mirror of https://github.com/CGAL/cgal
991 lines
34 KiB
C++
991 lines
34 KiB
C++
#define CGAL_data_type float
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#define CGAL_GL_data_type GL_FLOAT
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#include "Scene_points_with_normal_item.h"
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#include "Polyhedron_type.h"
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#include <CGAL/Polygon_mesh_processing/compute_normal.h>
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#include <CGAL/Point_set_3/IO.h>
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#include <CGAL/Timer.h>
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#include <CGAL/Memory_sizer.h>
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#include <CGAL/compute_average_spacing.h>
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#include <CGAL/Three/Viewer_interface.h>
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#include <CGAL/Orthogonal_k_neighbor_search.h>
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#include <CGAL/Search_traits_3.h>
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#include <CGAL/Search_traits_adapter.h>
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#include <CGAL/linear_least_squares_fitting_3.h>
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#include <QObject>
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#include <QApplication>
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#include <QMenu>
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#include <QSlider>
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#include <QWidgetAction>
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#include <QGLViewer/manipulatedCameraFrame.h>
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#include <set>
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#include <stack>
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#include <algorithm>
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#include <boost/array.hpp>
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const std::size_t limit_fast_drawing = 300000; //arbitraty large value
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struct Scene_points_with_normal_item_priv
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{
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Scene_points_with_normal_item_priv(Scene_points_with_normal_item* parent)
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:m_points(new Point_set)
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{
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item = parent;
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nb_points = 0;
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nb_selected_points = 0;
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nb_lines = 0;
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is_point_slider_moving = false;
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normal_Slider = new QSlider(Qt::Horizontal);
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normal_Slider->setValue(20);
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point_Slider = new QSlider(Qt::Horizontal);
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point_Slider->setValue(2);
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point_Slider->setMinimum(1);
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point_Slider->setMaximum(25);
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}
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Scene_points_with_normal_item_priv(const Scene_points_with_normal_item& toCopy, Scene_points_with_normal_item* parent)
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: m_points(new Point_set(*toCopy.d->m_points))
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{
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item = parent;
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is_point_slider_moving = false;
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normal_Slider = new QSlider(Qt::Horizontal);
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normal_Slider->setValue(20);
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point_Slider = new QSlider(Qt::Horizontal);
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point_Slider->setValue(2);
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point_Slider->setMinimum(1);
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point_Slider->setMaximum(25);
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}
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Scene_points_with_normal_item_priv(const Polyhedron& input_mesh, Scene_points_with_normal_item* parent)
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: m_points(new Point_set)
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{
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item = parent;
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is_point_slider_moving = false;
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nb_points = 0;
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nb_selected_points = 0;
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nb_lines = 0;
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Polyhedron::Vertex_iterator v;
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m_points->add_normal_map();
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for (v = const_cast<Polyhedron&>(input_mesh).vertices_begin();
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v != const_cast<Polyhedron&>(input_mesh).vertices_end(); v++)
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{
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const Kernel::Point_3& p = v->point();
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Kernel::Vector_3 n =
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CGAL::Polygon_mesh_processing::compute_vertex_normal(v, input_mesh);
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m_points->insert(p,n);
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}
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normal_Slider = new QSlider(Qt::Horizontal);
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normal_Slider->setValue(20);
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point_Slider = new QSlider(Qt::Horizontal);
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point_Slider->setValue(2);
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point_Slider->setMinimum(1);
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point_Slider->setMaximum(25);
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}
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~Scene_points_with_normal_item_priv()
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{
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if(m_points)
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{
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delete m_points;
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m_points = NULL;
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}
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delete normal_Slider;
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delete point_Slider;
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}
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bool isPointSliderMoving() { return is_point_slider_moving; }
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void initializeBuffers(CGAL::Three::Viewer_interface *viewer) const;
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void compute_normals_and_vertices() const;
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enum VAOs {
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Edges=0,
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ThePoints,
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TheShadedPoints,
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Selected_points,
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Selected_shaded_points,
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NbOfVaos
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};
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enum VBOs {
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Edges_vertices = 0,
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Points_vertices,
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Points_normals,
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Points_colors,
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Selected_points_vertices,
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Selected_points_normals,
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NbOfVbos
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};
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Point_set* m_points;
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QAction* actionDeleteSelection;
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QAction* actionResetSelection;
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QAction* actionSelectDuplicatedPoints;
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QSlider* normal_Slider;
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QSlider* point_Slider;
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mutable bool is_point_slider_moving;
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mutable std::vector<CGAL_data_type> positions_lines;
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mutable std::vector<CGAL_data_type> normals;
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mutable std::vector<CGAL_data_type> positions_normals;
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mutable std::vector<CGAL_data_type> positions_selected_normals;
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mutable std::vector<CGAL_data_type> colors_points;
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mutable std::size_t nb_points;
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mutable std::size_t nb_selected_points;
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mutable std::size_t nb_lines;
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mutable QOpenGLShaderProgram *program;
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Scene_points_with_normal_item* item;
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};
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Scene_points_with_normal_item::Scene_points_with_normal_item()
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: Scene_item(Scene_points_with_normal_item_priv::NbOfVbos,Scene_points_with_normal_item_priv::NbOfVaos)
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{
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setRenderingMode(Points);
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is_selected = true;
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d = new Scene_points_with_normal_item_priv(this);
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}
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// Copy constructor
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Scene_points_with_normal_item::Scene_points_with_normal_item(const Scene_points_with_normal_item& toCopy)
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:Scene_item(Scene_points_with_normal_item_priv::NbOfVbos,Scene_points_with_normal_item_priv::NbOfVaos)
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{
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d = new Scene_points_with_normal_item_priv(toCopy, this);
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if (has_normals())
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{
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setRenderingMode(PointsPlusNormals);
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is_selected = true;
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}
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else
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{
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setRenderingMode(Points);
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is_selected = true;
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}
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invalidateOpenGLBuffers();
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}
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// Converts polyhedron to point set
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Scene_points_with_normal_item::Scene_points_with_normal_item(const Polyhedron& input_mesh)
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: Scene_item(Scene_points_with_normal_item_priv::NbOfVbos,Scene_points_with_normal_item_priv::NbOfVaos)
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{
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// Converts Polyhedron vertices to point set.
