;
|
|
}
|
|
|
|
protected:
|
|
// - c is the current cell, which must be in conflict.
|
|
// - tester is the function object that tests if a cell is in conflict.
|
|
//
|
|
// in_conflict_flag value :
|
|
// 0 -> unknown
|
|
// 1 -> in conflict
|
|
// 2 -> not in conflict (== on boundary)
|
|
template <
|
|
class Conflict_test,
|
|
class OutputIteratorBoundaryFacets,
|
|
class OutputIteratorCells,
|
|
class OutputIteratorInternalFacets>
|
|
Triple<OutputIteratorBoundaryFacets,
|
|
OutputIteratorCells,
|
|
OutputIteratorInternalFacets>
|
|
find_conflicts(Cell_handle d, const Conflict_test &tester,
|
|
Triple<OutputIteratorBoundaryFacets,
|
|
OutputIteratorCells,
|
|
OutputIteratorInternalFacets> it) const
|
|
{
|
|
CGAL_triangulation_precondition( dimension()>=2 );
|
|
CGAL_triangulation_precondition( tester(d) );
|
|
|
|
std::stack<Cell_handle> cell_stack;
|
|
cell_stack.push(d);
|
|
d->set_in_conflict_flag(1);
|
|
*it.second++ = d;
|
|
|
|
do {
|
|
Cell_handle c = cell_stack.top();
|
|
cell_stack.pop();
|
|
|
|
for (int i=0; i<dimension()+1; ++i) {
|
|
Cell_handle test = c->neighbor(i);
|
|
if (test->get_in_conflict_flag() == 1) {
|
|
if (c < test)
|
|
*it.third++ = Facet(c, i); // Internal facet.
|
|
continue; // test was already in conflict.
|
|
}
|
|
if (test->get_in_conflict_flag() == 0) {
|
|
if (tester(test)) {
|
|
if (c < test)
|
|
*it.third++ = Facet(c, i); // Internal facet.
|
|
|
|
cell_stack.push(test);
|
|
test->set_in_conflict_flag(1);
|
|
*it.second++ = test;
|
|
continue;
|
|
}
|
|
test->set_in_conflict_flag(2); // test is on the boundary.
|
|
}
|
|
*it.first++ = Facet(c, i);
|
|
}
|
|
} while(!cell_stack.empty());
|
|
return it;
|
|
}
|
|
|
|
// This one takes a function object to recursively determine the cells in
|
|
// conflict, then calls _tds._insert_in_hole().
|
|
template < class Conflict_test >
|
|
Vertex_handle
|
|
insert_conflict(Cell_handle c, const Conflict_test &tester)
|
|
{
|
|
CGAL_triangulation_precondition( dimension() >= 2 );
|
|
CGAL_triangulation_precondition( c != Cell_handle() );
|
|
CGAL_triangulation_precondition( tester(c) );
|
|
|
|
std::vector<Cell_handle> cells;
|
|
cells.reserve(32);
|
|
|
|
Facet facet;
|
|
|
|
// Find the cells in conflict
|
|
switch (dimension()) {
|
|
case 3:
|
|
find_conflicts(c, tester, make_triple(Oneset_iterator<Facet>(facet),
|
|
std::back_inserter(cells),
|
|
Emptyset_iterator()));
|
|
break;
|
|
case 2:
|
|
find_conflicts(c, tester, make_triple(Oneset_iterator<Facet>(facet),
|
|
std::back_inserter(cells),
|
|
Emptyset_iterator()));
|
|
}
|
|
// Create the new cells and delete the old.
|
|
return _tds._insert_in_hole(cells.begin(), cells.end(),
|
|
facet.first, facet.second);
|
|
}
|
|
|
|
private:
|
|
// Here are the conflit tester function objects passed to
|
|
// insert_conflict_[23]() by insert_outside_convex_hull().
|
|
class Conflict_tester_outside_convex_hull_3
|
|
{
|
|
const Point &p;
|
|
const Self *t;
|
|
|
|
public:
|
|
|
|
Conflict_tester_outside_convex_hull_3(const Point &pt, const Self *tr)
|
|
: p(pt), t(tr) {}
|
|
|
|
bool operator()(const Cell_handle c) const
|
|
{
|
|
Locate_type loc;
|
|
int i, j;
|
|
return t->side_of_cell( p, c, loc, i, j ) == ON_BOUNDED_SIDE;
|
|
}
|
|
};
|
|
|
|
class Conflict_tester_outside_convex_hull_2
|
|
{
|
|
const Point &p;
|
|
const Self *t;
|
|
|
|
public:
|
|
|
|
Conflict_tester_outside_convex_hull_2(const Point &pt, const Self *tr)
|
|
: p(pt), t(tr) {}
|
|
|
|
bool operator()(const Cell_handle c) const
|
|
{
|
|
Locate_type loc;
|
|
int i, j;
|
|
return t->side_of_facet( p, c, loc, i, j ) == ON_BOUNDED_SIDE;
|
|
}
|
|
};
|
|
|
|
protected:
|
|
// test_dim_down needs to be protected because it is used by the
|
|
// ear algorithm in Delaunay_triangulation_3
|
|
bool test_dim_down(Vertex_handle v) const;
|
|
template < class VertexRemover >
|
|
void remove(Vertex_handle v, VertexRemover &remover);
|
|
|
|
private:
|
|
typedef Facet Edge_2D;
|
|
typedef Triple<Vertex_handle,Vertex_handle,Vertex_handle> Vertex_triple;
|
|
|
|
Vertex_triple make_vertex_triple(const Facet& f) const;
|
|
void make_canonical(Vertex_triple& t) const;
|
|
|
|
template < class VertexRemover >
|
|
VertexRemover& make_hole_2D(Vertex_handle v, std::list<Edge_2D> & hole,
|
|
VertexRemover &remover);
|
|
template < class VertexRemover >
|
|
void fill_hole_2D(std::list<Edge_2D> & hole, VertexRemover &remover);
|
|
void make_hole_3D( Vertex_handle v, std::map<Vertex_triple,Facet>& outer_map,
|
|
std::vector<Cell_handle> & hole);
|
|
|
|
template < class VertexRemover >
|
|
VertexRemover& remove_dim_down(Vertex_handle v, VertexRemover &remover);
|
|
template < class VertexRemover >
|
|
VertexRemover& remove_1D(Vertex_handle v, VertexRemover &remover);
|
|
template < class VertexRemover >
|
|
VertexRemover& remove_2D(Vertex_handle v, VertexRemover &remover);
|
|
template < class VertexRemover >
|
|
VertexRemover& remove_3D(Vertex_handle v, VertexRemover &remover);
|
|
|
|
|
|
// They access "Self", so need to be friend.
|
|
friend class Conflict_tester_outside_convex_hull_3;
|
|
friend class Conflict_tester_outside_convex_hull_2;
|
|
friend class Infinite_tester;
|
|
friend class Finite_vertices_iterator;
|
|
friend class Finite_cells_iterator;
|
|
|
|
public:
|
|
|
|
//TRAVERSING : ITERATORS AND CIRCULATORS
|
|
Finite_cells_iterator finite_cells_begin() const
|
|
{
|
|
if ( dimension() < 3 )
|
|
return finite_cells_end();
|
|
return CGAL::filter_iterator(cells_end(), Infinite_tester(this),
|
|
cells_begin());
|
|
}
|
|
Finite_cells_iterator finite_cells_end() const
|
|
{
|
|
return CGAL::filter_iterator(cells_end(), Infinite_tester(this));
|
|
}
|
|
|
|
Cell_iterator cells_begin() const
|
|
{
|
|
return _tds.cells_begin();
|
|
}
|
|
Cell_iterator cells_end() const
|
|
{
|
|
return _tds.cells_end();
|
|
}
|
|
|
|
All_cells_iterator all_cells_begin() const
|
|
{
|
|
return _tds.cells_begin();
|
|
}
|
|
All_cells_iterator all_cells_end() const
|
|
{
|
|
return _tds.cells_end();
|
|
}
|
|
|
|
Finite_vertices_iterator finite_vertices_begin() const
|
|
{
|
|
if ( number_of_vertices() <= 0 )
|
|
return finite_vertices_end();
|
|
return CGAL::filter_iterator(vertices_end(), Infinite_tester(this),
|
|
vertices_begin());
|
|
}
|
|
Finite_vertices_iterator finite_vertices_end() const
|
|
{
|
|
return CGAL::filter_iterator(vertices_end(), Infinite_tester(this));
|
|
}
|
|
|
|
Vertex_iterator vertices_begin() const
|
|
{
|
|
return _tds.vertices_begin();
|
|
}
|
|
Vertex_iterator vertices_end() const
|
|
{
|
|
return _tds.vertices_end();
|
|
}
|
|
|
|
All_vertices_iterator all_vertices_begin() const
|
|
{
|
|
return _tds.vertices_begin();
|
|
}
|
|
All_vertices_iterator all_vertices_end() const
|
|
{
|
|
return _tds.vertices_end();
|
|
}
|
|
|
|
Finite_edges_iterator finite_edges_begin() const
|
|
{
|
|
if ( dimension() < 1 )
|
|
return finite_edges_end();
|
|
return CGAL::filter_iterator(edges_end(), Infinite_tester(this),
|
|
edges_begin());
|
|
}
|
|
Finite_edges_iterator finite_edges_end() const
|
|
{
|
|
return CGAL::filter_iterator(edges_end(), Infinite_tester(this));
|
|
}
|
|
|
|
Edge_iterator edges_begin() const
|
|
{
|
|
return _tds.edges_begin();
|
|
}
|
|
Edge_iterator edges_end() const
|
|
{
|
|
return _tds.edges_end();
|
|
}
|
|
|
|
All_edges_iterator all_edges_begin() const
|
|
{
|
|
return _tds.edges_begin();
|
|
}
|
|
All_edges_iterator all_edges_end() const
|
|
{
|
|
return _tds.edges_end();
|
|
}
|
|
|
|
Finite_facets_iterator finite_facets_begin() const
|
|
{
|
|
if ( dimension() < 2 )
|
|
return finite_facets_end();
|
|
return CGAL::filter_iterator(facets_end(), Infinite_tester(this),
|
|
facets_begin());
|
|
}
|
|
Finite_facets_iterator finite_facets_end() const
|
|
{
|
|
return CGAL::filter_iterator(facets_end(), Infinite_tester(this));
|
|
}
|
|
|
|
Facet_iterator facets_begin() const
|
|
{
|
|
return _tds.facets_begin();
|
|
}
|
|
Facet_iterator facets_end() const
|
|
{
|
|
return _tds.facets_end();
|
|
}
|
|
|
|
All_facets_iterator all_facets_begin() const
|
|
{
|
|
return _tds.facets_begin();
|
|
}
|
|
All_facets_iterator all_facets_end() const
|
|
{
|
|
return _tds.facets_end();
|
|
}
|
|
|
|
Point_iterator points_begin() const
|
|
{
|
|
return Point_iterator(finite_vertices_begin());
|
|
}
|
|
Point_iterator points_end() const
|
|
{
|
|
return Point_iterator(finite_vertices_end());
|
|
}
|
|
|
|
// cells around an edge
|
|
Cell_circulator incident_cells(const Edge & e) const
|
|
{
|
|
return _tds.incident_cells(e);
|
|
}
|
|
Cell_circulator incident_cells(Cell_handle c, int i, int j) const
|
|
{
|
|
return _tds.incident_cells(c, i, j);
|
|
}
|
|
Cell_circulator incident_cells(const Edge & e, Cell_handle start) const
|
|
{
|
|
return _tds.incident_cells(e, start);
|
|
}
|
|
Cell_circulator incident_cells(Cell_handle c, int i, int j,
|
|
Cell_handle start) const
|
|
{
|
|
return _tds.incident_cells(c, i, j, start);
|
|
}
|
|
|
|
// facets around an edge
|
|
Facet_circulator incident_facets(const Edge & e) const
|
|
{
|
|
return _tds.incident_facets(e);
|
|
}
|
|
Facet_circulator incident_facets(Cell_handle c, int i, int j) const
|
|
{
|
|
return _tds.incident_facets(c, i, j);
|
|
}
|
|
Facet_circulator incident_facets(const Edge & e, const Facet & start) const
|
|
{
|
|
return _tds.incident_facets(e, start);
|
|
}
|
|
Facet_circulator incident_facets(Cell_handle c, int i, int j,
|
|
const Facet & start) const
|
|
{
|
|
return _tds.incident_facets(c, i, j, start);
|
|
}
|
|
Facet_circulator incident_facets(const Edge & e,
|
|
Cell_handle start, int f) const
|
|
{
|
|
return _tds.incident_facets(e, start, f);
|
|
}
|
|
Facet_circulator incident_facets(Cell_handle c, int i, int j,
|
|
Cell_handle start, int f) const
|
|
{
|
|
return _tds.incident_facets(c, i, j, start, f);
|
|
}
|
|
|
|
// around a vertex
|
|
class Finite_filter {
|
|
const Self* t;
|
|
public:
|
|
Finite_filter(const Self* _t): t(_t) {}
|
|
template<class T>
|
|
bool operator() (const T& e) const {
|
|
return t->is_infinite(e);
|
|
}
|
|
};
|
|
|
|
class Finite_filter_2D {
|
|
const Self* t;
|
|
public:
|
|
Finite_filter_2D(const Self* _t): t(_t) {}
|
|
|
|
template<class T>
|
|
bool operator() (const T& e) const {
|
|
return t->is_infinite(e);
|
|
}
|
|
|
|
bool operator() (const Cell_handle c) {
|
|
return t->is_infinite(c, 3);
|
|
}
|
|
};
|
|
|
|
template <class OutputIterator>
|
|
OutputIterator
|
|
incident_cells(Vertex_handle v, OutputIterator cells) const
|
|
{
|
|
return _tds.incident_cells(v, cells);
|
|
}
|
|
|
|
template <class OutputIterator>
|
|
OutputIterator
|
|
finite_incident_cells(Vertex_handle v, OutputIterator cells) const
|
|
{
|
|
if(dimension() == 2)
|
|
return _tds.incident_cells(v, cells, Finite_filter_2D(this));
|
|
return _tds.incident_cells(v, cells, Finite_filter(this));
|
|
}
|
|
|
|
template <class OutputIterator>
|
|
OutputIterator
|
|
incident_facets(Vertex_handle v, OutputIterator facets) const
|
|
{
|
|
return _tds.incident_facets(v, facets);
|
|
}
|
|
|
|
template <class OutputIterator>
|
|
OutputIterator
|
|
finite_incident_facets(Vertex_handle v, OutputIterator facets) const
|
|
{
|
|
return _tds.incident_facets(v, facets, Finite_filter(this));
|
|
}
|
|
|
|
// old name (up to CGAL 3.4)
|
|
// kept for backwards compatibility but not documented
|
|
template <class OutputIterator>
|
|
OutputIterator
|
|
incident_vertices(Vertex_handle v, OutputIterator vertices) const
|
|
{
|
|
return _tds.adjacent_vertices(v, vertices);
|
|
}
|
|
|
|
// correct name
|
|
template <class OutputIterator>
|
|
OutputIterator
|
|
adjacent_vertices(Vertex_handle v, OutputIterator vertices) const
|
|
{
|
|
return _tds.adjacent_vertices(v, vertices);
|
|
}
|
|
|
|
// old name (up to CGAL 3.4)
|
|
// kept for backwards compatibility but not documented
|
|
template <class OutputIterator>
|
|
OutputIterator
|
|
finite_incident_vertices(Vertex_handle v, OutputIterator vertices) const
|
|
{
|
|
return _tds.adjacent_vertices(v, vertices, Finite_filter(this));
|
|
}
|
|
|
|
// correct name
|
|
template <class OutputIterator>
|
|
OutputIterator
|
|
finite_adjacent_vertices(Vertex_handle v, OutputIterator vertices) const
|
|
{
|
|
return _tds.adjacent_vertices(v, vertices, Finite_filter(this));
|
|
}
|
|
|
|
template <class OutputIterator>
|
|
OutputIterator
|
|
incident_edges(Vertex_handle v, OutputIterator edges) const
|
|
{
|
|
return _tds.incident_edges(v, edges);
|
|
}
|
|
|
|
