cgal/Polyhedron/demo/Polyhedron/Scene.h

160 lines
4.2 KiB
C++

#ifndef SCENE_H
#define SCENE_H
#include "config.h"
#include "Scene_config.h"
#include "Scene_interface.h"
#include "Scene_draw_interface.h"
#include <QtOpenGL/qgl.h>
#include <QAbstractListModel>
#include <QString>
#include <QColor>
#include <QList>
#include <QItemDelegate>
#include <QPixmap>
#include <QItemSelection>
#include <iostream>
#include <cmath>
#include <boost/variant.hpp>
class QEvent;
class QMouseEvent;
class SCENE_EXPORT Scene :
public QAbstractListModel, public Scene_interface, public Scene_draw_interface
{
Q_OBJECT
Q_PROPERTY(int numberOfEntries READ numberOfEntries)
friend class SceneDelegate;
public:
enum Columns { NameColumn = 0,
ColorColumn,
RenderingModeColumn,
VisibleColumn,
ABColumn,
LastColumn = ABColumn,
NumberOfColumns = LastColumn + 1};
Scene(QObject* parent);
~Scene();
int addItem(Scene_item* item);
Scene_item* replaceItem(int index, Scene_item* item);
Q_INVOKABLE int erase(int);
int erase(QList<int>);
// Returns the index of the polyhedra just before the
// one that is erased, or just after. Returns -1 if
// the list is empty.
// Duplicate a scene item. Return the ID of the new item (-1 on error).
int duplicate(int index);
// Accessors (getters)
int numberOfEntries() const;
const QList<Scene_item*>& entries() const { return m_entries; }
Q_INVOKABLE Scene_item* item(int) const ;
int mainSelectionIndex() const;
QList<int> selectionIndices() const;
int selectionAindex() const;
int selectionBindex() const;
// initializeGL() is called by Viewer::initializeGL()
void initializeGL();
// draw() is called by Viewer::draw()
void draw();
void drawWithNames();
// Get scene bounding box
Bbox bbox() const;
double len_diagonal() const
{
Bbox box = bbox();
double dx = box.xmax - box.xmin;
double dy = box.ymax - box.ymin;
double dz = box.zmax - box.zmin;
return std::sqrt(dx*dx + dy*dy + dz*dz);
}
// QAbstractItemModel functions
int rowCount ( const QModelIndex & parent = QModelIndex() ) const;
int columnCount ( const QModelIndex & parent = QModelIndex() ) const;
QVariant data ( const QModelIndex & index, int role = ::Qt::DisplayRole ) const;
QVariant headerData ( int section, ::Qt::Orientation orientation, int role = ::Qt::DisplayRole ) const;
::Qt::ItemFlags flags ( const QModelIndex & index ) const;
bool setData(const QModelIndex &index, const QVariant &value, int role);
// auxiliary public function for QMainWindow
QItemSelection createSelection(int i);
QItemSelection createSelectionAll();
public slots:
// Notify the scene that an item was modified
void itemChanged(); // slots called by items themself
void itemChanged(int i);
void itemChanged(Scene_item*);
void setSelectedItem(int i )
{
selected_item = i;
};
void setSelectedItemsList(QList<int> l )
{
selected_items_list = l;
};
// Accessors (setters)
void setItemVisible(int, bool b);
void setItemA(int i);
void setItemB(int i);
signals:
void newItem(int);
void updated_bbox();
void updated();
void itemAboutToBeDestroyed(Scene_item*);
void selectionRay(double, double, double, double, double, double);
private slots:
void setSelectionRay(double, double, double, double, double, double);
private:
void draw_aux(bool with_names);
typedef QList<Scene_item*> Entries;
Entries m_entries;
int selected_item;
QList<int> selected_items_list;
int item_A;
int item_B;
}; // end class Scene
class SCENE_EXPORT SceneDelegate : public QItemDelegate
{
public:
SceneDelegate(QObject * parent = 0)
: QItemDelegate(parent),
checkOnPixmap(":/cgal/icons/check-on.png"),
checkOffPixmap(":/cgal/icons/check-off.png")
{
}
bool editorEvent(QEvent *event, QAbstractItemModel *model,
const QStyleOptionViewItem &option,
const QModelIndex &index);
void paint(QPainter *painter, const QStyleOptionViewItem &option,
const QModelIndex &index) const;
private:
QPixmap checkOnPixmap;
QPixmap checkOffPixmap;
mutable int size;
}; // end class SceneDelegate
#endif // SCENE_H