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// Computes vertices normal from connectivity.
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d = new Scene_points_with_normal_item_priv(input_mesh, this);
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setRenderingMode(PointsPlusNormals);
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is_selected = true;
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invalidateOpenGLBuffers();
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}
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Scene_points_with_normal_item::~Scene_points_with_normal_item()
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{
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delete d;
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}
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void Scene_points_with_normal_item_priv::initializeBuffers(CGAL::Three::Viewer_interface *viewer) const
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{
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compute_normals_and_vertices();
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//vao for the edges
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if(item->has_normals())
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{
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program = item->getShaderProgram(Scene_points_with_normal_item::PROGRAM_NO_SELECTION, viewer);
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program->bind();
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item->vaos[Edges]->bind();
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item->buffers[Edges_vertices].bind();
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item->buffers[Edges_vertices].allocate(positions_lines.data(),
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static_cast<int>(positions_lines.size()*sizeof(CGAL_data_type)));
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program->enableAttributeArray("vertex");
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program->setAttributeBuffer("vertex",CGAL_GL_data_type,0,3);
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item->buffers[Edges_vertices].release();
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if (!(colors_points.empty()))
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{
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item->buffers[Points_colors].bind();
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item->buffers[Points_colors].allocate (colors_points.data(),
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static_cast<int>(colors_points.size()*sizeof(CGAL_data_type)));
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program->enableAttributeArray("colors");
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program->setAttributeBuffer("colors",CGAL_GL_data_type,0,3);
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item->buffers[Points_colors].release();
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}
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item->vaos[Edges]->release();
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nb_lines = positions_lines.size();
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program->release();
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}
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//vao for the points
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{
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program = item->getShaderProgram(Scene_points_with_normal_item::PROGRAM_NO_SELECTION, viewer);
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program->bind();
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item->vaos[ThePoints]->bind();
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item->buffers[Edges_vertices].bind();
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if(!item->has_normals()) {
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item->buffers[Edges_vertices].allocate(positions_lines.data(),
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static_cast<int>(positions_lines.size()*sizeof(CGAL_data_type)));
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}
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program->enableAttributeArray("vertex");
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if(item->has_normals())
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program->setAttributeBuffer("vertex",CGAL_GL_data_type,0,3,
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static_cast<int>(6*sizeof(CGAL_GL_data_type)));
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else
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program->setAttributeBuffer("vertex",CGAL_GL_data_type,0,3);
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item->buffers[Edges_vertices].release();
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if (!(colors_points.empty()))
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{
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item->buffers[Points_colors].bind();
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item->buffers[Points_colors].allocate (colors_points.data(),
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static_cast<int>(colors_points.size()*sizeof(CGAL_data_type)));
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program->enableAttributeArray("colors");
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program->setAttributeBuffer("colors",CGAL_GL_data_type,0,3,6*sizeof(CGAL_data_type));
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item->buffers[Points_colors].release();
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colors_points.resize(0);
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std::vector<CGAL_data_type>(colors_points).swap(colors_points);
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}
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item->vaos[ThePoints]->release();
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program->release();
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if(item->has_normals())
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{
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program = item->getShaderProgram(Scene_points_with_normal_item::PROGRAM_WITH_LIGHT, viewer);
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item->vaos[TheShadedPoints]->bind();
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item->buffers[Edges_vertices].bind();
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program->enableAttributeArray("vertex");
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program->setAttributeBuffer("vertex",CGAL_GL_data_type,0,3,