template <class OutputIterator>
|
|
OutputIterator
|
|
finite_incident_edges(Vertex_handle v, OutputIterator edges) const
|
|
{
|
|
return _tds.incident_edges(v, edges, Finite_filter(this));
|
|
}
|
|
|
|
size_type degree(Vertex_handle v) const
|
|
{
|
|
return _tds.degree(v);
|
|
}
|
|
|
|
|
|
|
|
// CHECKING
|
|
bool is_valid(bool verbose = false, int level = 0) const;
|
|
|
|
bool is_valid(Cell_handle c, bool verbose = false, int level = 0) const;
|
|
|
|
bool is_valid_finite(Cell_handle c, bool verbose = false, int level=0) const;
|
|
};
|
|
|
|
template < class GT, class Tds >
|
|
std::istream &
|
|
operator>> (std::istream& is, Triangulation_3<GT, Tds> &tr)
|
|
// reads
|
|
// the dimension
|
|
// the number of finite vertices
|
|
// the non combinatorial information on vertices (point, etc)
|
|
// the number of cells
|
|
// the cells by the indices of their vertices in the preceding list
|
|
// of vertices, plus the non combinatorial information on each cell
|
|
// the neighbors of each cell by their index in the preceding list of cells
|
|
// when dimension < 3 : the same with faces of maximal dimension
|
|
{
|
|
typedef Triangulation_3<GT, Tds> Triangulation;
|
|
typedef typename Triangulation::Vertex_handle Vertex_handle;
|
|
typedef typename Triangulation::Cell_handle Cell_handle;
|
|
|
|
tr._tds.clear(); // infinite vertex deleted
|
|
tr.infinite = tr._tds.create_vertex();
|
|
|
|
int n, d;
|
|
if(is_ascii(is))
|
|
is >> d >> n;
|
|
else {
|
|
read(is, d);
|
|
read(is, n);
|
|
}
|
|
tr._tds.set_dimension(d);
|
|
|
|
std::map< int, Vertex_handle > V;
|
|
V[0] = tr.infinite_vertex();
|
|
// the infinite vertex is numbered 0
|
|
|
|
for (int i=1; i <= n; i++) {
|
|
V[i] = tr._tds.create_vertex();
|
|
is >> *V[i];
|
|
}
|
|
|
|
std::map< int, Cell_handle > C;
|
|
|
|
int m;
|
|
tr._tds.read_cells(is, V, m, C);
|
|
|
|
for (int j=0 ; j < m; j++)
|
|
is >> *(C[j]);
|
|
|
|
CGAL_triangulation_assertion( tr.is_valid(false) );
|
|
return is;
|
|
}
|
|
|
|
template < class GT, class Tds >
|
|
std::ostream &
|
|
operator<< (std::ostream& os, const Triangulation_3<GT, Tds> &tr)
|
|
// writes :
|
|
// the dimension
|
|
// the number of finite vertices
|
|
// the non combinatorial information on vertices (point, etc)
|
|
// the number of cells
|
|
// the cells by the indices of their vertices in the preceding list
|
|
// of vertices, plus the non combinatorial information on each cell
|
|
// the neighbors of each cell by their index in the preceding list of cells
|
|
// when dimension < 3 : the same with faces of maximal dimension
|
|
{
|
|
typedef Triangulation_3<GT, Tds> Triangulation;
|
|
typedef typename Triangulation::Vertex_handle Vertex_handle;
|
|
typedef typename Triangulation::Vertex_iterator Vertex_iterator;
|
|
typedef typename Triangulation::Cell_iterator Cell_iterator;
|
|
typedef typename Triangulation::Edge_iterator Edge_iterator;
|
|
typedef typename Triangulation::Facet_iterator Facet_iterator;
|
|
|
|
// outputs dimension and number of vertices
|
|
int n = tr.number_of_vertices();
|
|
if (is_ascii(os))
|
|
os << tr.dimension() << std::endl << n << std::endl;
|
|
else
|
|
{
|
|
write(os, tr.dimension());
|
|
write(os, n);
|
|
}
|
|
|
|
if (n == 0)
|
|
return os;
|
|
|
|
std::vector<Vertex_handle> TV(n+1);
|
|
int i = 0;
|
|
|
|
// write the vertices
|
|
|
|
for (Vertex_iterator it=tr.vertices_begin(); it!=tr.vertices_end(); ++it)
|
|
TV[i++] = it;
|
|
|
|
CGAL_triangulation_assertion( i == n+1 );
|
|
CGAL_triangulation_assertion( tr.is_infinite(TV[0]) );
|
|
|
|
std::map<Vertex_handle, int > V;
|
|
|
|
V[tr.infinite_vertex()] = 0;
|
|
for (i=1; i <= n; i++) {
|
|
os << *TV[i];
|
|
V[TV[i]] = i;
|
|
if (is_ascii(os))
|
|
os << std::endl;
|
|
}
|
|
|
|
// asks the tds for the combinatorial information
|
|
tr.tds().print_cells(os, V);
|
|
|
|
|
|
// write the non combinatorial information on the cells
|
|
// using the << operator of Cell
|
|
// works because the iterator of the tds traverses the cells in the
|
|
// same order as the iterator of the triangulation
|
|
switch ( tr.dimension() ) {
|
|
case 3:
|
|
{
|
|
for(Cell_iterator it=tr.cells_begin(); it != tr.cells_end(); ++it) {
|
|
os << *it; // other information
|
|
if(is_ascii(os))
|
|
os << std::endl;
|
|
}
|
|
break;
|
|
}
|
|
case 2:
|
|
{
|
|
for(Facet_iterator it=tr.facets_begin(); it != tr.facets_end(); ++it) {
|
|
os << *((*it).first); // other information
|
|
if(is_ascii(os))
|
|
os << std::endl;
|
|
}
|
|
break;
|
|
}
|
|
case 1:
|
|
{
|
|
for(Edge_iterator it=tr.edges_begin(); it != tr.edges_end(); ++it) {
|
|
os << *((*it).first); // other information
|
|
if(is_ascii(os))
|
|
os << std::endl;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
return os ;
|
|
}
|
|
|
|
template < class GT, class Tds >
|
|
typename Triangulation_3<GT,Tds>::size_type
|
|
Triangulation_3<GT,Tds>::
|
|
number_of_finite_cells() const
|
|
{
|
|
if ( dimension() < 3 ) return 0;
|
|
return std::distance(finite_cells_begin(), finite_cells_end());
|
|
}
|
|
|
|
template < class GT, class Tds >
|
|
typename Triangulation_3<GT,Tds>::size_type
|
|
Triangulation_3<GT,Tds>::
|
|
number_of_cells() const
|
|
{
|
|
return _tds.number_of_cells();
|
|
}
|
|
|
|
template < class GT, class Tds >
|
|
typename Triangulation_3<GT,Tds>::size_type
|
|
Triangulation_3<GT,Tds>::
|
|
number_of_finite_facets() const
|
|
{
|
|
if ( dimension() < 2 ) return 0;
|
|
return std::distance(finite_facets_begin(), finite_facets_end());
|
|
}
|
|
|
|
template < class GT, class Tds >
|
|
typename Triangulation_3<GT,Tds>::size_type
|
|
Triangulation_3<GT,Tds>::
|
|
number_of_facets() const
|
|
{
|
|
return _tds.number_of_facets();
|
|
}
|
|
|
|
template < class GT, class Tds >
|
|
typename Triangulation_3<GT,Tds>::size_type
|
|
Triangulation_3<GT,Tds>::
|
|
number_of_finite_edges() const
|
|
{
|
|
if ( dimension() < 1 ) return 0;
|
|
return std::distance(finite_edges_begin(), finite_edges_end());
|
|
}
|
|
|
|
template < class GT, class Tds >
|
|
typename Triangulation_3<GT,Tds>::size_type
|
|
Triangulation_3<GT,Tds>::
|
|
number_of_edges() const
|
|
{
|
|
return _tds.number_of_edges();
|
|
}
|
|
|
|
template < class GT, class Tds >
|
|
typename Triangulation_3<GT,Tds>::Triangle
|
|
Triangulation_3<GT,Tds>::
|
|
triangle(const Cell_handle c, int i) const
|
|
{
|
|
CGAL_triangulation_precondition( dimension() == 2 || dimension() == 3 );
|
|
CGAL_triangulation_precondition( (dimension() == 2 && i == 3)
|
|
|| (dimension() == 3 && i >= 0 && i <= 3) );
|
|
CGAL_triangulation_precondition( ! is_infinite(Facet(c, i)) );
|
|
if ( (i&1)==0 )
|
|
return construct_triangle(c->vertex( (i+2)&3 )->point(),
|
|
c->vertex( (i+1)&3 )->point(),
|
|
c->vertex( (i+3)&3 )->point());
|
|
return construct_triangle(c->vertex( (i+1)&3 )->point(),
|
|
c->vertex( (i+2)&3 )->point(),
|
|
c->vertex( (i+3)&3 )->point());
|
|
}
|
|
|
|
template < class GT, class Tds >
|
|
typename Triangulation_3<GT,Tds>::Segment
|
|
Triangulation_3<GT,Tds>::
|
|
segment(const Cell_handle c, int i, int j) const
|
|
{
|
|
CGAL_triangulation_precondition( i != j );
|
|
CGAL_triangulation_precondition( dimension() >= 1 && dimension() <= 3 );
|
|
CGAL_triangulation_precondition( i >= 0 && i <= dimension()
|
|
&& j >= 0 && j <= dimension() );
|
|
CGAL_triangulation_precondition( ! is_infinite(Edge(c, i, j)) );
|
|
return construct_segment( c->vertex(i)->point(), c->vertex(j)->point() );
|
|
}
|
|
|
|
template < class GT, class Tds >
|
|
inline
|
|
bool
|
|
Triangulation_3<GT,Tds>::
|
|
is_infinite(const Cell_handle c, int i) const
|
|
{
|
|
CGAL_triangulation_precondition( dimension() == 2 || dimension() == 3 );
|
|
CGAL_triangulation_precondition( (dimension() == 2 && i == 3)
|
|
|| (dimension() == 3 && i >= 0 && i <= 3) );
|
|
return is_infinite(c->vertex(i<=0 ? 1 : 0)) ||
|
|
is_infinite(c->vertex(i<=1 ? 2 : 1)) ||
|
|
is_infinite(c->vertex(i<=2 ? 3 : 2));
|
|
}
|
|
|
|
template < class GT, class Tds >
|
|
inline
|
|
bool
|
|
Triangulation_3<GT,Tds>::
|
|
is_infinite(const Cell_handle c, int i, int j) const
|
|
{
|
|
CGAL_triangulation_precondition( i != j );
|
|
CGAL_triangulation_precondition( dimension() >= 1 && dimension() <= 3 );
|
|
CGAL_triangulation_precondition(
|
|
i >= 0 && i <= dimension() && j >= 0 && j <= dimension() );
|
|
return is_infinite( c->vertex(i) ) || is_infinite( c->vertex(j) );
|
|
}
|
|
|
|
template < class GT, class Tds >
|
|
bool
|
|
Triangulation_3<GT,Tds>::
|
|
is_vertex(const Point & p, Vertex_handle & v) const
|
|
{
|
|
Locate_type lt;
|
|
int li, lj;
|
|
Cell_handle c = locate( p, lt, li, lj );
|
|
if ( lt != VERTEX )
|
|
return false;
|
|
v = c->vertex(li);
|
|
return true;
|
|
}
|
|
|
|
template < class GT, class Tds >
|
|
inline
|
|
bool
|
|
Triangulation_3<GT,Tds>::
|
|
is_vertex(Vertex_handle v) const
|
|
{
|
|
return _tds.is_vertex(v);
|
|
}
|
|
|
|
template < class GT, class Tds >
|
|
bool
|
|
Triangulation_3<GT,Tds>::
|
|
is_edge(Vertex_handle u, Vertex_handle v,
|
|
Cell_handle & c, int & i, int & j) const
|
|
{
|
|
return _tds.is_edge(u, v, c, i, j);
|
|
}
|
|
|
|
template < class GT, class Tds >
|
|
bool
|
|
Triangulation_3<GT,Tds>::
|
|
is_facet(Vertex_handle u, Vertex_handle v, Vertex_handle w,
|
|
Cell_handle & c, int & i, int & j, int & k) const
|
|
{
|
|
return _tds.is_facet(u, v, w, c, i, j, k);
|
|
}
|
|
|
|
template < class GT, class Tds >
|
|
inline
|
|
bool
|
|
Triangulation_3<GT,Tds>::
|
|
is_cell(Cell_handle c) const
|
|
{
|
|
return _tds.is_cell(c);
|
|
}
|
|
|
|
template < class GT, class Tds >
|
|
bool
|
|
Triangulation_3<GT,Tds>::
|
|
is_cell(Vertex_handle u, Vertex_handle v,
|
|
Vertex_handle w, Vertex_handle t,
|
|
Cell_handle & c, int & i, int & j, int & k, int & l) const
|
|
{
|
|
return _tds.is_cell(u, v, w, t, c, i, j, k, l);
|
|
}
|
|
|
|
template < class GT, class Tds >
|
|
bool
|
|
Triangulation_3<GT,Tds>::
|
|
is_cell(Vertex_handle u, Vertex_handle v,
|
|
Vertex_handle w, Vertex_handle t,
|
|
Cell_handle & c) const
|
|
{
|
|
int i,j,k,l;
|
|
return _tds.is_cell(u, v, w, t, c, i, j, k, l);
|
|
}
|
|
|
|
template < class GT, class Tds >
|
|
inline
|
|
bool
|
|
Triangulation_3<GT,Tds>::
|
|
has_vertex(const Facet & f, Vertex_handle v, int & j) const
|
|
{
|
|
return _tds.has_vertex(f.first, f.second, v, j);
|
|
}
|
|
|
|
template < class GT, class Tds >
|
|
inline
|
|
bool
|
|
Triangulation_3<GT,Tds>::
|
|
has_vertex(Cell_handle c, int i, Vertex_handle v, int & j) const
|
|
{
|
|
return _tds.has_vertex(c, i, v, j);
|
|
}
|
|
|
|
template < class GT, class Tds >
|
|
inline
|
|
bool
|
|
Triangulation_3<GT,Tds>::
|
|
has_vertex(const Facet & f, Vertex_handle v) const
|
|
{
|
|
return _tds.has_vertex(f.first, f.second, v);
|
|
}
|
|
|
|
template < class GT, class Tds >
|
|
inline
|
|
bool
|
|
Triangulation_3<GT,Tds>::
|
|
has_vertex(Cell_handle c, int i, Vertex_handle v) const
|
|
{
|
|
return _tds.has_vertex(c, i, v);
|
|
}
|
|
|
|
template < class GT, class Tds >
|
|
inline
|
|
bool
|
|
Triangulation_3<GT,Tds>::
|
|
are_equal(Cell_handle c, int i, Cell_handle n, int j) const
|
|
{
|
|
return _tds.are_equal(c, i, n, j);
|
|
}
|
|
|
|
template < class GT, class Tds >
|
|
inline
|
|
bool
|
|
Triangulation_3<GT,Tds>::
|
|
are_equal(const Facet & f, const Facet & g) const
|
|
{
|
|
return _tds.are_equal(f.first, f.second, g.first, g.second);
|
|
}
|
|
|
|
template < class GT, class Tds >
|
|
inline
|
|
bool
|
|
Triangulation_3<GT,Tds>::
|
|
are_equal(const Facet & f, Cell_handle n, int j) const
|
|
{
|
|
return _tds.are_equal(f.first, f.second, n, j);
|
|
}
|
|
|
|
template < class GT, class Tds >
|
|
typename Triangulation_3<GT,Tds>::Cell_handle
|
|
Triangulation_3<GT,Tds>::
|
|
locate(const Point & p, Locate_type & lt, int & li, int & lj,
|
|
Cell_handle start ) const
|
|
// returns the (finite or infinite) cell p lies in
|
|
// starts at cell "start"
|
|
// if lt == OUTSIDE_CONVEX_HULL, li is the
|
|
// index of a facet separating p from the rest of the triangulation
|
|
// in dimension 2 :
|
|
// returns a facet (Cell_handle,li) if lt == FACET
|
|
// returns an edge (Cell_handle,li,lj) if lt == EDGE
|
|
// returns a vertex (Cell_handle,li) if lt == VERTEX
|
|
// if lt == OUTSIDE_CONVEX_HULL, li, lj give the edge of c
|
|
// separating p from the rest of the triangulation
|
|
// lt = OUTSIDE_AFFINE_HULL if p is not coplanar with the triangulation
|
|
{
|
|
if ( dimension() >= 1 ) {
|
|
// Make sure we continue from here with a finite cell.
