mirror of https://github.com/CGAL/cgal
288 lines
5.7 KiB
C++
288 lines
5.7 KiB
C++
namespace CGAL {
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/*!
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\ingroup kernel_classes3
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An object of the class `Vector_3` is a vector in the three-dimensional
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vector space \f$ \mathbb{R}^3\f$. Geometrically spoken a vector is the difference
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of two points \f$ p_2\f$, \f$ p_1\f$ and denotes the direction and the distance
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from \f$ p_1\f$ to \f$ p_2\f$.
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\cgal defines a symbolic constant \ref NULL_VECTOR. We
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will explicitly state where you can pass this constant as an argument
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instead of a vector initialized with zeros.
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\cgalModels `Kernel::Vector_3`
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\sa `cross_product_grp`
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\sa `determinant_grp`
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*/
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template< typename Kernel >
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class Vector_3 {
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public:
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/// \name Types
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/// @{
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/*!
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An iterator for enumerating the
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%Cartesian coordinates of a vector.
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*/
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typedef unspecified_type Cartesian_const_iterator;
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/// @}
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/// \name Creation
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/// @{
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/*!
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introduces the vector `b-a`.
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*/
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Vector_3(const Point_3<Kernel> &a, const Point_3<Kernel> &b);
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/*!
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introduces the vector `s.target()-s.source()`.
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*/
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Vector_3(const Segment_3<Kernel> &s);
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/*!
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introduces a vector having the same direction as `r`.
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*/
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Vector_3(const Ray_3<Kernel> &r);
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/*!
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introduces a vector having the same direction as `l`.
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*/
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Vector_3(const Line_3<Kernel> &l);
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/*!
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introduces a null vector `v`.
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*/
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Vector_3(const Null_vector &NULL_VECTOR);
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/*!
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introduces a vector `v` initialized to `(x, y, z)`.
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*/
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Vector_3(int x, int y, int z);
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/*!
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introduces a vector `v` initialized to `(x, y, z).
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*/
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Vector_3(double x, double y, double z);
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/*!
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introduces a vector `v` initialized to `(hx/hw, hy/hw, hz/hw).
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*/
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Vector_3(const Kernel::RT &hx, const Kernel::RT &hy, const Kernel::RT &hz, const Kernel::RT &hw = RT(1));
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/*!
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introduces a vector `v` initialized to `(x, y, z)`.
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*/
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Vector_3(const Kernel::FT &x, const Kernel::FT &y, const Kernel::FT &z);
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/// @}
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/// \name Coordinate Access
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/// There are two sets of coordinate access functions, namely to the
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/// homogeneous and to the %Cartesian coordinates. They can be used
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/// independently from the chosen kernel model. Note that you do not
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/// loose information with the homogeneous representation, because the
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/// `FieldNumberType` is a quotient.
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/// @{
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/*!
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returns the homogeneous \f$ x\f$ coordinate.
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*/
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Kernel::RT hx() const;
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/*!
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returns the homogeneous \f$ y\f$ coordinate.
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*/
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Kernel::RT hy() const;
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/*!
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returns the homogeneous \f$ z\f$ coordinate.
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*/
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Kernel::RT hz() const;
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/*!
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returns the homogenizing coordinate.
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*/
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Kernel::RT hw() const;
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/*!
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returns the `x`-coordinate of `v`, that is `hx()`/`hw()`.
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*/
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Kernel::FT x() const;
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/*!
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returns the `y`-coordinate of `v`, that is `hy()`/`hw()`.
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*/
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Kernel::FT y() const;
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/*!
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returns the `z` coordinate of `v`, that is `hz()`/`hw()`.
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*/
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Kernel::FT z() const;
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/// @}
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/// \name Convenience Operations
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/// The following operations are for convenience and for compatibility
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/// with higher dimensional vectors. Again they come in a %Cartesian
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/// and homogeneous flavor.
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/// @{
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/*!