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static_cast<int>(6*sizeof(CGAL_GL_data_type)));
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item->buffers[Edges_vertices].release();
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item->buffers[Points_normals].bind();
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item->buffers[Points_normals].allocate(positions_normals.data(),
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static_cast<int>(positions_normals.size()*sizeof(CGAL_data_type)));
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program->enableAttributeArray("normals");
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program->setAttributeBuffer("normals",CGAL_GL_data_type,0,3);
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item->buffers[Points_normals].release();
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positions_normals.resize(0);
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std::vector<CGAL_data_type>(positions_normals).swap(positions_normals);
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item->vaos[TheShadedPoints]->release();
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program->release();
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}
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if(item->has_normals())
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nb_points = positions_lines.size()/2;
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else
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nb_points = positions_lines.size();
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}
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//vao for the selected points
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{
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program = item->getShaderProgram(Scene_points_with_normal_item::PROGRAM_NO_SELECTION, viewer);
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program->bind();
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item->vaos[Selected_points]->bind();
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item->buffers[Edges_vertices].bind();
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program->enableAttributeArray("vertex");
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if(!item->has_normals())
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{
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program->setAttributeBuffer("vertex",CGAL_GL_data_type,
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static_cast<int>( 3*(m_points->size()-m_points->nb_selected_points())*sizeof(CGAL_data_type) ),
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3,
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0);
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}
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else
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{
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program->setAttributeBuffer("vertex",CGAL_GL_data_type,
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static_cast<int>( 6*(m_points->size()-m_points->nb_selected_points())*sizeof(CGAL_data_type) ),
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3,
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static_cast<int>(6*sizeof(CGAL_GL_data_type)));
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}
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item->buffers[Edges_vertices].release();
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item->vaos[Selected_points]->release();
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program->release();
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if(item->has_normals())
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{
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program = item->getShaderProgram(Scene_points_with_normal_item::PROGRAM_WITH_LIGHT, viewer);
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item->vaos[Selected_shaded_points]->bind();
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item->buffers[Edges_vertices].bind();
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program->enableAttributeArray("vertex");
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program->setAttributeBuffer("vertex",CGAL_GL_data_type,
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static_cast<int>( 6*(m_points->size()-m_points->nb_selected_points())*sizeof(CGAL_data_type) ),
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3,
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static_cast<int>(6*sizeof(CGAL_GL_data_type)));
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item->buffers[Edges_vertices].release();
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item->buffers[Selected_points_normals].bind();
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item->buffers[Selected_points_normals].allocate(positions_selected_normals.data(),
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static_cast<int>(positions_selected_normals.size()*sizeof(CGAL_data_type)));
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program->enableAttributeArray("normals");
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program->setAttributeBuffer("normals",CGAL_GL_data_type,0,3);
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item->buffers[Selected_points_normals].release();
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positions_selected_normals.resize(0);
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std::vector<CGAL_data_type>(positions_selected_normals).swap(positions_selected_normals);
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item->vaos[Selected_shaded_points]->release();
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program->release();
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}
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nb_selected_points = 3*m_points->nb_selected_points();
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}
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positions_lines.resize(0);
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positions_lines.shrink_to_fit();
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item->are_buffers_filled = true;
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}
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void Scene_points_with_normal_item_priv::compute_normals_and_vertices() const
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{
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const qglviewer::Vec offset = static_cast<CGAL::Three::Viewer_interface*>(QGLViewer::QGLViewerPool().first())->offset();
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QApplication::setOverrideCursor(Qt::WaitCursor);
