cgal/Polyhedron/demo/Polyhedron/Scene_textured_polyhedron_i...

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2.7 KiB
C++

#ifndef SCENE_TEXTURED_POLYHEDRON_ITEM_H
#define SCENE_TEXTURED_POLYHEDRON_ITEM_H
#include "Scene_textured_polyhedron_item_config.h"
#include <CGAL/Three/Scene_item.h>
#include <CGAL/Three/Viewer_interface.h>
#include "Textured_polyhedron_type_fwd.h"
#include <iostream>
#include "texture.h"
// This class represents a textured polyhedron in the OpenGL scene
class SCENE_TEXTURED_POLYHEDRON_ITEM_EXPORT Scene_textured_polyhedron_item
: public CGAL::Three::Scene_item {
Q_OBJECT
public:
Scene_textured_polyhedron_item();
// Scene_textured_polyhedron_item(const Scene_textured_polyhedron_item&);
Scene_textured_polyhedron_item(const Textured_polyhedron& p);
Scene_textured_polyhedron_item(Textured_polyhedron* const p);
~Scene_textured_polyhedron_item();
Scene_textured_polyhedron_item* clone() const;
// IO
bool load(std::istream& in);
bool save(std::ostream& out) const;
// Function for displaying meta-data of the item
virtual QString toolTip() const;
// Indicate if rendering mode is supported
virtual bool supportsRenderingMode(RenderingMode m) const { return (m != Splatting && m != PointsPlusNormals && m != Points && m != Gouraud ); }
// Points/Wireframe/Flat/Gouraud OpenGL drawing in a display list
void draw() const {}
virtual void draw(CGAL::Three::Viewer_interface*) const;
virtual void draw_edges() const {}
virtual void draw_edges(CGAL::Three::Viewer_interface* viewer) const;
// Get wrapped textured_polyhedron
Textured_polyhedron* textured_polyhedron();
const Textured_polyhedron* textured_polyhedron() const;
// Get dimensions
bool isFinite() const { return true; }
bool isEmpty() const;
void compute_bbox() const;
virtual void invalidateOpenGLBuffers();
virtual void selection_changed(bool);
private:
Textured_polyhedron* poly;
Texture texture;
enum VAOs {
Facets=0,
Edges,
NbOfVaos
};
enum VBOs {
Facets_Vertices=0,
Facets_Normals,
Facets_Texmap,
Edges_Vertices,
Edges_Texmap,
NbOfVbos
};
mutable std::vector<float> positions_lines;
mutable std::vector<float> positions_facets;
mutable std::vector<float> normals;
mutable std::vector<float> textures_map_facets;
mutable std::vector<float> textures_map_lines;
mutable std::size_t nb_facets;
mutable std::size_t nb_lines;
mutable GLuint textureId;
mutable QOpenGLShaderProgram* program;
bool smooth_shading;
using CGAL::Three::Scene_item::initialize_buffers;
void initialize_buffers(CGAL::Three::Viewer_interface *viewer) const;
void compute_normals_and_vertices(void) const;
}; // end class Scene_textured_polyhedron_item
#endif // SCENE_TEXTURED_POLYHEDRON_ITEM_H