|
|
if ( start == Cell_handle() )
|
|
start = infinite_cell();
|
|
|
|
int ind_inf;
|
|
if ( start->has_vertex(infinite, ind_inf) )
|
|
start = start->neighbor(ind_inf);
|
|
}
|
|
|
|
switch (dimension()) {
|
|
case 3:
|
|
{
|
|
CGAL_triangulation_precondition( start != Cell_handle() );
|
|
CGAL_triangulation_precondition( ! start->has_vertex(infinite) );
|
|
|
|
// We implement the remembering visibility/stochastic walk.
|
|
|
|
// Remembers the previous cell to avoid useless orientation tests.
|
|
Cell_handle previous = Cell_handle();
|
|
Cell_handle c = start;
|
|
|
|
// Stores the results of the 4 orientation tests. It will be used
|
|
// at the end to decide if p lies on a face/edge/vertex/interior.
|
|
Orientation o[4];
|
|
|
|
// Now treat the cell c.
|
|
try_next_cell:
|
|
|
|
// We know that the 4 vertices of c are positively oriented.
|
|
// So, in order to test if p is seen outside from one of c's facets,
|
|
// we just replace the corresponding point by p in the orientation
|
|
// test. We do this using the array below.
|
|
const Point* pts[4] = { &(c->vertex(0)->point()),
|
|
&(c->vertex(1)->point()),
|
|
&(c->vertex(2)->point()),
|
|
&(c->vertex(3)->point()) };
|
|
|
|
// For the remembering stochastic walk,
|
|
// we need to start trying with a random index :
|
|
int i = rng.template get_bits<2>();
|
|
// For the remembering visibility walk (Delaunay only), we don't :
|
|
// int i = 0;
|
|
|
|
for (int j=0; j != 4; ++j, i = (i+1)&3) {
|
|
Cell_handle next = c->neighbor(i);
|
|
if (previous == next) {
|
|
o[i] = POSITIVE;
|
|
continue;
|
|
}
|
|
// We temporarily put p at i's place in pts.
|
|
const Point* backup = pts[i];
|
|
pts[i] = &p;
|
|
o[i] = orientation(*pts[0], *pts[1], *pts[2], *pts[3]);
|
|
if ( o[i] != NEGATIVE ) {
|
|
pts[i] = backup;
|
|
continue;
|
|
}
|
|
if ( next->has_vertex(infinite, li) ) {
|
|
// We are outside the convex hull.
|
|
lt = OUTSIDE_CONVEX_HULL;
|
|
return next;
|
|
}
|
|
previous = c;
|
|
c = next;
|
|
goto try_next_cell;
|
|
}
|
|
|
|
// now p is in c or on its boundary
|
|
int sum = ( o[0] == COPLANAR )
|
|
+ ( o[1] == COPLANAR )
|
|
+ ( o[2] == COPLANAR )
|
|
+ ( o[3] == COPLANAR );
|
|
switch (sum) {
|
|
case 0:
|
|
{
|
|
lt = CELL;
|
|
break;
|
|
}
|
|
case 1:
|
|
{
|
|
lt = FACET;
|
|
li = ( o[0] == COPLANAR ) ? 0 :
|
|
( o[1] == COPLANAR ) ? 1 :
|
|
( o[2] == COPLANAR ) ? 2 : 3;
|
|
break;
|
|
}
|
|
case 2:
|
|
{
|
|
lt = EDGE;
|
|
li = ( o[0] != COPLANAR ) ? 0 :
|
|
( o[1] != COPLANAR ) ? 1 : 2;
|
|
lj = ( o[li+1] != COPLANAR ) ? li+1 :
|
|
( o[li+2] != COPLANAR ) ? li+2 : li+3;
|
|
CGAL_triangulation_assertion(collinear( p,
|
|
c->vertex( li )->point(),
|
|
c->vertex( lj )->point()));
|
|
break;
|
|
}
|
|
case 3:
|
|
{
|
|
lt = VERTEX;
|
|
li = ( o[0] != COPLANAR ) ? 0 :
|
|
( o[1] != COPLANAR ) ? 1 :
|
|
( o[2] != COPLANAR ) ? 2 : 3;
|
|
break;
|
|
}
|
|
}
|
|
return c;
|
|
}
|
|
case 2:
|
|
{
|
|
CGAL_triangulation_precondition( start != Cell_handle() );
|
|
CGAL_triangulation_precondition( ! start->has_vertex(infinite) );
|
|
Cell_handle c = start;
|
|
|
|
//first tests whether p is coplanar with the current triangulation
|
|
if ( orientation( c->vertex(0)->point(),
|
|
c->vertex(1)->point(),
|
|
c->vertex(2)->point(),
|
|
p ) != DEGENERATE ) {
|
|
lt = OUTSIDE_AFFINE_HULL;
|
|
li = 3; // only one facet in dimension 2
|
|
return c;
|
|
}
|
|
// if p is coplanar, location in the triangulation
|
|
// only the facet numbered 3 exists in each cell
|
|
while (1) {
|
|
int inf;
|
|
if ( c->has_vertex(infinite,inf) ) {
|
|
// c must contain p in its interior
|
|
lt = OUTSIDE_CONVEX_HULL;
|
|
li = cw(inf);
|
|
lj = ccw(inf);
|
|
return c;
|
|
}
|
|
|
|
// else c is finite
|
|
// we test its edges in a random order until we find a
|
|
// neighbor to go further
|
|
int i = rng.get_int(0, 3);
|
|
const Point & p0 = c->vertex( i )->point();
|
|
const Point & p1 = c->vertex( ccw(i) )->point();
|
|
const Point & p2 = c->vertex( cw(i) )->point();
|
|
Orientation o[3];
|
|
CGAL_triangulation_assertion(coplanar_orientation(p0,p1,p2)==POSITIVE);
|
|
o[0] = coplanar_orientation(p0,p1,p);
|
|
if ( o[0] == NEGATIVE ) {
|
|
c = c->neighbor( cw(i) );
|
|
continue;
|
|
}
|
|
o[1] = coplanar_orientation(p1,p2,p);
|
|
if ( o[1] == NEGATIVE ) {
|
|
c = c->neighbor( i );
|
|
continue;
|
|
}
|
|
o[2] = coplanar_orientation(p2,p0,p);
|
|
if ( o[2] == NEGATIVE ) {
|
|
c = c->neighbor( ccw(i) );
|
|
continue;
|
|
}
|
|
|
|
// now p is in c or on its boundary
|
|
int sum = ( o[0] == COLLINEAR )
|
|
+ ( o[1] == COLLINEAR )
|
|
+ ( o[2] == COLLINEAR );
|
|
switch (sum) {
|
|
case 0:
|
|
{
|
|
lt = FACET;
|
|
li = 3; // useless ?
|
|
break;
|
|
}
|
|
case 1:
|
|
{
|
|
lt = EDGE;
|
|
li = ( o[0] == COLLINEAR ) ? i :
|
|
( o[1] == COLLINEAR ) ? ccw(i) :
|
|
cw(i);
|
|
lj = ccw(li);
|
|
break;
|
|
}
|
|
case 2:
|
|
{
|
|
lt = VERTEX;
|
|
li = ( o[0] != COLLINEAR ) ? cw(i) :
|
|
( o[1] != COLLINEAR ) ? i :
|
|
ccw(i);
|
|
break;
|
|
}
|
|
}
|
|
return c;
|
|
}
|
|
}
|
|
case 1:
|
|
{
|
|
CGAL_triangulation_precondition( start != Cell_handle() );
|
|
CGAL_triangulation_precondition( ! start->has_vertex(infinite) );
|
|
Cell_handle c = start;
|
|
|
|
//first tests whether p is collinear with the current triangulation
|
|
if ( ! collinear( p,
|
|
c->vertex(0)->point(),
|
|
c->vertex(1)->point()) ) {
|
|
lt = OUTSIDE_AFFINE_HULL;
|
|
return c;
|
|
}
|
|
// if p is collinear, location :
|
|
while (1) {
|
|
if ( c->has_vertex(infinite) ) {
|
|
// c must contain p in its interior
|
|
lt = OUTSIDE_CONVEX_HULL;
|
|
return c;
|
|
}
|
|
|
|
// else c is finite
|
|
// we test on which direction to continue the traversal
|
|
switch (collinear_position(c->vertex(0)->point(),
|
|
p,
|
|
c->vertex(1)->point()) ) {
|
|
case AFTER:
|
|
c = c->neighbor(0);
|
|
continue;
|
|
case BEFORE:
|
|
c = c->neighbor(1);
|
|
continue;
|
|
case MIDDLE:
|
|
lt = EDGE;
|
|
li = 0;
|
|
lj = 1;
|
|
return c;
|
|
case SOURCE:
|
|
lt = VERTEX;
|
|
li = 0;
|
|
return c;
|
|
case TARGET:
|
|
lt = VERTEX;
|
|
li = 1;
|
|
return c;
|
|
}
|
|
}
|
|
}
|
|
case 0:
|
|
{
|
|
Finite_vertices_iterator vit = finite_vertices_begin();
|
|
if ( ! equal( p, vit->point() ) ) {
|
|
lt = OUTSIDE_AFFINE_HULL;
|
|
}
|
|
else {
|
|
lt = VERTEX;
|
|
li = 0;
|
|
}
|
|
return vit->cell();
|
|
}
|
|
case -1:
|
|
{
|
|
lt = OUTSIDE_AFFINE_HULL;
|
|
return Cell_handle();
|
|
}
|
|
default:
|
|
{
|
|
CGAL_triangulation_assertion(false);
|
|
return Cell_handle();
|
|
}
|
|
}
|
|
}
|
|
|
|
template < class GT, class Tds >
|
|
Bounded_side
|
|
Triangulation_3<GT,Tds>::
|
|
side_of_tetrahedron(const Point & p,
|
|
const Point & p0,
|
|
const Point & p1,
|
|
const Point & p2,
|
|
const Point & p3,
|
|
Locate_type & lt, int & i, int & j ) const
|
|
// p0,p1,p2,p3 supposed to be non coplanar
|
|
// tetrahedron p0,p1,p2,p3 is supposed to be well oriented
|
|
// returns :
|
|
// ON_BOUNDED_SIDE if p lies strictly inside the tetrahedron
|
|
// ON_BOUNDARY if p lies on one of the facets
|
|
// ON_UNBOUNDED_SIDE if p lies strictly outside the tetrahedron
|
|
{
|
|
CGAL_triangulation_precondition
|
|
( orientation(p0,p1,p2,p3) == POSITIVE );
|
|
|
|
Orientation o0,o1,o2,o3;
|
|
if ( ((o0 = orientation(p,p1,p2,p3)) == NEGATIVE) ||
|
|
((o1 = orientation(p0,p,p2,p3)) == NEGATIVE) ||
|
|
((o2 = orientation(p0,p1,p,p3)) == NEGATIVE) ||
|
|
((o3 = orientation(p0,p1,p2,p)) == NEGATIVE) ) {
|
|
lt = OUTSIDE_CONVEX_HULL;
|
|
return ON_UNBOUNDED_SIDE;
|
|
}
|
|
|
|
// now all the oi's are >=0
|
|
// sum gives the number of facets p lies on
|
|
int sum = ( (o0 == ZERO) ? 1 : 0 )
|
|
+ ( (o1 == ZERO) ? 1 : 0 )
|
|
+ ( (o2 == ZERO) ? 1 : 0 )
|
|
+ ( (o3 == ZERO) ? 1 : 0 );
|
|
|
|
switch (sum) {
|
|
case 0:
|
|
{
|
|
lt = CELL;
|
|
return ON_BOUNDED_SIDE;
|
|
}
|
|
case 1:
|
|
{
|
|
lt = FACET;
|
|
// i = index such that p lies on facet(i)
|
|
i = ( o0 == ZERO ) ? 0 :
|
|
( o1 == ZERO ) ? 1 :
|
|
( o2 == ZERO ) ? 2 :
|
|
3;
|
|
return ON_BOUNDARY;
|
|
}
|
|
case 2:
|
|
{
|
|
lt = EDGE;
|
|
// i = smallest index such that p does not lie on facet(i)
|
|
// i must be < 3 since p lies on 2 facets
|
|
i = ( o0 == POSITIVE ) ? 0 :
|
|
( o1 == POSITIVE ) ? 1 :
|
|
2;
|
|
// j = larger index such that p not on facet(j)
|
|
// j must be > 0 since p lies on 2 facets
|
|
j = ( o3 == POSITIVE ) ? 3 :
|
|
( o2 == POSITIVE ) ? 2 :
|
|
1;
|
|
return ON_BOUNDARY;
|
|
}
|
|
case 3:
|
|
{
|
|
lt = VERTEX;
|
|
// i = index such that p does not lie on facet(i)
|
|
i = ( o0 == POSITIVE ) ? 0 :
|
|
( o1 == POSITIVE ) ? 1 :
|
|
( o2 == POSITIVE ) ? 2 :
|
|
3;
|
|
return ON_BOUNDARY;
|
|
}
|
|
default:
|
|
{
|
|
// impossible : cannot be on 4 facets for a real tetrahedron
|
|
CGAL_triangulation_assertion(false);
|
|
return ON_BOUNDARY;
|
|
}
|
|
}
|
|
}
|
|
|
|
template < class GT, class Tds >
|
|
Bounded_side
|
|
Triangulation_3<GT,Tds>::
|
|
side_of_cell(const Point & p,
|
|
Cell_handle c,
|
|
Locate_type & lt, int & i, int & j) const
|
|
// returns
|
|
// ON_BOUNDED_SIDE if p inside the cell
|
|
// (for an infinite cell this means that p lies strictly in the half space
|
|
// limited by its finite facet)
|
|
// ON_BOUNDARY if p on the boundary of the cell
|
|
// (for an infinite cell this means that p lies on the *finite* facet)
|
|
// ON_UNBOUNDED_SIDE if p lies outside the cell
|
|
// (for an infinite cell this means that p is not in the preceding
|
|
// two cases)
|
|
// lt has a meaning only when ON_BOUNDED_SIDE or ON_BOUNDARY
|
|
{
|
|
CGAL_triangulation_precondition( dimension() == 3 );
|
|
if ( ! is_infinite(c) ) {
|
|
return side_of_tetrahedron(p,
|
|
c->vertex(0)->point(),
|
|
c->vertex(1)->point(),
|
|
c->vertex(2)->point(),
|
|
c->vertex(3)->point(),
|
|
lt, i, j);
|
|
}
|
|
else {