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positions_lines.resize(0);
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normals.resize(0);
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positions_normals.resize(0);
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positions_selected_normals.resize(0);
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normals.resize(0);
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colors_points.resize(0);
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//Shuffle container to allow quick display random points
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std::random_shuffle (m_points->begin(), m_points->first_selected());
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if (m_points->nb_selected_points() != 0)
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std::random_shuffle (m_points->first_selected(), m_points->end());
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//if item has normals, points will be one point out of two in the lines data.
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//else points will be lines and lines discarded.
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double average_spacing = 0;
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double normal_length =0;
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double length_factor =0;
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if (item->has_normals())
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{
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#ifdef LINK_WITH_TBB
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typedef CGAL::Parallel_tag Concurrency_tag;
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#else
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typedef CGAL::Sequential_tag Concurrency_tag;
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#endif
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// Store normals
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Kernel::Sphere_3 region_of_interest = m_points->region_of_interest();
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positions_lines.reserve(m_points->size() * 6);
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positions_normals.reserve((m_points->size() - m_points->nb_selected_points()) * 3);
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positions_selected_normals.reserve(m_points->nb_selected_points() * 3);
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average_spacing = CGAL::compute_average_spacing<Concurrency_tag>(
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m_points->begin(), m_points->end(), m_points->point_map(),
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6);
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normal_length = (std::min)(average_spacing, std::sqrt(region_of_interest.squared_radius() / 1000.));
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length_factor = 5.0/100*normal_Slider->value();
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}
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else
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{
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positions_lines.reserve(m_points->size() * 3);
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}
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for (Point_set_3<Kernel>::const_iterator it = m_points->begin(); it != m_points->first_selected(); ++it)
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{
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const Kernel::Point_3& p = m_points->point(*it);
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positions_lines.push_back(p.x()+offset.x);
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positions_lines.push_back(p.y()+offset.y);
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positions_lines.push_back(p.z()+offset.z);
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if(item->has_normals())
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{
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const Kernel::Vector_3& n = m_points->normal(*it);
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Point_set_3<Kernel>::Point q = p + normal_length * length_factor* n;
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positions_lines.push_back(q.x()+offset.x);
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positions_lines.push_back(q.y()+offset.y);
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positions_lines.push_back(q.z()+offset.z);
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positions_normals.push_back(n.x());
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positions_normals.push_back(n.y());
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positions_normals.push_back(n.z());
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}
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}
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for (Point_set_3<Kernel>::const_iterator it = m_points->first_selected(); it != m_points->end(); ++it)
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{
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const Kernel::Point_3& p = m_points->point(*it);
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positions_lines.push_back(p.x()+offset.x);
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positions_lines.push_back(p.y()+offset.y);
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positions_lines.push_back(p.z()+offset.z);
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if(item->has_normals())
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{
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const Kernel::Vector_3& n = m_points->normal(*it);
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Point_set_3<Kernel>::Point q = p + normal_length * length_factor* n;
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positions_lines.push_back(q.x()+offset.x);
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positions_lines.push_back(q.y()+offset.y);
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positions_lines.push_back(q.z()+offset.z);
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positions_selected_normals.push_back(n.x());
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positions_selected_normals.push_back(n.y());
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positions_selected_normals.push_back(n.z());
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}
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}
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//The colors
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if (m_points->has_colors())
