mirror of https://github.com/CGAL/cgal
195 lines
5.6 KiB
C++
195 lines
5.6 KiB
C++
// ============================================================================
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//
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// Copyright (c) 2001 The CGAL Consortium
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//
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// This software and related documentation is part of an INTERNAL release
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// of the Computational Geometry Algorithms Library (CGAL). It is not
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// intended for general use.
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//
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// ----------------------------------------------------------------------------
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//
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// release :
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// release_date :
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//
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// file : include/CGAL/Cartesian_converter.h
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// revision : $Revision$
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// revision_date : $Date$
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// package : Cartesian_kernel
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// author(s) : Sylvain Pion
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// coordinator : INRIA Sophia-Antipolis (<Mariette.Yvinec@sophia.inria.fr>)
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//
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// ============================================================================
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#ifndef CGAL_CARTESIAN_CONVERTER_H
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#define CGAL_CARTESIAN_CONVERTER_H
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// This file contains the definition of a kernel converter, based on Cartesian
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// representation. It should work between *Cartesian<A> and *Cartesian<B>,
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// provided you give a NT converter from A to B.
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// There's a Homogeneous counterpart.
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#include <CGAL/basic.h>
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#include <CGAL/NT_converter.h>
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CGAL_BEGIN_NAMESPACE
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template < class K1, class K2,
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class Converter = NT_converter<CGAL_TYPENAME_MSVC_NULL K1::FT,
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CGAL_TYPENAME_MSVC_NULL K2::FT> >
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class Cartesian_converter
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{
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public:
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Cartesian_converter()
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: c(), k() {}
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typename K2::Point_2
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operator()(const typename K1::Point_2 &a) const
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{
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return typename K2::Point_2(c(a.x()), c(a.y()));
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}
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typename K2::Vector_2
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operator()(const typename K1::Vector_2 &a) const
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{
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return k.construct_vector_2_object()(c(a.x()), c(a.y()));
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}
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typename K2::Direction_2
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operator()(const typename K1::Direction_2 &a) const
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{
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return k.construct_direction_2_object()(c(a.dx()), c(a.dy()));
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}
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typename K2::Segment_2
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operator()(const typename K1::Segment_2 &a) const
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{
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return k.construct_segment_2_object()(operator()(a.source()),
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operator()(a.target()));
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}
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typename K2::Line_2
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operator()(const typename K1::Line_2 &a) const
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{
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return k.construct_line_2_object()(c(a.a()), c(a.b()), c(a.c()));
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}
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typename K2::Ray_2
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operator()(const typename K1::Ray_2 &a) const
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{
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return k.construct_ray_2_object()(operator()(a.source()),
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operator()(a.second_point()));
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}
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typename K2::Circle_2
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operator()(const typename K1::Circle_2 &a) const
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{
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return k.construct_circle_2_object()(operator()(a.center()),
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c(a.squared_radius()),
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a.orientation());
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}
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typename K2::Triangle_2
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operator()(const typename K1::Triangle_2 &a) const
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{
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return k.construct_triangle_2_object()(operator()(a.vertex(0)),
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operator()(a.vertex(1)),
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operator()(a.vertex(2)));
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}
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typename K2::Iso_rectangle_2
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operator()(const typename K1::Iso_rectangle_2 &a) const
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{
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return k.construct_iso_rectangle_2_object()(operator()(a.min()),
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operator()(a.max()));
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}
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typename K2::Point_3
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operator()(const typename K1::Point_3 &a) const
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{
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return typename K2::Point_3(c(a.x()), c(a.y()), c(a.z()));
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}
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typename K2::Vector_3
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operator()(const typename K1::Vector_3 &a) const
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{
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return k.construct_vector_3_object()(c(a.x()), c(a.y()), c(a.z()));
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}
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typename K2::Direction_3
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operator()(const typename K1::Direction_3 &a) const
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{
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return k.construct_direction_3_object()(c(a.dx()), c(a.dy()),
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c(a.dz()));
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}
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typename K2::Segment_3
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operator()(const typename K1::Segment_3 &a) const
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{
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return k.construct_segment_3_object()(operator()(a.source()),
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operator()(a.target()));
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}
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typename K2::Line_3
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operator()(const typename K1::Line_3 &a) const
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{
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return k.construct_line_3_object()(operator()(a.point()),
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operator()(a.direction()));
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}
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typename K2::Ray_3
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operator()(const typename K1::Ray_3 &a) const
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{
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return k.construct_ray_3_object()(operator()(a.source()),
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operator()(a.second_point()));
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}
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typename K2::Sphere_3
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operator()(const typename K1::Sphere_3 &a) const
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{
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return k.construct_sphere_3_object()(operator()(a.center()),
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c(a.squared_radius()),
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a.orientation());
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}
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typename K2::Triangle_3
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operator()(const typename K1::Triangle_3 &a) const
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{
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return k.construct_triangle_3_object()(operator()(a.vertex(0)),
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operator()(a.vertex(1)),
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operator()(a.vertex(2)));
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}
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typename K2::Tetrahedron_3
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operator()(const typename K1::Tetrahedron_3 &a) const
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{
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return k.construct_tetrahedron_3_object()(operator()(a.vertex(0)),
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operator()(a.vertex(1)),
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operator()(a.vertex(2)),
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operator()(a.vertex(3)));
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}
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typename K2::Plane_3
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operator()(const typename K1::Plane_3 &a) const
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{
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return k.construct_plane_3_object()(c(a.a()), c(a.b()), c(a.c()),
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c(a.d()));
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}
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typename K2::Iso_cuboid_3
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operator()(const typename K1::Iso_cuboid_3 &a) const
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{
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return k.construct_iso_cuboid_3_object()(operator()(a.min()),
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operator()(a.max()));
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}
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private:
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Converter c;
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K2 k;
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};
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CGAL_END_NAMESPACE
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#endif // CGAL_CARTESIAN_CONVERTER_H
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