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returns the i'th homogeneous coordinate of `v`.
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\pre \f$ 0\leq i \leq3\f$.
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*/
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Kernel::RT homogeneous(int i) const;
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/*!
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returns the i'th %Cartesian coordinate of `v`.
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\pre \f$ 0\leq i \leq2\f$.
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*/
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Kernel::FT cartesian(int i) const;
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/*!
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returns `cartesian(i)`.
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\pre \f$ 0\leq i \leq2\f$.
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*/
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Kernel::FT operator[](int i) const;
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/*!
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returns an iterator to the %Cartesian coordinates
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of `v`, starting with the 0th coordinate.
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*/
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Cartesian_const_iterator cartesian_begin() const;
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/*!
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returns an off the end iterator to the %Cartesian
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coordinates of `v`.
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*/
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Cartesian_const_iterator cartesian_end() const;
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/*!
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returns the dimension (the constant 3).
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*/
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int dimension() const;
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/*!
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returns the vector obtained by applying `t` on `v`.
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*/
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Vector_3<Kernel> transform(const Aff_transformation_3<Kernel> &t) const;
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/*!
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returns the direction of `v`.
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*/
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Direction_3<Kernel> direction() const;
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/// @}
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/// \name Operators
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/// @{
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/*!
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Test for equality: two vectors are equal, iff their \f$ x\f$, \f$ y\f$
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and \f$ z\f$ coordinates are equal. You can compare a vector with the
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`NULL_VECTOR`.
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*/
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bool operator==(const Vector_3<Kernel> &w) const;
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/*!
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Test for inequality. You can compare a vector with the
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`NULL_VECTOR`.
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*/
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bool operator!=(const Vector_3<Kernel> &w) const;
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/*!
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Addition.
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*/
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Vector_3<Kernel> operator+(const Vector_3<Kernel> &w) const;
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/*!
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Addition.
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*/
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Vector_3<Kernel>& operator+=(const Vector_3<Kernel> &w);
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/*!
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Subtraction.
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*/
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Vector_3<Kernel> operator-(const Vector_3<Kernel> &w) const;
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/*!
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Subtraction.
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*/
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Vector_3<Kernel>& operator-=(const Vector_3<Kernel> &w);
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/*!
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Returns the opposite vector.
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*/
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Vector_3<Kernel> operator-() const;
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/*!
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Division by a scalar.
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*/
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Vector_3<Kernel> operator/(const Kernel::RT &s) const;
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/*!
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Division by a scalar.
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*/
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Vector_3<Kernel>& operator/=(const Kernel::RT &s);
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/*!
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returns the scalar product (= inner product) of the two vectors.
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*/
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Kernel::FT operator*(const Vector_3<Kernel> &w) const;
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/*!
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Multiplication by a scalar.
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*/
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Vector_3<Kernel>& operator*=(const Kernel::FT &s);
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/// @}
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/*!
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returns the squared length of `v`.
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*/
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Kernel::FT squared_length() const;
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}; /* end Vector_3 */
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/// \ingroup Kernel_operator_prod
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///@{
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/*!
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Multiplication with a scalar from the right.
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\relates Vector_3
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*/
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Vector_3<Kernel>
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operator*(const Vector_3<Kernel> &v, const Kernel::RT &s);
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/*!
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Multiplication with a scalar from the right.
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\relates Vector_3
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*/
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Vector_3<Kernel>
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operator*(const Vector_3<Kernel> &v, const Kernel::FT &s);
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/*!
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Multiplication with a scalar from the left.
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\relates Vector_3
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*/
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Vector_3<Kernel>
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operator*(const Kernel::RT &s, const Vector_3<Kernel> &v);
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/*!
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Multiplication with a scalar from the left.
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\relates Vector_3
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*/
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Vector_3<Kernel>
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operator*(const Kernel::FT &s, const Vector_3<Kernel> &v);
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/// @}
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} /* end namespace CGAL */
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