mirror of https://github.com/CGAL/cgal
200 lines
7.6 KiB
C++
200 lines
7.6 KiB
C++
#include <CGAL/Cartesian.h>
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#include <CGAL/Polyhedron_3.h>
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#include <CGAL/IO/Polyhedron_iostream.h>
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#include <iostream>
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#include <algorithm>
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#include <vector>
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#include <cstdlib>
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#include <cctype>
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#include <cmath>
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typedef CGAL::Cartesian<double> Kernel;
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typedef Kernel::Vector_3 Vector;
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typedef Kernel::Point_3 Point;
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typedef CGAL::Polyhedron_3<Kernel> Polyhedron;
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typedef Polyhedron::Vertex Vertex;
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typedef Polyhedron::Vertex_iterator Vertex_iterator;
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typedef Polyhedron::Halfedge_handle Halfedge_handle;
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typedef Polyhedron::Edge_iterator Edge_iterator;
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typedef Polyhedron::Facet_iterator Facet_iterator;
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typedef Polyhedron::Halfedge_around_vertex_const_circulator HV_circulator;
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typedef Polyhedron::Halfedge_around_facet_circulator HF_circulator;
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void create_center_vertex( Polyhedron& P, Facet_iterator f) {
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Vector vec( 0.0, 0.0, 0.0);
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std::size_t order = 0;
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HF_circulator h = f->facet_begin();
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do {
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vec = vec + ( h->vertex()->point() - CGAL::ORIGIN);
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++ order;
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} while ( ++h != f->facet_begin());
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CGAL_assertion( order >= 3); // guaranteed by definition of polyhedron
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Point center = CGAL::ORIGIN + (vec / static_cast<double>(order));
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Halfedge_handle new_center = P.create_center_vertex( f->halfedge());
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new_center->vertex()->point() = center;
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}
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struct Smooth_old_vertex {
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Point operator()( const Vertex& v) const {
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std::size_t degree = CGAL::circulator_size( v.vertex_begin());
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if ( degree & 1) // odd degree only at border vertices
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return v.point();
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degree = degree / 2;
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double alpha = ( 4.0 - 2.0 * std::cos( 2.0 * CGAL_PI / degree)) / 9.0;
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Vector vec = (v.point() - CGAL::ORIGIN) * ( 1.0 - alpha);
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HV_circulator h = v.vertex_begin();
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do {
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// Even degree and border edges indicated non-manifold
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// vertex with two holes.
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if ( h->is_border_edge()) {
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std::cerr << "Error: non-manifold vertex. Erroneous smoothing."
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<< std::endl;
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return v.point();
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}
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vec = vec + ( h->opposite()->vertex()->point() - CGAL::ORIGIN)
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* alpha / static_cast<double>(degree);
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++ h;
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CGAL_assertion( h != v.vertex_begin()); // even degree guaranteed
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++ h;
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} while ( h != v.vertex_begin());
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return (CGAL::ORIGIN + vec);
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}
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};
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void flip_edge( Polyhedron& P, Halfedge_handle e) {
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if ( e->is_border_edge())
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return;
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Halfedge_handle h = e->next();
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P.join_facet( e);
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P.split_facet( h, h->next()->next());
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}
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void subdiv( Polyhedron& P) {
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if ( P.size_of_facets() == 0)
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return;
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// We use that new vertices/halfedges/facets are appended at the end.
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std::size_t nv = P.size_of_vertices();
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Vertex_iterator last_v = P.vertices_end();
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-- last_v; // the last of the old vertices
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Edge_iterator last_e = P.edges_end();
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-- last_e; // the last of the old edges
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Facet_iterator last_f = P.facets_end();
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-- last_f; // the last of the old facets
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Facet_iterator f = P.facets_begin(); // create new center vertices
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do {
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create_center_vertex( P, f);
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} while ( f++ != last_f);
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std::vector<Point> pts; // smooth the old vertices
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pts.reserve( nv); // get intermediate space for the new points
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++ last_v; // make it the past-the-end position again
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std::transform( P.vertices_begin(), last_v, std::back_inserter( pts),
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Smooth_old_vertex());
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std::copy( pts.begin(), pts.end(), P.points_begin());
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Edge_iterator e = P.edges_begin(); // flip the old edges
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++ last_e; // make it the past-the-end position again
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while ( e != last_e) {
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Halfedge_handle h = e;
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++e; // careful, incr. before flip since flip destroys current edge
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flip_edge( P, h);
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};
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CGAL_postcondition( P.is_valid());
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}
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void trisect_border_halfedge( Polyhedron& P, Halfedge_handle e) {
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CGAL_precondition( e->is_border());
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// Create two new vertices on e.