|
|
int inf = c->index(infinite);
|
|
Orientation o;
|
|
Vertex_handle
|
|
v1=c->vertex((inf+1)&3),
|
|
v2=c->vertex((inf+2)&3),
|
|
v3=c->vertex((inf+3)&3);
|
|
if ( (inf&1) == 0 )
|
|
o = orientation(p, v1->point(), v2->point(), v3->point());
|
|
else
|
|
o = orientation(v3->point(), p, v1->point(), v2->point());
|
|
|
|
switch (o) {
|
|
case POSITIVE:
|
|
{
|
|
lt = CELL;
|
|
return ON_BOUNDED_SIDE;
|
|
}
|
|
case NEGATIVE:
|
|
return ON_UNBOUNDED_SIDE;
|
|
case ZERO:
|
|
{
|
|
// location in the finite facet
|
|
int i_f, j_f;
|
|
Bounded_side side =
|
|
side_of_triangle(p, v1->point(), v2->point(), v3->point(),
|
|
lt, i_f, j_f);
|
|
// lt need not be modified in most cases :
|
|
switch (side) {
|
|
case ON_BOUNDED_SIDE:
|
|
{
|
|
// lt == FACET ok
|
|
i = inf;
|
|
return ON_BOUNDARY;
|
|
}
|
|
case ON_BOUNDARY:
|
|
{
|
|
// lt == VERTEX OR EDGE ok
|
|
i = ( i_f == 0 ) ? ((inf+1)&3) :
|
|
( i_f == 1 ) ? ((inf+2)&3) :
|
|
((inf+3)&3);
|
|
if ( lt == EDGE ) {
|
|
j = (j_f == 0 ) ? ((inf+1)&3) :
|
|
( j_f == 1 ) ? ((inf+2)&3) :
|
|
((inf+3)&3);
|
|
}
|
|
return ON_BOUNDARY;
|
|
}
|
|
case ON_UNBOUNDED_SIDE:
|
|
{
|
|
// p lies on the plane defined by the finite facet
|
|
// lt must be initialized
|
|
return ON_UNBOUNDED_SIDE;
|
|
}
|
|
default:
|
|
{
|
|
CGAL_triangulation_assertion(false);
|
|
return ON_BOUNDARY;
|
|
}
|
|
} // switch side
|
|
}// case ZERO
|
|
default:
|
|
{
|
|
CGAL_triangulation_assertion(false);
|
|
return ON_BOUNDARY;
|
|
}
|
|
} // switch o
|
|
} // else infinite cell
|
|
} // side_of_cell
|
|
|
|
template < class GT, class Tds >
|
|
Bounded_side
|
|
Triangulation_3<GT,Tds>::
|
|
side_of_triangle(const Point & p,
|
|
const Point & p0,
|
|
const Point & p1,
|
|
const Point & p2,
|
|
Locate_type & lt, int & i, int & j ) const
|
|
// p0,p1,p2 supposed to define a plane
|
|
// p supposed to lie on plane p0,p1,p2
|
|
// triangle p0,p1,p2 defines the orientation of the plane
|
|
// returns
|
|
// ON_BOUNDED_SIDE if p lies strictly inside the triangle
|
|
// ON_BOUNDARY if p lies on one of the edges
|
|
// ON_UNBOUNDED_SIDE if p lies strictly outside the triangle
|
|
{
|
|
CGAL_triangulation_precondition( coplanar(p,p0,p1,p2) );
|
|
|
|
Orientation o012 = coplanar_orientation(p0,p1,p2);
|
|
CGAL_triangulation_precondition( o012 != COLLINEAR );
|
|
|
|
Orientation o0; // edge p0 p1
|
|
Orientation o1; // edge p1 p2
|
|
Orientation o2; // edge p2 p0
|
|
|
|
if ((o0 = coplanar_orientation(p0,p1,p)) == opposite(o012) ||
|
|
(o1 = coplanar_orientation(p1,p2,p)) == opposite(o012) ||
|
|
(o2 = coplanar_orientation(p2,p0,p)) == opposite(o012)) {
|
|
lt = OUTSIDE_CONVEX_HULL;
|
|
return ON_UNBOUNDED_SIDE;
|
|
}
|
|
|
|
// now all the oi's are >=0
|
|
// sum gives the number of edges p lies on
|
|
int sum = ( (o0 == ZERO) ? 1 : 0 )
|
|
+ ( (o1 == ZERO) ? 1 : 0 )
|
|
+ ( (o2 == ZERO) ? 1 : 0 );
|
|
|
|
switch (sum) {
|
|
case 0:
|
|
{
|
|
lt = FACET;
|
|
return ON_BOUNDED_SIDE;
|
|
}
|
|
case 1:
|
|
{
|
|
lt = EDGE;
|
|
i = ( o0 == ZERO ) ? 0 :
|
|
( o1 == ZERO ) ? 1 :
|
|
2;
|
|
if ( i == 2 )
|
|
j=0;
|
|
else
|
|
j = i+1;
|
|
return ON_BOUNDARY;
|
|
}
|
|
case 2:
|
|
{
|
|
lt = VERTEX;
|
|
i = ( o0 == o012 ) ? 2 :
|
|
( o1 == o012 ) ? 0 :
|
|
1;
|
|
return ON_BOUNDARY;
|
|
}
|
|
default:
|
|
{
|
|
// cannot happen
|
|
CGAL_triangulation_assertion(false);
|
|
return ON_BOUNDARY;
|
|
}
|
|
}
|
|
}
|
|
|
|
template < class GT, class Tds >
|
|
Bounded_side
|
|
Triangulation_3<GT,Tds>::
|
|
side_of_facet(const Point & p,
|
|
Cell_handle c,
|
|
Locate_type & lt, int & li, int & lj) const
|
|
// supposes dimension 2 otherwise does not work for infinite facets
|
|
// returns :
|
|
// ON_BOUNDED_SIDE if p inside the facet
|
|
// (for an infinite facet this means that p lies strictly in the half plane
|
|
// limited by its finite edge)
|
|
// ON_BOUNDARY if p on the boundary of the facet
|
|
// (for an infinite facet this means that p lies on the *finite* edge)
|
|
// ON_UNBOUNDED_SIDE if p lies outside the facet
|
|
// (for an infinite facet this means that p is not in the
|
|
// preceding two cases)
|
|
// lt has a meaning only when ON_BOUNDED_SIDE or ON_BOUNDARY
|
|
// when they mean anything, li and lj refer to indices in the cell c
|
|
// giving the facet (c,i)
|
|
{
|
|
CGAL_triangulation_precondition( dimension() == 2 );
|
|
if ( ! is_infinite(c,3) ) {
|
|
// The following precondition is useless because it is written
|
|
// in side_of_facet
|
|
// CGAL_triangulation_precondition( coplanar (p,
|
|
// c->vertex(0)->point,
|
|
// c->vertex(1)->point,
|
|
// c->vertex(2)->point) );
|
|
int i_t, j_t;
|
|
Bounded_side side = side_of_triangle(p,
|
|
c->vertex(0)->point(),
|
|
c->vertex(1)->point(),
|
|
c->vertex(2)->point(),
|
|
lt, i_t, j_t);
|
|
// We protect the following code by this test to avoid valgrind messages.
|
|
if (side == ON_BOUNDARY) {
|
|
// indices in the original cell :
|
|
li = ( i_t == 0 ) ? 0 :
|
|
( i_t == 1 ) ? 1 : 2;
|
|
lj = ( j_t == 0 ) ? 0 :
|
|
( j_t == 1 ) ? 1 : 2;
|
|
}
|
|
return side;
|
|
}
|
|
// else infinite facet
|
|
int inf = c->index(infinite);
|
|
// The following precondition is useless because it is written
|
|
// in side_of_facet
|
|
// CGAL_triangulation_precondition( coplanar (p,
|
|
// c->neighbor(inf)->vertex(0)->point(),
|
|
// c->neighbor(inf)->vertex(1)->point(),
|
|
// c->neighbor(inf)->vertex(2)->point()));
|
|
int i2 = next_around_edge(inf,3);
|
|
int i1 = 3-inf-i2;
|
|
Vertex_handle v1 = c->vertex(i1),
|
|
v2 = c->vertex(i2);
|
|
|
|
CGAL_triangulation_assertion(coplanar_orientation(v1->point(), v2->point(),
|
|
mirror_vertex(c, inf)->point()) == POSITIVE);
|
|
|
|
switch (coplanar_orientation(v1->point(), v2->point(), p)) {
|
|
case POSITIVE:
|
|
// p lies on the same side of v1v2 as vn, so not in f
|
|
return ON_UNBOUNDED_SIDE;
|
|
case NEGATIVE:
|
|
// p lies in f
|
|
lt = FACET;
|
|
li = 3;
|
|
return ON_BOUNDED_SIDE;
|
|
default: // case ZERO:
|
|
// p collinear with v1v2
|
|
int i_e;
|
|
switch (side_of_segment(p, v1->point(), v2->point(), lt, i_e)) {
|
|
// computation of the indices in the original cell
|
|
case ON_BOUNDED_SIDE:
|
|
// lt == EDGE ok
|
|
li = i1;
|
|
lj = i2;
|
|
return ON_BOUNDARY;
|
|
case ON_BOUNDARY:
|
|
// lt == VERTEX ok
|
|
li = ( i_e == 0 ) ? i1 : i2;
|
|
return ON_BOUNDARY;
|
|
default: // case ON_UNBOUNDED_SIDE:
|
|
// p lies on the line defined by the finite edge
|
|
return ON_UNBOUNDED_SIDE;
|
|
}
|
|
}
|
|
}
|
|
|
|
template < class GT, class Tds >
|
|
Bounded_side
|
|
Triangulation_3<GT,Tds>::
|
|
side_of_segment(const Point & p,
|
|
const Point & p0,
|
|
const Point & p1,
|
|
Locate_type & lt, int & i ) const
|
|
// p0, p1 supposed to be different
|
|
// p supposed to be collinear to p0, p1
|
|
// returns :
|
|
// ON_BOUNDED_SIDE if p lies strictly inside the edge
|
|
// ON_BOUNDARY if p equals p0 or p1
|
|
// ON_UNBOUNDED_SIDE if p lies strictly outside the edge
|
|
{
|
|
CGAL_triangulation_precondition( ! equal(p0, p1) );
|
|
CGAL_triangulation_precondition( collinear(p, p0, p1) );
|
|
|
|
switch (collinear_position(p0, p, p1)) {
|
|
case MIDDLE:
|
|
lt = EDGE;
|
|
return ON_BOUNDED_SIDE;
|
|
case SOURCE:
|
|
lt = VERTEX;
|
|
i = 0;
|
|
return ON_BOUNDARY;
|
|
case TARGET:
|
|
lt = VERTEX;
|
|
i = 1;
|
|
return ON_BOUNDARY;
|
|
default: // case BEFORE: case AFTER:
|
|
lt = OUTSIDE_CONVEX_HULL;
|
|
return ON_UNBOUNDED_SIDE;
|
|
}
|
|
}
|
|
|
|
template < class GT, class Tds >
|
|
Bounded_side
|
|
Triangulation_3<GT,Tds>::
|
|
side_of_edge(const Point & p,
|
|
Cell_handle c,
|
|
Locate_type & lt, int & li) const
|
|
// supposes dimension 1 otherwise does not work for infinite edges
|
|
// returns :
|
|
// ON_BOUNDED_SIDE if p inside the edge
|
|
// (for an infinite edge this means that p lies in the half line
|
|
// defined by the vertex)
|
|
// ON_BOUNDARY if p equals one of the vertices
|
|
// ON_UNBOUNDED_SIDE if p lies outside the edge
|
|
// (for an infinite edge this means that p lies on the other half line)
|
|
// lt has a meaning when ON_BOUNDED_SIDE and ON_BOUNDARY
|
|
// li refer to indices in the cell c
|
|
{
|
|
CGAL_triangulation_precondition( dimension() == 1 );
|
|
if ( ! is_infinite(c,0,1) )
|
|
return side_of_segment(p, c->vertex(0)->point(), c->vertex(1)->point(),
|
|
lt, li);
|
|
// else infinite edge
|
|
int inf = c->index(infinite);
|
|
switch (collinear_position(c->vertex(1-inf)->point(), p,
|
|
mirror_vertex(c, inf)->point())) {
|
|
case SOURCE:
|
|
lt = VERTEX;
|
|
li = 1-inf;
|
|
return ON_BOUNDARY;
|
|
case BEFORE:
|
|
lt = EDGE;
|
|
return ON_BOUNDED_SIDE;
|
|
default: // case MIDDLE: case AFTER: case TARGET:
|
|
return ON_UNBOUNDED_SIDE;
|
|
}
|
|
}
|
|
|
|
template < class GT, class Tds >
|
|
bool
|
|
Triangulation_3<GT,Tds>::
|
|
flip( Cell_handle c, int i )
|
|
{
|
|
CGAL_triangulation_precondition( (dimension() == 3) && (0<=i) && (i<4)
|
|
&& (number_of_vertices() >= 5) );
|
|
|
|
Cell_handle n = c->neighbor(i);
|
|
int in = n->index(c);
|
|
if ( is_infinite( c ) || is_infinite( n ) ) return false;
|
|
|
|
if ( i%2 == 1 ) {
|
|
if ( orientation( c->vertex((i+1)&3)->point(),
|
|
c->vertex((i+2)&3)->point(),
|
|
n->vertex(in)->point(),
|
|
c->vertex(i)->point() )
|
|
!= POSITIVE ) return false;
|
|
if ( orientation( c->vertex((i+2)&3)->point(),
|
|
c->vertex((i+3)&3)->point(),
|
|
n->vertex(in)->point(),
|
|
c->vertex(i)->point() )
|
|
!= POSITIVE ) return false;
|
|
if ( orientation( c->vertex((i+3)&3)->point(),
|
|
c->vertex((i+1)&3)->point(),
|
|
n->vertex(in)->point(),
|
|
c->vertex(i)->point() )
|
|
!= POSITIVE ) return false;
|
|
}
|
|
else {
|
|
if ( orientation( c->vertex((i+2)&3)->point(),
|
|
c->vertex((i+1)&3)->point(),
|
|
n->vertex(in)->point(),
|
|
c->vertex(i)->point() )
