mirror of https://github.com/CGAL/cgal
197 lines
5.4 KiB
C++
197 lines
5.4 KiB
C++
// Copyright (c) 2023 INRIA (France).
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// All rights reserved.
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//
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// This file is part of CGAL (www.cgal.org).
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//
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// $URL$
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// $Id$
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// SPDX-License-Identifier: GPL-3.0-or-later OR LicenseRef-Commercial
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//
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// Author(s) : Jackson Campolattaro
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#ifndef ORTHTREE_EXAMPLES_ORTHTREE_TRAITS_BASE_FOR_DIMENSION_H
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#define ORTHTREE_EXAMPLES_ORTHTREE_TRAITS_BASE_FOR_DIMENSION_H
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#include <CGAL/license/Orthtree.h>
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#include <CGAL/Dimension.h>
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#include <CGAL/Bbox_2.h>
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#include <CGAL/Point_set_2.h>
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#include <CGAL/Orthtree/Cartesian_ranges.h>
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namespace CGAL {
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template <typename K, typename DimensionTag>
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struct Orthtree_traits_base_for_dimension;
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template <typename K, typename DimensionTag>
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struct Orthtree_traits_base_for_dimension {
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/// \name Types
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/// @{
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using Dimension = DimensionTag;
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using FT = typename K::FT;
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using Point_d = typename K::Point_d;
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using Bbox_d = typename K::Iso_box_d;
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using Sphere_d = typename K::Sphere_d;
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using Cartesian_const_iterator_d = typename K::Cartesian_const_iterator_d;
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/*!
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Adjacency type.
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\note This type is used to identify adjacency directions with
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easily understandable keywords (left, right, up, etc.) and is thus
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mainly useful for `Orthtree_traits_2` and `Orthtree_traits_3`. In
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higher dimensions, such keywords do not exist and this type is
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simply an integer. Conversions from this integer to bitsets still
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work but do not provide any easier API for adjacency selection.
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*/
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using Adjacency = int;
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/// @}
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/// \name Operations
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/// @{
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auto construct_point_d_object() const {
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return [](auto... Args) -> Point_d {
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std::initializer_list<FT> args_list{Args...};
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return Point_d{args_list.size(), args_list.begin(), args_list.end()};
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};
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}
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/// @}
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};
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template <typename K>
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struct Orthtree_traits_base_for_dimension<K, Dimension_tag<2>> {
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/// \name Types
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/// @{
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using Dimension = Dimension_tag<2>;
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using FT = typename K::FT;
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using Point_d = typename K::Point_2;
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using Bbox_d = typename K::Iso_rectangle_2;
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using Sphere_d = typename K::Circle_2;
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using Cartesian_const_iterator_d = typename K::Cartesian_const_iterator_2;
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/*!
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* \brief Two directions along each axis in Cartesian space, relative to a node.
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*
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* Directions are mapped to numbers as 2-bit integers.
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*
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* The first bit indicates the axis (0 = x, 1 = y),
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* the second bit indicates the direction along that axis (0 = -, 1 = +).
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*
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* The following diagram may be a useful reference:
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*
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* 3 *
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* |
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* | y+
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* | *
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* 0 *------+------* 1 |
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* | |
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* | +-----* x+
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* |
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* * 2
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*
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* This lookup table may also be helpful:
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*
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* | Direction | bitset | number | Enum |
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* | --------- | ------ | ------ | ----- |
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* | `-x` | 00 | 0 | LEFT |
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* | `+x` | 01 | 1 | RIGHT |
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* | `-y` | 10 | 2 | DOWN |
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* | `+y` | 11 | 3 | UP |
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*/
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enum Adjacency {
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LEFT,
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RIGHT,
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DOWN,
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UP
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};
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/// @}
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/// \name Operations
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/// @{
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auto construct_point_d_object() const {
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return [](const FT& x, const FT& y) -> Point_d {
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return {x, y};
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};
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}
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/// @}
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};
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template <typename K>
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struct Orthtree_traits_base_for_dimension<K, Dimension_tag<3>> {
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/// \name Types
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/// @{
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using GeomTraits = K;
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using Dimension = Dimension_tag<3>;
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using FT = typename K::FT;
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using Point_d = typename K::Point_3;
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using Bbox_d = typename K::Iso_cuboid_3;
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using Sphere_d = typename K::Sphere_3;
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using Cartesian_const_iterator_d = typename K::Cartesian_const_iterator_3;
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/*!
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* \brief Two directions along each axis in Cartesian space, relative to a node.
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*
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* Directions are mapped to numbers as 3-bit integers,
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* though the numbers 6 and 7 are not used because there are only 6 different directions.
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*
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* The first two bits indicate the axis (00 = x, 01 = y, 10 = z),
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* the third bit indicates the direction along that axis (0 = -, 1 = +).
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*
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* The following diagram may be a useful reference:
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*
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* 3 *
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* | * 5
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* | / y+
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* |/ * z+
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* 0 *------+------* 1 | *
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* /| |/
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* / | +-----* x+
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* 4 * |
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* * 2
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*
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* This lookup table may also be helpful:
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*
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* | Direction | bitset | number | Enum |
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* | --------- | ------ | ------ | ----- |
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* | `-x` | 000 | 0 | LEFT |
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* | `+x` | 001 | 1 | RIGHT |
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* | `-y` | 010 | 2 | DOWN |
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* | `+y` | 011 | 3 | UP |
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* | `-z` | 100 | 4 | BACK |
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* | `+z` | 101 | 5 | FRONT |
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*/
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enum Adjacency {
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LEFT,
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RIGHT,
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DOWN,
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UP,
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BACK,
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FRONT
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};
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/// \cond SKIP_IN_MANUAL
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enum Child {
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LEFT_BOTTOM_BACK,
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RIGHT_BOTTOM_BACK,
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LEFT_TOP_BACK,
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RIGHT_TOP_BACK,
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LEFT_BOTTOM_FRONT,
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RIGHT_BOTTOM_FRONT,
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LEFT_TOP_FRONT,
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RIGHT_TOP_FRONT
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};
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/// \endcond
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/// @}
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/// \name Operations
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/// @{
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auto construct_point_d_object() const {
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return [](const FT& x, const FT& y, const FT& z) -> Point_d {
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return {x, y, z};
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};
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}
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/// @}
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};
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}
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#endif //ORTHTREE_EXAMPLES_ORTHTREE_TRAITS_BASE_FOR_DIMENSION_H
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