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{
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colors_points.reserve((m_points->size() - m_points->nb_selected_points()) * 6);
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for (Point_set_3<Kernel>::const_iterator it = m_points->begin(); it != m_points->end(); ++it)
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{
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colors_points.push_back (m_points->red(*it));
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colors_points.push_back (m_points->green(*it));
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colors_points.push_back (m_points->blue(*it));
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colors_points.push_back (m_points->red(*it));
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colors_points.push_back (m_points->green(*it));
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colors_points.push_back (m_points->blue(*it));
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}
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}
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QApplication::restoreOverrideCursor();
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}
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// Duplicates scene item
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Scene_points_with_normal_item*
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Scene_points_with_normal_item::clone() const
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{
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return new Scene_points_with_normal_item(*this);
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}
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// Is selection empty?
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bool Scene_points_with_normal_item::isSelectionEmpty() const
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{
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return (d->m_points->nb_selected_points() == 0);
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}
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// Delete selection
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void Scene_points_with_normal_item::deleteSelection()
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{
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CGAL::Timer task_timer; task_timer.start();
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std::cerr << "Delete " << d->m_points->nb_selected_points() << " points...";
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// Delete selected points
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d->m_points->delete_selection();
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std::size_t memory = CGAL::Memory_sizer().virtual_size();
|
|
std::cerr << "done: " << task_timer.time() << " seconds, "
|
|
<< (memory>>20) << " Mb allocated"
|
|
<< std::endl;
|
|
invalidateOpenGLBuffers();
|
|
Q_EMIT itemChanged();
|
|
}
|
|
|
|
// Invert selection
|
|
void Scene_points_with_normal_item::invertSelection()
|
|
{
|
|
d->m_points->invert_selection();
|
|
invalidateOpenGLBuffers();
|
|
Q_EMIT itemChanged();
|
|
}
|
|
|
|
// Select everything
|
|
void Scene_points_with_normal_item::selectAll()
|
|
{
|
|
d->m_points->select_all();
|
|
invalidateOpenGLBuffers();
|
|
Q_EMIT itemChanged();
|
|
}
|
|
// Reset selection mark
|
|
void Scene_points_with_normal_item::resetSelection()
|
|
{
|
|
// Un-select all points
|
|
d->m_points->unselect_all();
|
|
invalidateOpenGLBuffers();
|
|
Q_EMIT itemChanged();
|
|
}
|
|
//Select duplicated points
|
|
void Scene_points_with_normal_item::selectDuplicates()
|
|
{
|
|
std::set<Kernel::Point_3> unique_points;
|
|
std::vector<Point_set::Index> unselected, selected;
|
|
for (Point_set::iterator ptit = d->m_points->begin(); ptit!= d->m_points->end(); ++ ptit)
|
|
if ( !unique_points.insert(d->m_points->point(*ptit)).second)
|
|
selected.push_back (*ptit);
|
|
else
|
|
unselected.push_back (*ptit);
|
|
|
|
for (std::size_t i = 0; i < unselected.size(); ++ i)
|
|
*(d->m_points->begin() + i) = unselected[i];
|
|
for (std::size_t i = 0; i < selected.size(); ++ i)
|
|
*(d->m_points->begin() + (unselected.size() + i)) = selected[i];
|
|
|
|
if (selected.empty ())
|
|
{
|
|
d->m_points->unselect_all();
|
|
}
|
|
else
|
|
{
|
|
d->m_points->set_first_selected
|
|
(d->m_points->begin() + unselected.size());
|
|
}
|
|
|
|
invalidateOpenGLBuffers();
|
|
Q_EMIT itemChanged();
|
|
}
|
|
|
|
// Loads point set from .PLY file
|
|
bool Scene_points_with_normal_item::read_ply_point_set(std::istream& stream)
|
|
{
|
|
Q_ASSERT(d->m_points != NULL);
|
|
|
|
d->m_points->clear();
|
|
|
|
bool ok = stream &&
|
|
CGAL::read_ply_point_set (stream, *(d->m_points)) &&
|
|
!isEmpty();
|
|
|
|
std::cerr << d->m_points->info();
|
|
|
|
if (d->m_points->has_normal_map())
|
|
setRenderingMode(PointsPlusNormals);
|
|
if (d->m_points->check_colors())
|
|
std::cerr << "-> Point set has colors" << std::endl;
|
|
|
|
invalidateOpenGLBuffers();
|
|
return ok;
|
|
}
|
|
|
|
// Write point set to .PLY file
|
|
bool Scene_points_with_normal_item::write_ply_point_set(std::ostream& stream) const
|
|
{
|
|
Q_ASSERT(d->m_points != NULL);
|
|
|
|
if (!stream)
|
|
return false;
|
|
|
|
stream << *(d->m_points);
|
|
|
|
return true;
|
|
}
|
|
|
|
// Loads point set from .OFF file
|
|
bool Scene_points_with_normal_item::read_off_point_set(std::istream& stream)
|
|
{
|
|
Q_ASSERT(d->m_points != NULL);
|
|
|
|
d->m_points->clear();
|
|
bool ok = stream &&
|
|
CGAL::read_off_point_set(stream, *(d->m_points)) &&
|
|
!isEmpty();
|
|
invalidateOpenGLBuffers();
|
|
return ok;
|
|
}
|
|
|
|
// Write point set to .OFF file
|
|
bool Scene_points_with_normal_item::write_off_point_set(std::ostream& stream) const
|
|
{
|
|
Q_ASSERT(d->m_points != NULL);
|
|
|
|
return stream &&
|
|
CGAL::write_off_point_set (stream, *(d->m_points));
|
|
}
|
|
|
|
// Loads point set from .XYZ file
|
|
bool Scene_points_with_normal_item::read_xyz_point_set(std::istream& stream)
|
|
{
|
|
Q_ASSERT(d->m_points != NULL);
|
|
|
|
d->m_points->clear();
|
|
|
|
bool ok = stream &&
|
|
CGAL::read_xyz_point_set (stream, *(d->m_points)) &&
|
|
!isEmpty();
|
|
|
|
invalidateOpenGLBuffers();
|
|
return ok;
|
|
}
|
|
|
|
// Write point set to .XYZ file
|
|
bool Scene_points_with_normal_item::write_xyz_point_set(std::ostream& stream) const
|
|
{
|
|
Q_ASSERT(d->m_points != NULL);
|
|
|
|
return stream &&
|
|
CGAL::write_xyz_point_set (stream, *(d->m_points));
|
|
}
|
|
|
|
QString
|
|
Scene_points_with_normal_item::toolTip() const
|
|
{
|
|
Q_ASSERT(d->m_points != NULL);
|
|
|
|
return QObject::tr("<p><b>%1</b> (color: %4)<br />"
