mirror of https://github.com/CGAL/cgal
84 lines
2.4 KiB
C++
84 lines
2.4 KiB
C++
#include <QApplication>
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#include <QAction>
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#include <QStringList>
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#include "Scene_polyhedron_item.h"
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#include "Scene_polygon_soup_item.h"
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#include "Polyhedron_type.h"
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#include <CGAL/Three/Polyhedron_demo_plugin_helper.h>
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#include <CGAL/Three/Polyhedron_demo_plugin_interface.h>
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#include <CGAL/Polygon_mesh_processing/orientation.h>
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using namespace CGAL::Three;
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class Polyhedron_demo_inside_out_plugin :
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public QObject,
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public Polyhedron_demo_plugin_helper
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{
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Q_OBJECT
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Q_INTERFACES(CGAL::Three::Polyhedron_demo_plugin_interface)
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Q_PLUGIN_METADATA(IID "com.geometryfactory.PolyhedronDemo.PluginInterface/1.0")
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public:
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// used by Polyhedron_demo_plugin_helper
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QStringList actionsNames() const {
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return QStringList() << "actionInsideOut";
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}
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void init(QMainWindow* mainWindow,
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Scene_interface* scene_interface)
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{
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mw = mainWindow;
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scene = scene_interface;
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actions_map["actionInsideOut"] = getActionFromMainWindow(mw, "actionInsideOut");
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actions_map["actionInsideOut"]->setProperty("subMenuName", "Polygon Mesh Processing");
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autoConnectActions();
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}
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bool applicable(QAction*) const {
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const CGAL::Three::Scene_interface::Item_id index = scene->mainSelectionIndex();
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return qobject_cast<Scene_polyhedron_item*>(scene->item(index))
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|| qobject_cast<Scene_polygon_soup_item*>(scene->item(index));
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}
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public Q_SLOTS:
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void on_actionInsideOut_triggered();
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}; // end Polyhedron_demo_inside_out_plugin
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void Polyhedron_demo_inside_out_plugin::on_actionInsideOut_triggered()
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{
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const CGAL::Three::Scene_interface::Item_id index = scene->mainSelectionIndex();
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Scene_polyhedron_item* poly_item =
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qobject_cast<Scene_polyhedron_item*>(scene->item(index));
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Scene_polygon_soup_item* soup_item =
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qobject_cast<Scene_polygon_soup_item*>(scene->item(index));
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if(poly_item || soup_item)
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{
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QApplication::setOverrideCursor(Qt::WaitCursor);
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if(poly_item) {
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Polyhedron* pMesh = poly_item->polyhedron();
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if(!pMesh) return;
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// inside out
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CGAL::Polygon_mesh_processing::reverse_face_orientations(*pMesh);
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poly_item->invalidate_OpenGLBuffers();
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}
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else {
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soup_item->inside_out();
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soup_item->invalidate_OpenGLBuffers();
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}
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// update scene
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scene->itemChanged(index);
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// default cursor
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QApplication::restoreOverrideCursor();
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}
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}
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#include "Inside_out_plugin.moc"
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