mirror of https://github.com/CGAL/cgal
160 lines
4.2 KiB
C++
160 lines
4.2 KiB
C++
#ifndef SCENE_H
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#define SCENE_H
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#include "config.h"
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#include "Scene_config.h"
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#include "Scene_interface.h"
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#include "Scene_draw_interface.h"
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#include <QtOpenGL/qgl.h>
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#include <QAbstractListModel>
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#include <QString>
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#include <QColor>
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#include <QList>
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#include <QItemDelegate>
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#include <QPixmap>
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#include <QItemSelection>
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#include <iostream>
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#include <cmath>
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#include <boost/variant.hpp>
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class QEvent;
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class QMouseEvent;
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class SCENE_EXPORT Scene :
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public QAbstractListModel, public Scene_interface, public Scene_draw_interface
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{
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Q_OBJECT
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Q_PROPERTY(int numberOfEntries READ numberOfEntries)
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friend class SceneDelegate;
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public:
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enum Columns { NameColumn = 0,
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ColorColumn,
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RenderingModeColumn,
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VisibleColumn,
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ABColumn,
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LastColumn = ABColumn,
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NumberOfColumns = LastColumn + 1};
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Scene(QObject* parent);
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~Scene();
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int addItem(Scene_item* item);
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Scene_item* replaceItem(int index, Scene_item* item);
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Q_INVOKABLE int erase(int);
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int erase(QList<int>);
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// Returns the index of the polyhedra just before the
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// one that is erased, or just after. Returns -1 if
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// the list is empty.
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// Duplicate a scene item. Return the ID of the new item (-1 on error).
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int duplicate(int index);
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// Accessors (getters)
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int numberOfEntries() const;
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const QList<Scene_item*>& entries() const { return m_entries; }
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Q_INVOKABLE Scene_item* item(int) const ;
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int mainSelectionIndex() const;
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QList<int> selectionIndices() const;
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int selectionAindex() const;
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int selectionBindex() const;
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// initializeGL() is called by Viewer::initializeGL()
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void initializeGL();
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// draw() is called by Viewer::draw()
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void draw();
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void drawWithNames();
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// Get scene bounding box
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Bbox bbox() const;
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double len_diagonal() const
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{
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Bbox box = bbox();
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double dx = box.xmax - box.xmin;
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double dy = box.ymax - box.ymin;
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double dz = box.zmax - box.zmin;
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return std::sqrt(dx*dx + dy*dy + dz*dz);
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}
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// QAbstractItemModel functions
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int rowCount ( const QModelIndex & parent = QModelIndex() ) const;
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int columnCount ( const QModelIndex & parent = QModelIndex() ) const;
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QVariant data ( const QModelIndex & index, int role = ::Qt::DisplayRole ) const;
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QVariant headerData ( int section, ::Qt::Orientation orientation, int role = ::Qt::DisplayRole ) const;
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::Qt::ItemFlags flags ( const QModelIndex & index ) const;
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bool setData(const QModelIndex &index, const QVariant &value, int role);
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// auxiliary public function for QMainWindow
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QItemSelection createSelection(int i);
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QItemSelection createSelectionAll();
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public slots:
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// Notify the scene that an item was modified
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void itemChanged(); // slots called by items themself
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void itemChanged(int i);
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void itemChanged(Scene_item*);
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void setSelectedItem(int i )
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{
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selected_item = i;
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};
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void setSelectedItemsList(QList<int> l )
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{
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selected_items_list = l;
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};
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// Accessors (setters)
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void setItemVisible(int, bool b);
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void setItemA(int i);
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void setItemB(int i);
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signals:
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void newItem(int);
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void updated_bbox();
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void updated();
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void itemAboutToBeDestroyed(Scene_item*);
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void selectionRay(double, double, double, double, double, double);
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private slots:
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void setSelectionRay(double, double, double, double, double, double);
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private:
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void draw_aux(bool with_names);
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typedef QList<Scene_item*> Entries;
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Entries m_entries;
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int selected_item;
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QList<int> selected_items_list;
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int item_A;
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int item_B;
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}; // end class Scene
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class SCENE_EXPORT SceneDelegate : public QItemDelegate
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{
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public:
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SceneDelegate(QObject * parent = 0)
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: QItemDelegate(parent),
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checkOnPixmap(":/cgal/icons/check-on.png"),
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checkOffPixmap(":/cgal/icons/check-off.png")
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{
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}
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bool editorEvent(QEvent *event, QAbstractItemModel *model,
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const QStyleOptionViewItem &option,
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const QModelIndex &index);
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void paint(QPainter *painter, const QStyleOptionViewItem &option,
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const QModelIndex &index) const;
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private:
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QPixmap checkOnPixmap;
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QPixmap checkOffPixmap;
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mutable int size;
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}; // end class SceneDelegate
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#endif // SCENE_H
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