|
|
"<i>Point set</i></p>"
|
|
"<p>Number of points: %2</p>")
|
|
.arg(name())
|
|
.arg(d->m_points->size())
|
|
.arg(color().name());
|
|
}
|
|
|
|
bool Scene_points_with_normal_item::supportsRenderingMode(RenderingMode m) const
|
|
{
|
|
switch ( m )
|
|
{
|
|
case Points:
|
|
return true;
|
|
case ShadedPoints:
|
|
case PointsPlusNormals:
|
|
case Splatting:
|
|
return has_normals();
|
|
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void Scene_points_with_normal_item::drawSplats(CGAL::Three::Viewer_interface* viewer) const
|
|
{
|
|
const qglviewer::Vec v_offset = static_cast<CGAL::Three::Viewer_interface*>(QGLViewer::QGLViewerPool().first())->offset();
|
|
Kernel::Vector_3 offset(v_offset.x, v_offset.y, v_offset.z);
|
|
|
|
// TODO add support for selection
|
|
viewer->glBegin(GL_POINTS);
|
|
if (d->m_points->has_colors())
|
|
for ( Point_set_3<Kernel>::const_iterator it = d->m_points->begin(); it != d->m_points->end(); it++)
|
|
{
|
|
Point_set::Point p = d->m_points->point (*it) + offset;
|
|
const Point_set::Vector& n = d->m_points->normal (*it);
|
|
viewer->glColor4d(d->m_points->red(*it),
|
|
d->m_points->green(*it),
|
|
d->m_points->blue(*it),
|
|
1.0);
|
|
viewer->glNormal3dv(&n.x());
|
|
viewer->glMultiTexCoord1d(GL_TEXTURE2, d->m_points->radius(*it));
|
|
viewer->glVertex3dv(&p.x());
|
|
|
|
}
|
|
else
|
|
for ( Point_set_3<Kernel>::const_iterator it = d->m_points->begin(); it != d->m_points->end(); it++)
|
|
{
|
|
const Point_set::Point p = d->m_points->point (*it) + offset;
|
|
const Point_set::Vector& n = d->m_points->normal (*it);
|
|
viewer->glNormal3dv(&n.x());
|
|
viewer->glMultiTexCoord1d(GL_TEXTURE2, d->m_points->radius(*it));
|
|
viewer->glVertex3dv(&p.x());
|
|
|
|
}
|
|
|
|
viewer->glEnd();
|
|
|
|
}
|
|
|
|
void Scene_points_with_normal_item::drawEdges(CGAL::Three::Viewer_interface* viewer) const
|
|
{
|
|
double ratio_displayed = 1.0;
|
|
if (viewer->inFastDrawing () &&
|
|
(d->nb_lines/6 > limit_fast_drawing)) // arbitrary large value
|
|
ratio_displayed = 6 * limit_fast_drawing / (double)(d->nb_lines);
|
|
|
|
if(!are_buffers_filled)
|
|
d->initializeBuffers(viewer);
|
|
vaos[Scene_points_with_normal_item_priv::Edges]->bind();
|
|
d->program=getShaderProgram(PROGRAM_NO_SELECTION);
|
|
attribBuffers(viewer,PROGRAM_NO_SELECTION);
|
|
d->program->bind();
|
|
d->program->setAttributeValue("colors", this->color());
|
|
viewer->glDrawArrays(GL_LINES, 0,
|
|
static_cast<GLsizei>(((std::size_t)(ratio_displayed * d->nb_lines)/3)));
|
|
vaos[Scene_points_with_normal_item_priv::Edges]->release();
|
|
d->program->release();
|
|
}
|
|
void Scene_points_with_normal_item::drawPoints(CGAL::Three::Viewer_interface* viewer) const
|
|
{
|
|
if(!are_buffers_filled)
|
|
d->initializeBuffers(viewer);
|
|
GLfloat point_size;
|
|
viewer->glGetFloatv(GL_POINT_SIZE, &point_size);
|
|
viewer->glPointSize(d->point_Slider->value());
|
|
double ratio_displayed = 1.0;
|
|
if ((viewer->inFastDrawing () || d->isPointSliderMoving())
|
|
&&((d->nb_points + d->nb_selected_points)/3 > limit_fast_drawing)) // arbitrary large value
|
|
ratio_displayed = 3 * limit_fast_drawing / (double)(d->nb_points + d->nb_selected_points);
|
|
|
|
// POINTS
|
|
if(has_normals() && renderingMode() == ShadedPoints)
|
|
{
|
|
vaos[Scene_points_with_normal_item_priv::TheShadedPoints]->bind();
|
|
d->program=getShaderProgram(PROGRAM_WITH_LIGHT);
|
|
attribBuffers(viewer,PROGRAM_WITH_LIGHT);
|
|
}
|
|
else
|
|
{
|
|
vaos[Scene_points_with_normal_item_priv::ThePoints]->bind();
|
|
d->program=getShaderProgram(PROGRAM_NO_SELECTION);
|
|
attribBuffers(viewer,PROGRAM_NO_SELECTION);
|
|
}
|
|
d->program->bind();
|
|
if (!(d->m_points->has_colors()) || renderingMode() == ShadedPoints)
|
|
d->program->setAttributeValue("colors", this->color());
|
|
viewer->glDrawArrays(GL_POINTS, 0,
|
|
static_cast<GLsizei>(((std::size_t)(ratio_displayed * d->nb_points)/3)));
|
|
|
|
if(has_normals() && renderingMode() == ShadedPoints)
|
|
vaos[Scene_points_with_normal_item_priv::TheShadedPoints]->release();
|
|
else
|
|
vaos[Scene_points_with_normal_item_priv::ThePoints]->release();
|
|
d->program->release();
|
|
|
|
|
|
// SELECTED POINTS
|
|
vaos[Scene_points_with_normal_item_priv::Selected_points]->bind();
|
|
if(has_normals() && renderingMode() == ShadedPoints)
|
|
{
|
|
vaos[Scene_points_with_normal_item_priv::Selected_shaded_points]->bind();
|
|
d->program=getShaderProgram(PROGRAM_WITH_LIGHT);
|
|
attribBuffers(viewer,PROGRAM_WITH_LIGHT);
|
|
}
|
|
else
|
|
{
|
|
vaos[Scene_points_with_normal_item_priv::Selected_points]->bind();
|
|
d->program=getShaderProgram(PROGRAM_NO_SELECTION);
|
|
attribBuffers(viewer,PROGRAM_NO_SELECTION);
|
|
}
|
|
d->program->bind();
|
|
d->program->setAttributeValue("colors", QColor(255,0,0));
|
|
viewer->glDrawArrays(GL_POINTS, 0,
|
|
static_cast<GLsizei>(((std::size_t)(ratio_displayed * d->nb_selected_points)/3)));
|
|
|
|
if(has_normals() && renderingMode() == ShadedPoints)
|
|
vaos[Scene_points_with_normal_item_priv::Selected_shaded_points]->bind();
|
|
else
|
|
vaos[Scene_points_with_normal_item_priv::Selected_points]->release();
|
|
d->program->release();
|
|
viewer->glPointSize(point_size);
|
|
}
|
|
// Gets wrapped point set
|
|
Point_set* Scene_points_with_normal_item::point_set()
|
|
{
|
|
Q_ASSERT(d->m_points != NULL);
|
|
return d->m_points;
|
|
}
|
|
const Point_set* Scene_points_with_normal_item::point_set() const
|
|
{
|
|
Q_ASSERT(d->m_points != NULL);
|
|
return d->m_points;
|
|
}
|
|
|
|
bool
|
|
Scene_points_with_normal_item::isEmpty() const
|
|
{
|
|
Q_ASSERT(d->m_points != NULL);
|
|
return d->m_points->empty();
|
|
}
|
|
|
|
void
|
|
Scene_points_with_normal_item::compute_bbox() const
|
|
{
|
|
Q_ASSERT(d->m_points != NULL);
|
|
|
|
Kernel::Iso_cuboid_3 bbox = d->m_points->bounding_box();
|
|
_bbox = Bbox(bbox.xmin(),bbox.ymin(),bbox.zmin(),
|
|
bbox.xmax(),bbox.ymax(),bbox.zmax());
|
|
}
|
|
|
|
void Scene_points_with_normal_item::computes_local_spacing(int k)
|
|
{
|
|
typedef Kernel Geom_traits;
|
|
|
|
typedef CGAL::Search_traits_3<Geom_traits> SearchTraits_3;
|
|
typedef CGAL::Search_traits_adapter <Point_set::Index, Point_set::Point_map, SearchTraits_3> Search_traits;
|
|
typedef CGAL::Orthogonal_k_neighbor_search<Search_traits> Neighbor_search;
|
|
typedef Neighbor_search::Tree Tree;
|
|
typedef Neighbor_search::Distance Distance;
|
|
|
|
// build kdtree
|
|
Tree tree(d->m_points->begin(),
|
|
d->m_points->end(),
|
|
Tree::Splitter(),
|
|
Search_traits (d->m_points->point_map())
|
|
);
|
|
Distance tr_dist(d->m_points->point_map());
|
|
|
|
if (!(d->m_points->has_property_map<double> ("radius")))
|
|
d->m_points->add_radius();
|
|
|
|
// Compute the radius of each point = (distance max to k nearest neighbors)/2.