|
|
!= POSITIVE ) return false;
|
|
if ( orientation( c->vertex((i+3)&3)->point(),
|
|
c->vertex((i+2)&3)->point(),
|
|
n->vertex(in)->point(),
|
|
c->vertex(i)->point() )
|
|
!= POSITIVE ) return false;
|
|
if ( orientation( c->vertex((i+1)&3)->point(),
|
|
c->vertex((i+3)&3)->point(),
|
|
n->vertex(in)->point(),
|
|
c->vertex(i)->point() )
|
|
!= POSITIVE ) return false;
|
|
}
|
|
|
|
_tds.flip_flippable(c, i);
|
|
return true;
|
|
}
|
|
|
|
template < class GT, class Tds >
|
|
void
|
|
Triangulation_3<GT,Tds>::
|
|
flip_flippable( Cell_handle c, int i )
|
|
{
|
|
CGAL_triangulation_precondition( (dimension() == 3) && (0<=i) && (i<4)
|
|
&& (number_of_vertices() >= 5) );
|
|
CGAL_triangulation_precondition_code( Cell_handle n = c->neighbor(i); );
|
|
CGAL_triangulation_precondition_code( int in = n->index(c); );
|
|
CGAL_triangulation_precondition( ( ! is_infinite( c ) ) &&
|
|
( ! is_infinite( n ) ) );
|
|
|
|
if ( i%2 == 1 ) {
|
|
CGAL_triangulation_precondition( orientation( c->vertex((i+1)&3)->point(),
|
|
c->vertex((i+2)&3)->point(),
|
|
n->vertex(in)->point(),
|
|
c->vertex(i)->point() )
|
|
== POSITIVE );
|
|
CGAL_triangulation_precondition( orientation( c->vertex((i+2)&3)->point(),
|
|
c->vertex((i+3)&3)->point(),
|
|
n->vertex(in)->point(),
|
|
c->vertex(i)->point() )
|
|
== POSITIVE );
|
|
CGAL_triangulation_precondition( orientation( c->vertex((i+3)&3)->point(),
|
|
c->vertex((i+1)&3)->point(),
|
|
n->vertex(in)->point(),
|
|
c->vertex(i)->point() )
|
|
== POSITIVE );
|
|
}
|
|
else {
|
|
CGAL_triangulation_precondition( orientation( c->vertex((i+2)&3)->point(),
|
|
c->vertex((i+1)&3)->point(),
|
|
n->vertex(in)->point(),
|
|
c->vertex(i)->point() )
|
|
== POSITIVE );
|
|
CGAL_triangulation_precondition( orientation( c->vertex((i+3)&3)->point(),
|
|
c->vertex((i+2)&3)->point(),
|
|
n->vertex(in)->point(),
|
|
c->vertex(i)->point() )
|
|
== POSITIVE );
|
|
CGAL_triangulation_precondition( orientation( c->vertex((i+1)&3)->point(),
|
|
c->vertex((i+3)&3)->point(),
|
|
n->vertex(in)->point(),
|
|
c->vertex(i)->point() )
|
|
== POSITIVE );
|
|
}
|
|
|
|
_tds.flip_flippable(c, i);
|
|
}
|
|
|
|
template < class GT, class Tds >
|
|
bool
|
|
Triangulation_3<GT,Tds>::
|
|
flip( Cell_handle c, int i, int j )
|
|
// flips edge i,j of cell c
|
|
{
|
|
CGAL_triangulation_precondition( (dimension() == 3)
|
|
&& (0<=i) && (i<4)
|
|
&& (0<=j) && (j<4)
|
|
&& ( i != j )
|
|
&& (number_of_vertices() >= 5) );
|
|
|
|
// checks that degree 3 and not on the convex hull
|
|
int degree = 0;
|
|
Cell_circulator ccir = incident_cells(c,i,j);
|
|
Cell_circulator cdone = ccir;
|
|
do {
|
|
if ( is_infinite(ccir) ) return false;
|
|
++degree;
|
|
++ccir;
|
|
} while ( ccir != cdone );
|
|
|
|
if ( degree != 3 ) return false;
|
|
|
|
// checks that future tetrahedra are well oriented
|
|
Cell_handle n = c->neighbor( next_around_edge(i,j) );
|
|
int in = n->index( c->vertex(i) );
|
|
int jn = n->index( c->vertex(j) );
|
|
if ( orientation( c->vertex(next_around_edge(i,j))->point(),
|
|
c->vertex(next_around_edge(j,i))->point(),
|
|
n->vertex(next_around_edge(jn,in))->point(),
|
|
c->vertex(j)->point() )
|
|
!= POSITIVE ) return false;
|
|
if ( orientation( c->vertex(i)->point(),
|
|
c->vertex(next_around_edge(j,i))->point(),
|
|
n->vertex(next_around_edge(jn,in))->point(),
|
|
c->vertex(next_around_edge(i,j))->point() )
|
|
!= POSITIVE ) return false;
|
|
|
|
_tds.flip_flippable(c, i, j);
|
|
return true;
|
|
}
|
|
|
|
template < class GT, class Tds >
|
|
void
|
|
Triangulation_3<GT,Tds>::
|
|
flip_flippable( Cell_handle c, int i, int j )
|
|
// flips edge i,j of cell c
|
|
{
|
|
#if !defined CGAL_TRIANGULATION_NO_PRECONDITIONS && \
|
|
!defined CGAL_NO_PRECONDITIONS && !defined NDEBUG
|
|
CGAL_triangulation_precondition( (dimension() == 3)
|
|
&& (0<=i) && (i<4)
|
|
&& (0<=j) && (j<4)
|
|
&& ( i != j )
|
|
&& (number_of_vertices() >= 5) );
|
|
int degree = 0;
|
|
Cell_circulator ccir = incident_cells(c,i,j);
|
|
Cell_circulator cdone = ccir;
|
|
do {
|
|
CGAL_triangulation_precondition( ! is_infinite(ccir) );
|
|
++degree;
|
|
++ccir;
|
|
} while ( ccir != cdone );
|
|
CGAL_triangulation_precondition( degree == 3 );
|
|
|
|
Cell_handle n = c->neighbor( next_around_edge(i, j) );
|
|
int in = n->index( c->vertex(i) );
|
|
int jn = n->index( c->vertex(j) );
|
|
CGAL_triangulation_precondition
|
|
( orientation( c->vertex(next_around_edge(i,j))->point(),
|
|
c->vertex(next_around_edge(j,i))->point(),
|
|
n->vertex(next_around_edge(jn,in))->point(),
|
|
c->vertex(j)->point() ) == POSITIVE );
|
|
CGAL_triangulation_precondition
|
|
( orientation( c->vertex(i)->point(),
|
|
c->vertex(next_around_edge(j,i))->point(),
|
|
n->vertex(next_around_edge(jn,in))->point(),
|
|
c->vertex(next_around_edge(i,j))->point() ) == POSITIVE );
|
|
#endif
|
|
_tds.flip_flippable(c, i, j);
|
|
}
|
|
|
|
template < class GT, class Tds >
|
|
typename Triangulation_3<GT,Tds>::Vertex_handle
|
|
Triangulation_3<GT,Tds>::
|
|
insert(const Point & p, Cell_handle start)
|
|
{
|
|
Locate_type lt;
|
|
int li, lj;
|
|
Cell_handle c = locate( p, lt, li, lj, start);
|
|
return insert(p, lt, c, li, lj);
|
|
}
|
|
|
|
template < class GT, class Tds >
|
|
typename Triangulation_3<GT,Tds>::Vertex_handle
|
|
Triangulation_3<GT,Tds>::
|
|
insert(const Point & p, Locate_type lt, Cell_handle c, int li, int lj)
|
|
{
|
|
switch (lt) {
|
|
case VERTEX:
|
|
return c->vertex(li);
|
|
case EDGE:
|
|
return insert_in_edge(p, c, li, lj);
|
|
case FACET:
|
|
return insert_in_facet(p, c, li);
|
|
case CELL:
|
|
return insert_in_cell(p, c);
|
|
case OUTSIDE_CONVEX_HULL:
|
|
return insert_outside_convex_hull(p, c);
|
|
case OUTSIDE_AFFINE_HULL:
|
|
default:
|
|
return insert_outside_affine_hull(p);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
template < class GT, class Tds >
|
|
template < class Conflict_tester, class Hidden_points_visitor >
|
|
typename Triangulation_3<GT,Tds>::Vertex_handle
|
|
Triangulation_3<GT,Tds>::
|
|
insert_in_conflict(const Point & p,
|
|
Locate_type lt, Cell_handle c, int li, int /*lj*/,
|
|
const Conflict_tester &tester,
|
|
Hidden_points_visitor &hider)
|
|
{
|
|
switch (dimension()) {
|
|
case 3:
|
|
{
|
|
if ((lt == VERTEX) &&
|
|
(tester.compare_weight(c->vertex(li)->point(), p)==0) ) {
|
|
return c->vertex(li);
|
|
}
|
|
// If the new point is not in conflict with its cell, it is hidden.
|
|
if (!tester.test_initial_cell(c)) {
|
|
hider.hide_point(c,p);
|
|
return Vertex_handle();
|
|
}
|
|
|
|
// Ok, we really insert the point now.
|
|
// First, find the conflict region.
|
|
std::vector<Cell_handle> cells;
|
|
Facet facet;
|
|
|
|
cells.reserve(32);
|
|
find_conflicts
|
|
(c, tester, make_triple(Oneset_iterator<Facet>(facet),
|
|
std::back_inserter(cells),
|
|
Emptyset_iterator()));
|
|
|
|
// Remember the points that are hidden by the conflicting cells,
|
|
// as they will be deleted during the insertion.
|
|
hider.process_cells_in_conflict(cells.begin(), cells.end());
|
|
|
|
|
|
// Insertion.
|
|
Vertex_handle v = tds()._insert_in_hole(cells.begin(), cells.end(),
|
|
facet.first, facet.second);
|
|
|
|
v->set_point (p);
|
|
// Store the hidden points in their new cells.
|
|
hider.reinsert_vertices(v);
|
|
return v;
|
|
}
|
|
case 2:
|
|
{
|
|
// This check is added compared to the 3D case
|
|
if (lt == OUTSIDE_AFFINE_HULL)
|
|
return insert_outside_affine_hull (p);
|
|
|
|
if ((lt == VERTEX) &&
|
|
(tester.compare_weight(c->vertex(li)->point(), p)==0) ) {
|
|
return c->vertex(li);
|
|
}
|
|
// If the new point is not in conflict with its cell, it is hidden.
|
|
if (!tester.test_initial_cell(c)) {
|
|
hider.hide_point(c,p);
|
|
return Vertex_handle();
|
|
}
|
|
|
|
// Ok, we really insert the point now.
|
|
// First, find the conflict region.
|
|
std::vector<Cell_handle> cells;
|
|
Facet facet;
|
|
|
|
cells.reserve(32);
|
|
find_conflicts
|
|
(c, tester, make_triple(Oneset_iterator<Facet>(facet),
|
|
std::back_inserter(cells),
|
|
Emptyset_iterator()));
|
|
|
|
// Remember the points that are hidden by the conflicting cells,
|
|
// as they will be deleted during the insertion.
|
|
hider.process_cells_in_conflict(cells.begin(), cells.end());
|
|
|
|
|
|
// Insertion.
|
|
Vertex_handle v = tds()._insert_in_hole(cells.begin(), cells.end(),
|
|
facet.first, facet.second);
|
|
|
|
v->set_point (p);
|
|
// Store the hidden points in their new cells.
|
|
hider.reinsert_vertices(v);
|
|
return v;
|
|
}
|
|
default:
|
|
{
|
|
// dimension() <= 1
|
|
if (lt == OUTSIDE_AFFINE_HULL)
|
|
return insert_outside_affine_hull (p);
|
|
|
|
if (lt == VERTEX &&
|
|
tester.compare_weight(c->vertex(li)->point(), p) == 0) {
|
|
return c->vertex(li);
|
|
}
|
|
|
|
// If the new point is not in conflict with its cell, it is hidden.
|
|
if (! tester.test_initial_cell(c)) {
|
|
hider.hide_point(c,p);
|
|
return Vertex_handle();
|
|
}
|
|
|
|
if (dimension() == 0) {
|
|
return hider.replace_vertex(c, li, p);
|
|
}
|
|
|
|
|
|
// dimension() == 1;
|
|
|
|
// Ok, we really insert the point now.
|
|
// First, find the conflict region.
|
|
std::vector<Cell_handle> cells;
|
|
Facet facet;
|
|
Cell_handle bound[2];
|
|
// corresponding index: bound[j]->neighbor(1-j) is in conflict.
|
|
|
|
// We get all cells in conflict,
|
|
// and remember the 2 external boundaries.
|
|
cells.push_back(c);
|
|
|
|
for (int j = 0; j<2; ++j) {
|
|
Cell_handle n = c->neighbor(j);
|
|
while ( tester(n) ) {
|
|
cells.push_back(n);
|
|
n = n->neighbor(j);
|
|
}
|
|
bound[j] = n;
|
|
}
|
|
|
|
// Insertion.
|
|
hider.process_cells_in_conflict(cells.begin(), cells.end());
|
|
|
|
tds().delete_cells(cells.begin(), cells.end());
|
|
|
|
// We preserve the order (like the orientation in 2D-3D).