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e = e->prev();
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P.split_vertex( e, e->next()->opposite());
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P.split_vertex( e, e->next()->opposite());
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e = e->next();
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// We use later for the smoothing step that e->next()->next()
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// is our original halfedge we started with, i.e., its vertex is
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// from the unrefined mesh. Split the face twice.
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Halfedge_handle h = e->opposite()->next();
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P.split_facet( e->next()->next()->opposite(), h);
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P.split_facet( e->next()->opposite(), h);
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}
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template <class OutputIterator>
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void smooth_border_vertices( Halfedge_handle e, OutputIterator out) {
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CGAL_precondition( e->is_border());
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// We know that the vertex at this edge is from the unrefined mesh.
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// Get the locus vectors of the unrefined vertices in the neighborhood.
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Vector v0 = e->prev()->prev()->opposite()->vertex()->point() -CGAL::ORIGIN;
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Vector v1 = e->vertex()->point() - CGAL::ORIGIN;
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Vector v2 = e->next()->next()->next()->vertex()->point() - CGAL::ORIGIN;
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*out++ = CGAL::ORIGIN + (10.0 * v0 + 16.0 * v1 + v2) / 27.0;
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*out++ = CGAL::ORIGIN + ( 4.0 * v0 + 19.0 * v1 + 4.0 * v2) / 27.0;
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*out++ = CGAL::ORIGIN + ( v0 + 16.0 * v1 + 10.0 * v2) / 27.0;
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}
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void subdiv_border( Polyhedron& P) {
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if ( P.size_of_facets() == 0)
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return;
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// We use that new halfedges are appended at the end.
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Edge_iterator last_e = P.edges_end();
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-- last_e; // the last of the old edges
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Edge_iterator e = P.edges_begin(); // create trisected border edges
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do {
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if ( e->opposite()->is_border())
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trisect_border_halfedge( P, e->opposite());
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else if ( e->is_border())
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trisect_border_halfedge( P, e);
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} while ( e++ != last_e);
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e = P.edges_begin(); // smooth points on border edges
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std::vector<Point> pts; // store new smoothed points temporarily
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do {
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if ( e->opposite()->is_border())
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smooth_border_vertices( e->opposite(), std::back_inserter(pts));
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else if ( e->is_border())
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smooth_border_vertices( e, std::back_inserter(pts));
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} while ( e++ != last_e);
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e = P.edges_begin(); // copy smoothed points back
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std::vector<Point>::iterator i = pts.begin();
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do {
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if ( e->opposite()->is_border()) {
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e->vertex()->point() = *i++;
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e->opposite()->vertex()->point() = *i++;
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e->opposite()->next()->vertex()->point() = *i++;
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} else if ( e->is_border()) {
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e->opposite()->vertex()->point() = *i++;
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e->vertex()->point() = *i++;
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e->next()->vertex()->point() = *i++;
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}
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} while ( e++ != last_e);
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CGAL_assertion( i == pts.end());
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CGAL_postcondition( P.is_valid());
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}
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using namespace std;
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int main( int argc, char* argv[]) {
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if ( argc > 2 || (argc == 2 && ! isdigit( argv[1][0]))) {
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cerr << "Usage: " << argv[0] << " [<n>]" << endl;
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cerr << " subdivides <n> times the polyhedron read from stdin."
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<< endl;
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exit(1);
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}
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int n = 1;
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if ( argc >= 2)
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n = atoi( argv[1]);
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if ( n < 1 || n > 12) {
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cerr << "Error: Choose reasonable value for <n> in [1..12]" << endl;
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exit(1);
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}
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Polyhedron P;
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cin >> P;
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for ( int i = 0; i != n; ++i) {
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cerr << "Subdivision " << i+1 << " ..." << endl;
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subdiv( P);
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if ( i & 1)
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subdiv_border( P);
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}
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cout << P;
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return 0;
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}
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