cgal/Polyhedron/demo/Polyhedron/resources/shader_spheres.v

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601 B
V

#version 120
attribute highp vec4 vertex;
attribute highp vec3 normals;
attribute highp vec3 colors;
attribute highp vec3 center;
attribute highp float radius;
uniform highp mat4 mvp_matrix;
uniform highp mat4 mv_matrix;
varying highp vec4 fP;
varying highp vec3 fN;
varying highp vec4 color;
varying highp float dist[6];
void main(void)
{
for(int i=0; i<6; ++i)
dist[i] = 1;
color = vec4(colors, 1.0);
fP = mv_matrix * vertex;
fN = mat3(mv_matrix)* normals;
gl_Position = mvp_matrix *
vec4(radius*vertex.x + center.x, radius* vertex.y + center.y, radius*vertex.z + center.z, 1.0) ;
}