|
|
Vertex_handle v = tds().create_vertex();
|
|
Cell_handle c0 = tds().create_face(v, bound[0]->vertex(0), Vertex_handle());
|
|
Cell_handle c1 = tds().create_face(bound[1]->vertex(1), v, Vertex_handle());
|
|
tds().set_adjacency(c0, 1, c1, 0);
|
|
tds().set_adjacency(bound[0], 1, c0, 0);
|
|
tds().set_adjacency(c1, 1, bound[1], 0);
|
|
bound[0]->vertex(0)->set_cell(bound[0]);
|
|
bound[1]->vertex(1)->set_cell(bound[1]);
|
|
v->set_cell(c0);
|
|
v->set_point (p);
|
|
|
|
hider.reinsert_vertices(v);
|
|
|
|
return v;
|
|
}
|
|
}
|
|
}
|
|
|
|
template < class GT, class Tds >
|
|
typename Triangulation_3<GT,Tds>::Vertex_handle
|
|
Triangulation_3<GT,Tds>::
|
|
insert_in_cell(const Point & p, Cell_handle c)
|
|
{
|
|
CGAL_triangulation_precondition( dimension() == 3 );
|
|
CGAL_triangulation_precondition_code
|
|
( Locate_type lt;
|
|
int i; int j; );
|
|
CGAL_triangulation_precondition
|
|
( side_of_tetrahedron( p,
|
|
c->vertex(0)->point(),
|
|
c->vertex(1)->point(),
|
|
c->vertex(2)->point(),
|
|
c->vertex(3)->point(),
|
|
lt,i,j ) == ON_BOUNDED_SIDE );
|
|
|
|
Vertex_handle v = _tds.insert_in_cell(c);
|
|
v->set_point(p);
|
|
return v;
|
|
}
|
|
|
|
template < class GT, class Tds >
|
|
inline
|
|
typename Triangulation_3<GT,Tds>::Vertex_handle
|
|
Triangulation_3<GT,Tds>::
|
|
insert_in_facet(const Point & p, Cell_handle c, int i)
|
|
{
|
|
CGAL_triangulation_precondition( dimension() == 2 || dimension() == 3);
|
|
CGAL_triangulation_precondition( (dimension() == 2 && i == 3)
|
|
|| (dimension() == 3 && i >= 0 && i <= 3) );
|
|
CGAL_triangulation_exactness_precondition_code
|
|
( Locate_type lt;
|
|
int li; int lj; );
|
|
CGAL_triangulation_exactness_precondition
|
|
( coplanar( p, c->vertex((i+1)&3)->point(),
|
|
c->vertex((i+2)&3)->point(),
|
|
c->vertex((i+3)&3)->point() )
|
|
&&
|
|
side_of_triangle( p,
|
|
c->vertex((i+1)&3)->point(),
|
|
c->vertex((i+2)&3)->point(),
|
|
c->vertex((i+3)&3)->point(),
|
|
lt, li, lj) == ON_BOUNDED_SIDE );
|
|
|
|
Vertex_handle v = _tds.insert_in_facet(c, i);
|
|
v->set_point(p);
|
|
return v;
|
|
}
|
|
|
|
template < class GT, class Tds >
|
|
typename Triangulation_3<GT,Tds>::Vertex_handle
|
|
Triangulation_3<GT,Tds>::
|
|
insert_in_edge(const Point & p, Cell_handle c, int i, int j)
|
|
{
|
|
CGAL_triangulation_precondition( i != j );
|
|
CGAL_triangulation_precondition( dimension() >= 1 && dimension() <= 3 );
|
|
CGAL_triangulation_precondition( i >= 0 && i <= dimension()
|
|
&& j >= 0 && j <= dimension() );
|
|
CGAL_triangulation_exactness_precondition_code( Locate_type lt; int li; );
|
|
switch ( dimension() ) {
|
|
case 3:
|
|
case 2:
|
|
{
|
|
CGAL_triangulation_precondition( ! is_infinite(c, i, j) );
|
|
CGAL_triangulation_exactness_precondition(
|
|
collinear( c->vertex(i)->point(),
|
|
p,
|
|
c->vertex(j)->point() )
|
|
&& side_of_segment( p,
|
|
c->vertex(i)->point(),
|
|
c->vertex(j)->point(),
|
|
lt, li ) == ON_BOUNDED_SIDE );
|
|
break;
|
|
}
|
|
case 1:
|
|
{
|
|
CGAL_triangulation_exactness_precondition( side_of_edge(p, c, lt, li)
|
|
== ON_BOUNDED_SIDE );
|
|
break;
|
|
}
|
|
}
|
|
|
|
Vertex_handle v = _tds.insert_in_edge(c, i, j);
|
|
v->set_point(p);
|
|
return v;
|
|
}
|
|
|
|
template < class GT, class Tds >
|
|
typename Triangulation_3<GT,Tds>::Vertex_handle
|
|
Triangulation_3<GT,Tds>::
|
|
insert_outside_convex_hull(const Point & p, Cell_handle c)
|
|
// c is an infinite cell containing p
|
|
// p is strictly outside the convex hull
|
|
// dimension 0 not allowed, use outside-affine-hull
|
|
{
|
|
CGAL_triangulation_precondition( dimension() > 0 );
|
|
CGAL_triangulation_precondition( c->has_vertex(infinite) );
|
|
// the precondition that p is in c is tested in each of the
|
|
// insertion methods called from this method
|
|
switch ( dimension() ) {
|
|
case 1:
|
|
{
|
|
// // p lies in the infinite edge neighboring c
|
|
// // on the other side of li
|
|
// return insert_in_edge(p,c->neighbor(1-li),0,1);
|
|
return insert_in_edge(p,c,0,1);
|
|
}
|
|
case 2:
|
|
{
|
|
Conflict_tester_outside_convex_hull_2 tester(p, this);
|
|
Vertex_handle v = insert_conflict(c, tester);
|
|
v->set_point(p);
|
|
return v;
|
|
}
|
|
default: // case 3:
|
|
{
|
|
Conflict_tester_outside_convex_hull_3 tester(p, this);
|
|
Vertex_handle v = insert_conflict(c, tester);
|
|
v->set_point(p);
|
|
return v;
|
|
}
|
|
}
|
|
}
|
|
|
|
template < class GT, class Tds >
|
|
typename Triangulation_3<GT,Tds>::Vertex_handle
|
|
Triangulation_3<GT,Tds>::
|
|
insert_outside_affine_hull(const Point & p)
|
|
{
|
|
CGAL_triangulation_precondition( dimension() < 3 );
|
|
bool reorient;
|
|
switch ( dimension() ) {
|
|
case 1:
|
|
{
|
|
Cell_handle c = infinite_cell();
|
|
Cell_handle n = c->neighbor(c->index(infinite_vertex()));
|
|
Orientation o = coplanar_orientation(n->vertex(0)->point(),
|
|
n->vertex(1)->point(), p);
|
|
CGAL_triangulation_precondition ( o != COLLINEAR );
|
|
reorient = o == NEGATIVE;
|
|
break;
|
|
}
|
|
case 2:
|
|
{
|
|
Cell_handle c = infinite_cell();
|
|
Cell_handle n = c->neighbor(c->index(infinite_vertex()));
|
|
Orientation o = orientation( n->vertex(0)->point(),
|
|
n->vertex(1)->point(),
|
|
n->vertex(2)->point(), p );
|
|
CGAL_triangulation_precondition ( o != COPLANAR );
|
|
reorient = o == NEGATIVE;
|
|
break;
|
|
}
|
|
default:
|
|
reorient = false;
|
|
}
|
|
|
|
Vertex_handle v = _tds.insert_increase_dimension(infinite_vertex());
|
|
v->set_point(p);
|
|
|
|
if (reorient)
|
|
_tds.reorient();
|
|
|
|
return v;
|
|
}
|
|
|
|
template < class Gt, class Tds >
|
|
typename Triangulation_3<Gt,Tds>::Vertex_triple
|
|
Triangulation_3<Gt,Tds>::
|
|
make_vertex_triple(const Facet& f) const
|
|
{
|
|
Cell_handle ch = f.first;
|
|
int i = f.second;
|
|
|
|
return Vertex_triple(ch->vertex(vertex_triple_index(i,0)),
|
|
ch->vertex(vertex_triple_index(i,1)),
|
|
ch->vertex(vertex_triple_index(i,2)));
|
|
}
|
|
|
|
template < class Gt, class Tds >
|
|
void
|
|
Triangulation_3<Gt,Tds>::
|
|
make_canonical(Vertex_triple& t) const
|
|
{
|
|
int i = (&*(t.first) < &*(t.second))? 0 : 1;
|
|
if(i==0) {
|
|
i = (&*(t.first) < &*(t.third))? 0 : 2;
|
|
} else {
|
|
i = (&*(t.second) < &*(t.third))? 1 : 2;
|
|
}
|
|
Vertex_handle tmp;
|
|
switch(i){
|
|
case 0: return;
|
|
case 1:
|
|
tmp = t.first;
|
|
t.first = t.second;
|
|
t.second = t.third;
|
|
t.third = tmp;
|
|
return;
|
|
default:
|
|
tmp = t.first;
|
|
t.first = t.third;
|
|
t.third = t.second;
|
|
t.second = tmp;
|
|
}
|
|
}
|
|
|
|
template < class GT, class Tds >
|
|
bool
|
|
Triangulation_3<GT,Tds>::
|
|
test_dim_down(Vertex_handle v) const
|
|
// tests whether removing v decreases the dimension of the triangulation
|
|
// true iff
|
|
// v is incident to all finite cells/facets
|
|
// and all the other vertices are coplanar/collinear in dim3/2.
|
|
{
|
|
CGAL_triangulation_precondition(dimension() >= 0);
|
|
CGAL_triangulation_precondition(! is_infinite(v) );
|
|
|
|
if (dimension() == 3) {
|
|
Finite_cells_iterator cit = finite_cells_begin();
|
|
|
|
int iv;
|
|
if ( ! cit->has_vertex(v,iv) )
|
|
return false;
|
|
const Point &p1=cit->vertex((iv+1)&3)->point();
|
|
const Point &p2=cit->vertex((iv+2)&3)->point();
|
|
const Point &p3=cit->vertex((iv+3)&3)->point();
|
|
++cit;
|
|
|
|
for (; cit != finite_cells_end(); ++cit ) {
|
|
if ( ! cit->has_vertex(v,iv) )
|
|
return false;
|
|
for (int i=1; i<4; i++ )
|
|
if ( !coplanar(p1,p2,p3,cit->vertex((iv+i)&3)->point()) )
|
|
return false;
|
|
}
|
|
}
|
|
else if (dimension() == 2)
|
|
{
|
|
Finite_facets_iterator cit = finite_facets_begin();
|
|
|
|
int iv;
|
|
if ( ! cit->first->has_vertex(v,iv) )
|
|
return false;
|
|
const Point &p1 = cit->first->vertex(cw(iv))->point();
|
|
const Point &p2 = cit->first->vertex(ccw(iv))->point();
|
|
++cit;
|
|
|
|
for (; cit != finite_facets_end(); ++cit ) {
|
|
if ( ! cit->first->has_vertex(v,iv) )
|
|
return false;
|
|
if ( !collinear(p1, p2, cit->first->vertex(cw(iv))->point()) ||
|
|
!collinear(p1, p2, cit->first->vertex(ccw(iv))->point()) )
|
|
return false;
|
|
}
|
|
}
|
|
else // dimension() == 1 or 0
|
|
return number_of_vertices() == (size_type) dimension() + 1;
|
|
|
|
return true;
|
|
}
|
|
|
|
template <class Gt, class Tds >
|
|
template < class VertexRemover >
|
|
VertexRemover&
|
|
Triangulation_3<Gt, Tds>::
|
|
make_hole_2D(Vertex_handle v, std::list<Edge_2D> &hole, VertexRemover &remover)
|
|
{
|
|
std::vector<Cell_handle> to_delete;
|
|
|
|
typename Tds::Face_circulator fc = tds().incident_faces(v);
|
|
typename Tds::Face_circulator done(fc);
|
|
|
|
// We prepare for deleting all interior cells.
|
|
// We ->set_cell() pointers to cells outside the hole.
|
|
// We push the Edges_2D of the boundary (seen from outside) in "hole".
|
|
do {
|
|
Cell_handle f = fc;
|
|
int i = f->index(v);
|
|
Cell_handle fn = f->neighbor(i);
|
|
int in = fn->index(f);
|
|
|
|
f->vertex(cw(i))->set_cell(fn);
|
|
fn->set_neighbor(in, Cell_handle());
|
|
|
|
hole.push_back(Edge_2D(fn, in));
|
|
remover.add_hidden_points(f);
|
|
to_delete.push_back(f);
|
|
|
|
++fc;
|
|
} while (fc != done);
|
|
|
|
tds().delete_cells(to_delete.begin(), to_delete.end());
|
|
return remover;
|
|
}
|
|
|
|
template <class Gt, class Tds >
|
|
template < class VertexRemover >
|
|
void
|
|
Triangulation_3<Gt, Tds>::
|
|
fill_hole_2D(std::list<Edge_2D> & first_hole, VertexRemover &remover)
|
|
{
|
|
typedef std::list<Edge_2D> Hole;
|
|
|
|
std::vector<Hole> hole_list;
|
|
|
|
Cell_handle f, ff, fn;
|
|
int i, ii, in;
|
|
|
|
hole_list.push_back(first_hole);
|
|
|
|
while( ! hole_list.empty())
|
|
{
|
|
Hole hole = hole_list.back();
|
|
hole_list.pop_back();
|
|
|
|
// if the hole has only three edges, create the triangle
|
|
if (hole.size() == 3) {
|
|
typename Hole::iterator hit = hole.begin();
|
|
f = (*hit).first; i = (*hit).second;
|
|
ff = (* ++hit).first; ii = (*hit).second;
|
|
fn = (* ++hit).first; in = (*hit).second;
|
|
tds().create_face(f, i, ff, ii, fn, in);
|
|
continue;
|
|
}
|
|
|
|
// else find an edge with two finite vertices
|
|
// on the hole boundary
|
|
// and the new triangle adjacent to that edge
|
|
// cut the hole and push it back
|
|
|
|
// first, ensure that a neighboring face
|
|
// whose vertices on the hole boundary are finite
|
|
// is the first of the hole
|
|
while (1) {
|
|
ff = (hole.front()).first;
|
|
ii = (hole.front()).second;
|
|
if ( is_infinite(ff->vertex(cw(ii))) ||
|
|
is_infinite(ff->vertex(ccw(ii)))) {
|
|
hole.push_back(hole.front());
|
|
hole.pop_front();
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
|
|
// take the first neighboring face and pop it;
|
|
ff = (hole.front()).first;
|
|
ii = (hole.front()).second;
|
|
hole.pop_front();
|
|
|
|
Vertex_handle v0 = ff->vertex(cw(ii));
|
|
Vertex_handle v1 = ff->vertex(ccw(ii));
|
|
Vertex_handle v2 = infinite_vertex();
|
|
const Point &p0 = v0->point();
|
|
const Point &p1 = v1->point();
|
|
const Point *p2 = NULL; // Initialize to NULL to avoid warning.