|
|
{
|
|
int i=0;
|
|
for (Point_set::iterator it=d->m_points->begin(); it!=d->m_points->end(); ++it, ++i)
|
|
{
|
|
Neighbor_search search(tree, d->m_points->point(*it), k+1, 0, true, tr_dist);
|
|
double maxdist2 = (--search.end())->second; // squared distance to furthest neighbor
|
|
d->m_points->radius(*it) = sqrt(maxdist2)/2.;
|
|
}
|
|
}
|
|
|
|
d->m_points->set_radii_uptodate(true);
|
|
}
|
|
|
|
QMenu* Scene_points_with_normal_item::contextMenu()
|
|
{
|
|
const char* prop_name = "Menu modified by Scene_points_with_normal_item.";
|
|
|
|
QMenu* menu = Scene_item::contextMenu();
|
|
|
|
//add a slider to modify the normals length
|
|
// Use dynamic properties:
|
|
// http://doc.qt.io/qt-5/qobject.html#property
|
|
bool menuChanged = menu->property(prop_name).toBool();
|
|
|
|
if(!menuChanged) {
|
|
if(has_normals())
|
|
{
|
|
QMenu *container = new QMenu(tr("Normals Length"));
|
|
QWidgetAction *sliderAction = new QWidgetAction(0);
|
|
if((d->nb_points + d->nb_selected_points)/3 <= limit_fast_drawing)
|
|
{
|
|
connect(d->normal_Slider, &QSlider::valueChanged, this, &Scene_points_with_normal_item::invalidateOpenGLBuffers);
|
|
connect(d->normal_Slider, &QSlider::valueChanged, this, &Scene_points_with_normal_item::itemChanged);
|
|
}
|
|
else
|
|
{
|
|
connect(d->normal_Slider, &QSlider::sliderReleased, this, &Scene_points_with_normal_item::invalidateOpenGLBuffers);
|
|
connect(d->normal_Slider, &QSlider::sliderReleased, this, &Scene_points_with_normal_item::itemChanged);
|
|
}
|
|
sliderAction->setDefaultWidget(d->normal_Slider);
|
|
|
|
container->addAction(sliderAction);
|
|
menu->addMenu(container);
|
|
}
|
|
QMenu *container = new QMenu(tr("Points Size"));
|
|
QWidgetAction *sliderAction = new QWidgetAction(0);
|
|
connect(d->point_Slider, &QSlider::sliderPressed, this, &Scene_points_with_normal_item::pointSliderPressed);
|
|
connect(d->point_Slider, &QSlider::sliderReleased, this, &Scene_points_with_normal_item::pointSliderReleased);
|
|
connect(d->point_Slider, &QSlider::valueChanged, this, &Scene_points_with_normal_item::itemChanged);
|
|
|
|
sliderAction->setDefaultWidget(d->point_Slider);
|
|
|
|
container->addAction(sliderAction);
|
|
menu->addMenu(container);
|
|
|
|
d->actionDeleteSelection = menu->addAction(tr("Delete Selection"));
|
|
d->actionDeleteSelection->setObjectName("actionDeleteSelection");
|
|
connect(d->actionDeleteSelection, SIGNAL(triggered()),this, SLOT(deleteSelection()));
|
|
|
|
d->actionResetSelection = menu->addAction(tr("Reset Selection"));
|
|
d->actionResetSelection->setObjectName("actionResetSelection");
|
|
connect(d->actionResetSelection, SIGNAL(triggered()),this, SLOT(resetSelection()));
|
|
|
|
d->actionSelectDuplicatedPoints = menu->addAction(tr("Select duplicated points"));
|
|
d->actionSelectDuplicatedPoints->setObjectName("actionSelectDuplicatedPoints");
|
|
connect(d->actionSelectDuplicatedPoints, SIGNAL(triggered()),this, SLOT(selectDuplicates()));
|
|
|
|
menu->setProperty(prop_name, true);
|
|
}
|
|
|
|
if (isSelectionEmpty())
|
|
{
|
|
d->actionDeleteSelection->setDisabled(true);
|
|
d->actionResetSelection->setDisabled(true);
|
|
}
|
|
else
|
|
{
|
|
d->actionDeleteSelection->setDisabled(false);
|
|
d->actionResetSelection->setDisabled(false);
|
|
}
|
|
|
|
return menu;
|
|
}
|
|
|
|
void Scene_points_with_normal_item::setRenderingMode(RenderingMode m)
|
|
{
|
|
Scene_item::setRenderingMode(m);
|
|
if (rendering_mode==Splatting && (!d->m_points->are_radii_uptodate()))
|
|
{
|
|
computes_local_spacing(6); // default value = small
|
|
}
|
|
}
|
|
|
|
bool Scene_points_with_normal_item::has_normals() const { return d->m_points->has_normal_map(); }
|
|
|
|
void Scene_points_with_normal_item::invalidateOpenGLBuffers()
|
|
{
|
|
are_buffers_filled = false;
|
|
compute_bbox();
|
|
}
|
|
|
|
void Scene_points_with_normal_item::pointSliderPressed()
|
|
{
|
|
d->is_point_slider_moving = true;
|
|
}
|
|
|
|
void Scene_points_with_normal_item::pointSliderReleased()
|
|
{
|
|
d->is_point_slider_moving = false;
|
|
}
|
|
|
|
void Scene_points_with_normal_item::copyProperties(Scene_item *item)
|
|
{
|
|
Scene_points_with_normal_item* point_item = qobject_cast<Scene_points_with_normal_item*>(item);
|
|
if(!point_item)
|
|
return;
|
|
d->point_Slider->setValue(point_item->getPointSliderValue());
|
|
if(has_normals())
|
|
d->normal_Slider->setValue(point_item->getNormalSliderValue());