|
|
|
|
typename Hole::iterator hdone = hole.end();
|
|
typename Hole::iterator hit = hole.begin();
|
|
typename Hole::iterator cut_after(hit);
|
|
|
|
// if tested vertex is c with respect to the vertex opposite
|
|
// to NULL neighbor,
|
|
// stop at the before last face;
|
|
hdone--;
|
|
for (; hit != hdone; ++hit) {
|
|
fn = hit->first;
|
|
in = hit->second;
|
|
Vertex_handle vv = fn->vertex(ccw(in));
|
|
if (is_infinite(vv)) {
|
|
if (is_infinite(v2))
|
|
cut_after = hit;
|
|
}
|
|
else { // vv is a finite vertex
|
|
const Point &p = vv->point();
|
|
if (coplanar_orientation(p0, p1, p) == COUNTERCLOCKWISE) {
|
|
if (is_infinite(v2) ||
|
|
remover.side_of_bounded_circle(p0, p1, *p2, p, true)
|
|
== ON_BOUNDED_SIDE) {
|
|
v2 = vv;
|
|
p2 = &p;
|
|
cut_after = hit;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// create new triangle and update adjacency relations
|
|
Cell_handle newf;
|
|
|
|
//update the hole and push back in the Hole_List stack
|
|
// if v2 belongs to the neighbor following or preceding *f
|
|
// the hole remain a single hole
|
|
// otherwise it is split in two holes
|
|
|
|
fn = (hole.front()).first;
|
|
in = (hole.front()).second;
|
|
if (fn->has_vertex(v2, i) && i == ccw(in)) {
|
|
newf = tds().create_face(ff, ii, fn, in);
|
|
hole.pop_front();
|
|
hole.push_front(Edge_2D(newf, 1));
|
|
hole_list.push_back(hole);
|
|
}
|
|
else{
|
|
fn = (hole.back()).first;
|
|
in = (hole.back()).second;
|
|
if (fn->has_vertex(v2, i) && i == cw(in)) {
|
|
newf = tds().create_face(fn, in, ff, ii);
|
|
hole.pop_back();
|
|
hole.push_back(Edge_2D(newf, 1));
|
|
hole_list.push_back(hole);
|
|
}
|
|
else{
|
|
// split the hole in two holes
|
|
newf = tds().create_face(ff, ii, v2);
|
|
Hole new_hole;
|
|
++cut_after;
|
|
while( hole.begin() != cut_after )
|
|
{
|
|
new_hole.push_back(hole.front());
|
|
hole.pop_front();
|
|
}
|
|
|
|
hole.push_front(Edge_2D(newf, 1));
|
|
new_hole.push_front(Edge_2D(newf, 0));
|
|
hole_list.push_back(hole);
|
|
hole_list.push_back(new_hole);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
template < class Gt, class Tds >
|
|
void
|
|
Triangulation_3<Gt,Tds>::
|
|
make_hole_3D( Vertex_handle v,
|
|
std::map<Vertex_triple,Facet>& outer_map,
|
|
std::vector<Cell_handle> & hole)
|
|
{
|
|
CGAL_triangulation_expensive_precondition( ! test_dim_down(v) );
|
|
|
|
incident_cells(v, std::back_inserter(hole));
|
|
|
|
for (typename std::vector<Cell_handle>::iterator cit = hole.begin();
|
|
cit != hole.end(); ++cit) {
|
|
int indv = (*cit)->index(v);
|
|
Cell_handle opp_cit = (*cit)->neighbor( indv );
|
|
Facet f(opp_cit, opp_cit->index(*cit));
|
|
Vertex_triple vt = make_vertex_triple(f);
|
|
make_canonical(vt);
|
|
outer_map[vt] = f;
|
|
for (int i=0; i<4; i++)
|
|
if ( i != indv )
|
|
(*cit)->vertex(i)->set_cell(opp_cit);
|
|
}
|
|
}
|
|
|
|
template < class Gt, class Tds >
|
|
template < class VertexRemover >
|
|
VertexRemover&
|
|
Triangulation_3<Gt,Tds>::
|
|
remove_dim_down(Vertex_handle v, VertexRemover &remover)
|
|
{
|
|
CGAL_triangulation_precondition (dimension() >= 0);
|
|
|
|
// Collect all the hidden points.
|
|
for (All_cells_iterator ci = tds().raw_cells_begin();
|
|
ci != tds().raw_cells_end(); ++ci)
|
|
remover.add_hidden_points(ci);
|
|
|
|
tds().remove_decrease_dimension(v, infinite_vertex());
|
|
|
|
// Now try to see if we need to re-orient.
|
|
if (dimension() == 2) {
|
|
Facet f = *finite_facets_begin();
|
|
if (coplanar_orientation(f.first->vertex(0)->point(),
|
|
f.first->vertex(1)->point(),
|
|
f.first->vertex(2)->point()) == NEGATIVE)
|
|
tds().reorient();
|
|
}
|
|
|
|
return remover;
|
|
}
|
|
|
|
template < class Gt, class Tds >
|
|
template < class VertexRemover >
|
|
VertexRemover&
|
|
Triangulation_3<Gt,Tds>::
|
|
remove_1D(Vertex_handle v, VertexRemover &remover)
|
|
{
|
|
CGAL_triangulation_precondition (dimension() == 1);
|
|
|
|
Cell_handle c1 = v->cell();
|
|
Cell_handle c2 = c1->neighbor(c1->index(v) == 0 ? 1 : 0);
|
|
remover.add_hidden_points(c1);
|
|
remover.add_hidden_points(c2);
|
|
|
|
tds().remove_from_maximal_dimension_simplex (v);
|
|
|
|
return remover;
|
|
}
|
|
|
|
template < class Gt, class Tds >
|
|
template < class VertexRemover >
|
|
VertexRemover&
|
|
Triangulation_3<Gt,Tds>::
|
|
remove_2D(Vertex_handle v, VertexRemover &remover)
|
|
{
|
|
CGAL_triangulation_precondition(dimension() == 2);
|
|
std::list<Edge_2D> hole;
|
|
make_hole_2D(v, hole, remover);
|
|
fill_hole_2D(hole, remover);
|
|
tds().delete_vertex(v);
|
|
return remover;
|
|
}
|
|
|
|
template < class Gt, class Tds >
|
|
template < class VertexRemover >
|
|
VertexRemover&
|
|
Triangulation_3<Gt,Tds>::
|
|
remove_3D(Vertex_handle v, VertexRemover &remover)
|
|
{
|
|
std::vector<Cell_handle> hole;
|
|
hole.reserve(64);
|
|
|
|
// Construct the set of vertex triples on the boundary
|
|
// with the facet just behind
|
|
typedef std::map<Vertex_triple,Facet> Vertex_triple_Facet_map;
|
|
Vertex_triple_Facet_map outer_map;
|
|
Vertex_triple_Facet_map inner_map;
|
|
|
|
make_hole_3D(v, outer_map, hole);
|
|
CGAL_assertion(remover.hidden_points_begin() ==
|
|
remover.hidden_points_end() );
|
|
|
|
// Output the hidden points.
|
|
for (typename std::vector<Cell_handle>::iterator
|
|
hi = hole.begin(), hend = hole.end(); hi != hend; ++hi)
|
|
remover.add_hidden_points(*hi);
|
|
|
|
bool inf = false;
|
|
unsigned int i;
|
|
// collect all vertices on the boundary
|
|
std::vector<Vertex_handle> vertices;
|
|
vertices.reserve(64);
|
|
|
|
adjacent_vertices(v, std::back_inserter(vertices));
|
|
|
|
// create a Delaunay triangulation of the points on the boundary
|
|
// and make a map from the vertices in remover.tmp towards the vertices
|
|
// in *this
|
|
|
|
Unique_hash_map<Vertex_handle,Vertex_handle> vmap;
|
|
Cell_handle ch = Cell_handle();
|
|
for(i=0; i < vertices.size(); i++){
|
|
if(! is_infinite(vertices[i])){
|
|
Vertex_handle vh = remover.tmp.insert(vertices[i]->point(), ch);
|
|
ch = vh->cell();
|
|
vmap[vh] = vertices[i];
|
|
}else {
|
|
inf = true;
|
|
}
|
|
}
|
|
|
|
if(remover.tmp.dimension()==2){
|
|
Vertex_handle fake_inf = remover.tmp.insert(v->point());
|
|
vmap[fake_inf] = infinite_vertex();
|
|
} else {
|
|
vmap[remover.tmp.infinite_vertex()] = infinite_vertex();
|
|
}
|
|
|
|
CGAL_triangulation_assertion(remover.tmp.dimension() == 3);
|
|
|
|
// Construct the set of vertex triples of remover.tmp
|
|
// We reorient the vertex triple so that it matches those from outer_map
|
|
// Also note that we use the vertices of *this, not of remover.tmp
|
|
|
|
if(inf){
|
|
for(All_cells_iterator it = remover.tmp.all_cells_begin();
|
|
it != remover.tmp.all_cells_end();
|
|
++it){
|
|
for(i=0; i < 4; i++){
|
|
Facet f = std::pair<Cell_handle,int>(it,i);
|
|
Vertex_triple vt_aux = make_vertex_triple(f);
|
|
Vertex_triple vt(vmap[vt_aux.first],vmap[vt_aux.third],vmap[vt_aux.second]);
|
|
make_canonical(vt);
|
|
inner_map[vt]= f;
|
|
}
|
|
}
|
|
} else {
|
|
for(Finite_cells_iterator it = remover.tmp.finite_cells_begin();
|
|
it != remover.tmp.finite_cells_end();
|
|
++it){
|
|
for(i=0; i < 4; i++){
|
|
Facet f = std::pair<Cell_handle,int>(it,i);
|
|
Vertex_triple vt_aux = make_vertex_triple(f);
|
|
Vertex_triple vt(vmap[vt_aux.first],vmap[vt_aux.third],vmap[vt_aux.second]);
|
|
make_canonical(vt);
|
|
inner_map[vt]= f;
|
|
}
|
|
}
|
|
}
|
|
// Grow inside the hole, by extending the surface
|
|
while(! outer_map.empty()){
|
|
typename Vertex_triple_Facet_map::iterator oit = outer_map.begin();
|
|
while(is_infinite(oit->first.first) ||
|
|
is_infinite(oit->first.second) ||
|
|
is_infinite(oit->first.third)){
|
|
++oit;
|
|
// otherwise the lookup in the inner_map fails
|
|
// because the infinite vertices are different
|
|
}
|
|
typename Vertex_triple_Facet_map::value_type o_vt_f_pair = *oit;
|
|
Cell_handle o_ch = o_vt_f_pair.second.first;
|
|
unsigned int o_i = o_vt_f_pair.second.second;
|
|
|
|
typename Vertex_triple_Facet_map::iterator iit =
|
|
inner_map.find(o_vt_f_pair.first);
|
|
CGAL_triangulation_assertion(iit != inner_map.end());
|
|
typename Vertex_triple_Facet_map::value_type i_vt_f_pair = *iit;
|
|
Cell_handle i_ch = i_vt_f_pair.second.first;
|
|
unsigned int i_i = i_vt_f_pair.second.second;
|
|
|
|
// create a new cell and glue it to the outer surface
|
|
Cell_handle new_ch = tds().create_cell();
|
|
new_ch->set_vertices(vmap[i_ch->vertex(0)], vmap[i_ch->vertex(1)],
|
|
vmap[i_ch->vertex(2)], vmap[i_ch->vertex(3)]);
|
|
|
|
o_ch->set_neighbor(o_i,new_ch);
|
|
new_ch->set_neighbor(i_i, o_ch);
|
|
|
|
// for the other faces check, if they can also be glued
|
|
for(i = 0; i < 4; i++){
|
|
if(i != i_i){
|
|
Facet f = std::pair<Cell_handle,int>(new_ch,i);
|
|
Vertex_triple vt = make_vertex_triple(f);
|
|
make_canonical(vt);
|
|
std::swap(vt.second,vt.third);
|
|
typename Vertex_triple_Facet_map::iterator oit2 = outer_map.find(vt);
|
|
if(oit2 == outer_map.end()){
|
|
std::swap(vt.second,vt.third);
|
|
outer_map[vt]= f;
|
|
} else {
|
|
// glue the faces
|
|
typename Vertex_triple_Facet_map::value_type o_vt_f_pair2 = *oit2;
|
|
Cell_handle o_ch2 = o_vt_f_pair2.second.first;
|
|
int o_i2 = o_vt_f_pair2.second.second;
|
|
o_ch2->set_neighbor(o_i2,new_ch);
|
|
new_ch->set_neighbor(i, o_ch2);
|
|
outer_map.erase(oit2);
|
|
}
|
|
}
|
|
}
|
|
outer_map.erase(oit);
|
|
}
|
|
tds().delete_vertex(v);
|
|
tds().delete_cells(hole.begin(), hole.end());
|
|
|
|
return remover;
|
|
}
|
|
|
|
template < class Gt, class Tds >
|
|
template < class VertexRemover >
|
|
void
|
|
Triangulation_3<Gt, Tds>::
|
|
remove(Vertex_handle v, VertexRemover &remover) {
|
|
CGAL_triangulation_precondition( v != Vertex_handle());
|
|
CGAL_triangulation_precondition( !is_infinite(v));
|
|
CGAL_triangulation_expensive_precondition( tds().is_vertex(v) );
|
|
|
|
if (test_dim_down (v)) {
|
|
remove_dim_down (v, remover);
|
|
}
|
|
else {
|
|
switch (dimension()) {
|
|
case 1: remove_1D (v, remover); break;
|
|
case 2: remove_2D (v, remover); break;
|
|
case 3: remove_3D (v, remover); break;
|
|
default:
|
|
CGAL_triangulation_assertion (false);
|
|
}
|
|
}
|
|
}
|
|
|
|
template < class GT, class Tds >
|
|
bool
|
|
Triangulation_3<GT,Tds>::
|
|
is_valid(bool verbose, int level) const
|
|
{
|
|
if ( ! _tds.is_valid(verbose,level) ) {
|
|
if (verbose)
|
|
std::cerr << "invalid data structure" << std::endl;
|
|
CGAL_triangulation_assertion(false);
|
|
return false;
|
|
}
|
|
|
|
if ( infinite_vertex() == Vertex_handle() ) {
|
|
if (verbose)
|
|
std::cerr << "no infinite vertex" << std::endl;
|
|
CGAL_triangulation_assertion(false);
|
|
return false;
|
|
}
|
|
|
|
switch ( dimension() ) {
|
|
case 3:
|
|
{
|
|
Finite_cells_iterator it;
|
|
for ( it = finite_cells_begin(); it != finite_cells_end(); ++it )
|
|
is_valid_finite(it, verbose, level);
|
|
break;
|
|
}
|
|
case 2:
|
|
{
|
|
Finite_facets_iterator it;
|
|
for ( it = finite_facets_begin(); it != finite_facets_end(); ++it )
|
|
is_valid_finite(it->first,verbose,level);
|
|
break;
|
|
}
|
|
case 1:
|
|
{
|
|
Finite_edges_iterator it;
|
|
for ( it = finite_edges_begin(); it != finite_edges_end(); ++it )
|
|
is_valid_finite(it->first,verbose,level);
|
|
break;
|
|
}
|
|
}
|
|
if (verbose)
|
|
std::cerr << "valid triangulation" << std::endl;
|
|
return true;
|
|
}
|
|
|
|
template < class GT, class Tds >
|
|
bool
|
|
Triangulation_3<GT,Tds>::
|
|
is_valid(Cell_handle c, bool verbose, int level) const
|
|
{
|
|
if ( ! _tds.is_valid(c,verbose,level) ) {
|
|
if (verbose) {
|
|
std::cerr << "combinatorially invalid cell";
|
|
for (int i=0; i <= dimension(); i++ )
|
|
std::cerr << c->vertex(i)->point() << ", ";
|
|
std::cerr << std::endl;
|
|
}
|
|
CGAL_triangulation_assertion(false);
|
|
return false;
|
|
}
|
|
if ( ! is_infinite(c) )
|
|
is_valid_finite(c, verbose, level);
|
|
if (verbose)
|
|
std::cerr << "geometrically valid cell" << std::endl;
|
|
return true;
|
|
}
|
|
|
|
|
|
template < class GT, class Tds >
|
|
bool
|
|
Triangulation_3<GT,Tds>::
|
|
is_valid_finite(Cell_handle c, bool verbose, int) const
|
|
{
|
|
switch ( dimension() ) {
|
|
case 3:
|
|
{
|
|
if ( orientation(c->vertex(0)->point(),
|
|
c->vertex(1)->point(),
|
|
c->vertex(2)->point(),
|
|
c->vertex(3)->point()) != POSITIVE ) {
|
|
if (verbose)
|
|
std::cerr << "badly oriented cell "
|
|
<< c->vertex(0)->point() << ", "
|
|
<< c->vertex(1)->point() << ", "
|
|
<< c->vertex(2)->point() << ", "
|
|
<< c->vertex(3)->point() << std::endl;
|
|
CGAL_triangulation_assertion(false);
|
|
return false;
|
|
}
|
|
break;
|
|
}
|
|
case 2:
|
|
{
|
|
if (coplanar_orientation(c->vertex(0)->point(),
|
|
c->vertex(1)->point(),
|
|
c->vertex(2)->point()) != POSITIVE) {
|
|
if (verbose)
|
|
std::cerr << "badly oriented face "
|
|
<< c->vertex(0)->point() << ", "
|
|
<< c->vertex(1)->point() << ", "
|
|
<< c->vertex(2)->point() << std::endl;
|
|
CGAL_triangulation_assertion(false);
|
|
return false;
|
|
}
|
|
break;
|
|
}
|
|
case 1:
|
|
{
|
|
const Point & p0 = c->vertex(0)->point();
|
|
const Point & p1 = c->vertex(1)->point();
|
|
|
|
Vertex_handle v = c->neighbor(0)->vertex(c->neighbor(0)->index(c));
|
|
if ( ! is_infinite(v) )
|
|
{
|
|
if ( collinear_position(p0, p1, v->point()) != MIDDLE ) {
|
|
if (verbose)
|
|
std::cerr << "badly oriented edge "
|
|
<< p0 << ", " << p1 << std::endl
|
|
<< "with neighbor 0"
|
|
<< c->neighbor(0)->vertex(1-c->neighbor(0)->index(c))
|
|
->point()
|
|
<< ", " << v->point() << std::endl;
|
|
CGAL_triangulation_assertion(false);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
v = c->neighbor(1)->vertex(c->neighbor(1)->index(c));
|
|
if ( ! is_infinite(v) )
|
|
{
|
|
if ( collinear_position(p1, p0, v->point()) != MIDDLE ) {
|
|
if (verbose)
|
|
std::cerr << "badly oriented edge "
|
|
<< p0 << ", " << p1 << std::endl
|
|
<< "with neighbor 1"
|
|
<< c->neighbor(1)->vertex(1-c->neighbor(1)->index(c))
|
|
->point()
|
|
<< ", " << v->point() << std::endl;
|
|
CGAL_triangulation_assertion(false);
|
|
return false;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
|
|
namespace CGALi {
|
|
|
|
// Internal function used by operator==.