|
|
}
|
|
|
|
int Scene_points_with_normal_item::getNormalSliderValue()
|
|
{
|
|
return d->normal_Slider->value();
|
|
}
|
|
|
|
int Scene_points_with_normal_item::getPointSliderValue()
|
|
{
|
|
return d->point_Slider->value();
|
|
}
|
|
|
|
void Scene_points_with_normal_item::itemAboutToBeDestroyed(Scene_item *item)
|
|
{
|
|
Scene_item::itemAboutToBeDestroyed(item);
|
|
if(d && d->m_points && item == this)
|
|
{
|
|
delete d->m_points;
|
|
d->m_points = NULL;
|
|
}
|
|
}
|
|
|
|
void Scene_points_with_normal_item::
|
|
zoomToPosition(const QPoint &, CGAL::Three::Viewer_interface *viewer) const
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|
{
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if (point_set()->nb_selected_points() == 0)
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return;
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const qglviewer::Vec offset = static_cast<CGAL::Three::Viewer_interface*>(QGLViewer::QGLViewerPool().first())->offset();
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// fit plane to triangles
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Point_set points;
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Bbox selected_points_bbox;
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for(Point_set::const_iterator it = point_set()->first_selected();
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it != point_set()->end();
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|
++it)
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|
{
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|
points.insert(point_set()->point(*it));
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|
selected_points_bbox += point_set()->point(*it).bbox();
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|
}
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Kernel::Plane_3 plane;
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|
Kernel::Point_3 center_of_mass;
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|
CGAL::linear_least_squares_fitting_3
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|
(points.points().begin(),points.points().end(),plane, center_of_mass,
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|
CGAL::Dimension_tag<0>());
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|
|
|
Kernel::Vector_3 plane_normal= plane.orthogonal_vector();
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|
plane_normal = plane_normal/(CGAL::sqrt(plane_normal.squared_length()));
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|
Kernel::Point_3 centroid(center_of_mass.x() + offset.x,
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|
center_of_mass.y() + offset.y,
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|
center_of_mass.z() + offset.z);
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|
|
|
qglviewer::Quaternion new_orientation(qglviewer::Vec(0,0,-1),
|
|
qglviewer::Vec(-plane_normal.x(), -plane_normal.y(), -plane_normal.z()));
|
|
double max_side = (std::max)((std::max)(selected_points_bbox.xmax() - selected_points_bbox.xmin(),
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|
selected_points_bbox.ymax() - selected_points_bbox.ymin()),
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|
selected_points_bbox.zmax() - selected_points_bbox.zmin());
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|
//put the camera in way we are sure the longest side is entirely visible on the screen
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|
//See openGL's frustum definition
|
|
double factor = max_side/(tan(viewer->camera()->aspectRatio()/
|
|
(viewer->camera()->fieldOfView()/2)));
|
|
|
|
Kernel::Point_3 new_pos = centroid + factor*plane_normal ;
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|
viewer->camera()->setSceneCenter(qglviewer::Vec(centroid.x(),
|
|
centroid.y(),
|
|
centroid.z()));
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|
viewer->moveCameraToCoordinates(QString("%1 %2 %3 %4 %5 %6 %7").arg(new_pos.x())
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|
.arg(new_pos.y())
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|
.arg(new_pos.z())
|
|
.arg(new_orientation[0])
|
|
.arg(new_orientation[1])
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|
.arg(new_orientation[2])
|
|
.arg(new_orientation[3]));
|
|
|
|
}
|