|
|
template < class GT, class Tds1, class Tds2 >
|
|
bool
|
|
test_next(const Triangulation_3<GT, Tds1> &t1,
|
|
const Triangulation_3<GT, Tds2> &t2,
|
|
typename Triangulation_3<GT, Tds1>::Cell_handle c1,
|
|
typename Triangulation_3<GT, Tds2>::Cell_handle c2,
|
|
std::map<typename Triangulation_3<GT, Tds1>::Cell_handle,
|
|
typename Triangulation_3<GT, Tds2>::Cell_handle> &Cmap,
|
|
std::map<typename Triangulation_3<GT, Tds1>::Vertex_handle,
|
|
typename Triangulation_3<GT, Tds2>::Vertex_handle> &Vmap)
|
|
{
|
|
// This function tests and registers the 4 neighbors of c1/c2,
|
|
// and recursively calls itself over them.
|
|
// Returns false if an inequality has been found.
|
|
|
|
// Precondition: c1, c2 have been registered as well as their 4 vertices.
|
|
CGAL_triangulation_precondition(t1.dimension() >= 2);
|
|
CGAL_triangulation_precondition(Cmap[c1] == c2);
|
|
CGAL_triangulation_precondition(Vmap.find(c1->vertex(0)) != Vmap.end());
|
|
CGAL_triangulation_precondition(Vmap.find(c1->vertex(1)) != Vmap.end());
|
|
CGAL_triangulation_precondition(Vmap.find(c1->vertex(2)) != Vmap.end());
|
|
CGAL_triangulation_precondition(t1.dimension() == 2 ||
|
|
Vmap.find(c1->vertex(3)) != Vmap.end());
|
|
|
|
typedef Triangulation_3<GT, Tds1> Tr1;
|
|
typedef Triangulation_3<GT, Tds2> Tr2;
|
|
typedef typename Tr1::Vertex_handle Vertex_handle1;
|
|
typedef typename Tr1::Cell_handle Cell_handle1;
|
|
typedef typename Tr2::Vertex_handle Vertex_handle2;
|
|
typedef typename Tr2::Cell_handle Cell_handle2;
|
|
typedef typename std::map<Cell_handle1, Cell_handle2>::const_iterator Cit;
|
|
typedef typename std::map<Vertex_handle1,
|
|
Vertex_handle2>::const_iterator Vit;
|
|
|
|
for (int i=0; i <= t1.dimension(); ++i) {
|
|
Cell_handle1 n1 = c1->neighbor(i);
|
|
Cit cit = Cmap.find(n1);
|
|
Vertex_handle1 v1 = c1->vertex(i);
|
|
Vertex_handle2 v2 = Vmap[v1];
|
|
Cell_handle2 n2 = c2->neighbor(c2->index(v2));
|
|
if (cit != Cmap.end()) {
|
|
// n1 was already registered.
|
|
if (cit->second != n2)
|
|
return false;
|
|
continue;
|
|
}
|
|
// n1 has not yet been registered.
|
|
// We check that the new vertices match geometrically.
|
|
// And we register them.
|
|
Vertex_handle1 vn1 = n1->vertex(n1->index(c1));
|
|
Vertex_handle2 vn2 = n2->vertex(n2->index(c2));
|
|
Vit vit = Vmap.find(vn1);
|
|
if (vit != Vmap.end()) {
|
|
// vn1 already registered
|
|
if (vit->second != vn2)
|
|
return false;
|
|
}
|
|
else {
|
|
if (t2.is_infinite(vn2))
|
|
return false; // vn1 can't be infinite,
|
|
// since it would have been registered.
|
|
if (t1.geom_traits().compare_xyz_3_object()(vn1->point(),
|
|
vn2->point()) != 0)
|
|
return false;
|
|
// We register vn1/vn2.
|
|
Vmap.insert(std::make_pair(vn1, vn2));
|
|
}
|
|
|
|
// We register n1/n2.
|
|
Cmap.insert(std::make_pair(n1, n2));
|
|
|
|
// We recurse on n1/n2.
|
|
if (!test_next(t1, t2, n1, n2, Cmap, Vmap))
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
} // namespace CGALi
|
|
|
|
|
|
template < class GT, class Tds1, class Tds2 >
|
|
bool
|
|
operator==(const Triangulation_3<GT, Tds1> &t1,
|
|
const Triangulation_3<GT, Tds2> &t2)
|
|
{
|
|
typedef typename Triangulation_3<GT, Tds1>::Vertex_handle Vertex_handle1;
|
|
typedef typename Triangulation_3<GT, Tds1>::Cell_handle Cell_handle1;
|
|
typedef typename Triangulation_3<GT, Tds2>::Vertex_handle Vertex_handle2;
|
|
typedef typename Triangulation_3<GT, Tds2>::Cell_handle Cell_handle2;
|
|
|
|
typedef typename Triangulation_3<GT, Tds1>::Point Point;
|
|
typedef typename Triangulation_3<GT, Tds1>::Geom_traits::Equal_3 Equal_3;
|
|
typedef typename Triangulation_3<GT, Tds1>::Geom_traits::Compare_xyz_3 Compare_xyz_3;
|
|
|
|
Equal_3 equal = t1.geom_traits().equal_3_object();
|
|
Compare_xyz_3 cmp1 = t1.geom_traits().compare_xyz_3_object();
|
|
Compare_xyz_3 cmp2 = t2.geom_traits().compare_xyz_3_object();
|
|
|
|
// Some quick checks.
|
|
if (t1.dimension() != t2.dimension()
|
|
|| t1.number_of_vertices() != t2.number_of_vertices()
|
|
|| t1.number_of_cells() != t2.number_of_cells())
|
|
return false;
|
|
|
|
int dim = t1.dimension();
|
|
// Special case for dimension < 1.
|
|
// The triangulation is uniquely defined in these cases.
|
|
if (dim < 1)
|
|
return true;
|
|
|
|
// Special case for dimension == 1.
|
|
if (dim == 1) {
|
|
// It's enough to test that the points are the same,
|
|
// since the triangulation is uniquely defined in this case.
|
|
using namespace boost;
|
|
std::vector<Point> V1 (t1.points_begin(), t1.points_end());
|
|
std::vector<Point> V2 (t2.points_begin(), t2.points_end());
|
|
std::sort(V1.begin(), V1.end(), bind(cmp1, _1, _2) == NEGATIVE);
|
|
std::sort(V2.begin(), V2.end(), bind(cmp2, _1, _2) == NEGATIVE);
|
|
return V1 == V2;
|
|
}
|
|
|
|
// We will store the mapping between the 2 triangulations vertices and
|
|
// cells in 2 maps.
|
|
std::map<Vertex_handle1, Vertex_handle2> Vmap;
|
|
std::map<Cell_handle1, Cell_handle2> Cmap;
|
|
|
|
// Handle the infinite vertex.
|
|
Vertex_handle1 v1 = t1.infinite_vertex();
|
|
Vertex_handle2 iv2 = t2.infinite_vertex();
|
|
Vmap.insert(std::make_pair(v1, iv2));
|
|
|
|
// We pick one infinite cell of t1, and try to match it against the
|
|
// infinite cells of t2.
|
|
Cell_handle1 c = v1->cell();
|
|
Vertex_handle1 v2 = c->vertex((c->index(v1)+1)%(dim+1));
|
|
Vertex_handle1 v3 = c->vertex((c->index(v1)+2)%(dim+1));
|
|
Vertex_handle1 v4 = c->vertex((c->index(v1)+3)%(dim+1));
|
|
const Point &p2 = v2->point();
|
|
const Point &p3 = v3->point();
|
|
const Point &p4 = v4->point();
|
|
|
|
std::vector<Cell_handle2> ics;
|
|
t2.incident_cells(iv2, std::back_inserter(ics));
|
|
for (typename std::vector<Cell_handle2>::const_iterator cit = ics.begin();
|
|
cit != ics.end(); ++cit) {
|
|
int inf = (*cit)->index(iv2);
|
|
|
|
if (equal(p2, (*cit)->vertex((inf+1)%(dim+1))->point()))
|
|
Vmap.insert(std::make_pair(v2, (*cit)->vertex((inf+1)%(dim+1))));
|
|
else if (equal(p2, (*cit)->vertex((inf+2)%(dim+1))->point()))
|
|
Vmap.insert(std::make_pair(v2, (*cit)->vertex((inf+2)%(dim+1))));
|
|
else if (dim == 3 &&
|
|
equal(p2, (*cit)->vertex((inf+3)%(dim+1))->point()))
|
|
Vmap.insert(std::make_pair(v2, (*cit)->vertex((inf+3)%(dim+1))));
|
|
else
|
|
continue; // None matched v2.
|
|
|
|
if (equal(p3, (*cit)->vertex((inf+1)%(dim+1))->point()))
|
|
Vmap.insert(std::make_pair(v3, (*cit)->vertex((inf+1)%(dim+1))));
|
|
else if (equal(p3, (*cit)->vertex((inf+2)%(dim+1))->point()))
|
|
Vmap.insert(std::make_pair(v3, (*cit)->vertex((inf+2)%(dim+1))));
|
|
else if (dim == 3 &&
|
|
equal(p3, (*cit)->vertex((inf+3)%(dim+1))->point()))
|
|
Vmap.insert(std::make_pair(v3, (*cit)->vertex((inf+3)%(dim+1))));
|
|
else
|
|
continue; // None matched v3.
|
|
|
|
if (dim == 3) {
|
|
if (equal(p4, (*cit)->vertex((inf+1)%(dim+1))->point()))
|
|
Vmap.insert(std::make_pair(v4,
|
|
(*cit)->vertex((inf+1)%(dim+1))));
|
|
else if (equal(p4, (*cit)->vertex((inf+2)%(dim+1))->point()))
|
|
Vmap.insert(std::make_pair(v4,
|
|
(*cit)->vertex((inf+2)%(dim+1))));
|
|
else if (equal(p4, (*cit)->vertex((inf+3)%(dim+1))->point()))
|
|
Vmap.insert(std::make_pair(v4,
|
|
(*cit)->vertex((inf+3)%(dim+1))));
|
|
else
|
|
continue; // None matched v4.
|
|
}
|
|
|
|
// Found it !
|
|
Cmap.insert(std::make_pair(c, *cit));
|
|
break;
|
|
}
|
|
|
|
if (Cmap.size() == 0)
|
|
return false;
|
|
|
|
// We now have one cell, we need to propagate recursively.
|
|
return CGALi::test_next(t1, t2,
|
|
Cmap.begin()->first, Cmap.begin()->second, Cmap, Vmap);
|
|
}
|
|
|
|
template < class GT, class Tds1, class Tds2 >
|
|
inline
|
|
bool
|
|
operator!=(const Triangulation_3<GT, Tds1> &t1,
|
|
const Triangulation_3<GT, Tds2> &t2)
|
|
{
|
|
return ! (t1 == t2);
|
|
}
|
|
|
|
CGAL_END_NAMESPACE
|
|
|
|
#endif // CGAL_TRIANGULATION_3_H
|