cgal/STL_Extension/include/CGAL/utility.h

186 lines
4.9 KiB
C++

// Copyright (c) 2003 Utrecht University (The Netherlands),
// ETH Zurich (Switzerland), Freie Universitaet Berlin (Germany),
// INRIA Sophia-Antipolis (France), Martin-Luther-University Halle-Wittenberg
// (Germany), Max-Planck-Institute Saarbruecken (Germany), RISC Linz (Austria),
// and Tel-Aviv University (Israel). All rights reserved.
//
// This file is part of CGAL (www.cgal.org); you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation; version 2.1 of the License.
// See the file LICENSE.LGPL distributed with CGAL.
//
// Licensees holding a valid commercial license may use this file in
// accordance with the commercial license agreement provided with the software.
//
// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
//
// $URL$
// $Id$
//
//
// Author(s) : Michael Hoffmann <hoffmann@inf.ethz.ch>
// Lutz Kettner <kettner@mpi-sb.mpg.de>
// Sylvain Pion <Sylvain.Pion@sophia.inria.fr>
#ifndef CGAL_UTILITY_H
#define CGAL_UTILITY_H 1
#include <CGAL/basic.h>
CGAL_BEGIN_NAMESPACE
//+---------------------------------------------------------------------+
//| Triple class |
//+---------------------------------------------------------------------+
template <class T1, class T2, class T3>
struct Triple
{
typedef T1 first_type;
typedef T2 second_type;
typedef T3 third_type;
T1 first;
T2 second;
T3 third;
Triple() {}
Triple(const T1& a, const T2& b, const T3& c)
: first(a), second(b), third(c)
{}
template <class U, class V, class W>
Triple(const U& a, const V& b, const W& c)
: first(a), second(b), third(c)
{}
template <class U, class V, class W>
Triple& operator=(const Triple<U, V, W> &t) {
first = t.first;
second = t.second;
third = t.third;
return *this;
}
};
template <class T1, class T2, class T3>
inline
Triple<T1, T2, T3> make_triple(const T1& x, const T2& y, const T3& z)
{
return Triple<T1, T2, T3>(x, y, z);
}
template <class T1, class T2, class T3>
inline bool operator==(const Triple<T1, T2, T3>& x,
const Triple<T1, T2, T3>& y)
{
return ( (x.first == y.first) &&
(x.second == y.second) &&
(x.third == y.third) );
}
template <class T1, class T2, class T3>
inline bool operator!=(const Triple<T1, T2, T3>& x,
const Triple<T1, T2, T3>& y)
{
return !(x == y);
}
template <class T1, class T2, class T3>
inline
bool operator<(const Triple<T1, T2, T3>& x,
const Triple<T1, T2, T3>& y)
{
return ( x.first < y.first ||
( !(y.first < x.first) &&
( x.second < y.second ||
( !(y.second < x.second) && x.third < y.third ) ) ) );
}
//+---------------------------------------------------------------------+
//| Quadruple class |
//+---------------------------------------------------------------------+
template <class T1, class T2, class T3, class T4>
struct Quadruple
{
typedef T1 first_type;
typedef T2 second_type;
typedef T3 third_type;
typedef T4 fourth_type;
T1 first;
T2 second;
T3 third;
T4 fourth;
Quadruple() {}
Quadruple(const T1& a, const T2& b, const T3& c, const T4& d)
: first(a), second(b), third(c), fourth(d)
{}
template <class U, class V, class W, class X>
Quadruple(const U& a, const V& b, const W& c, const X& d)
: first(a), second(b), third(c), fourth(d)
{}
template <class U, class V, class W, class X>
Quadruple& operator=(const Quadruple<U, V, W, X> &q) {
first = q.first;
second = q.second;
third = q.third;
fourth = q.fourth;
return *this;
}
};
template <class T1, class T2, class T3, class T4>
inline
Quadruple<T1, T2, T3, T4>
make_quadruple(const T1& x, const T2& y, const T3& z, const T4& zz)
{
return Quadruple<T1, T2, T3, T4>(x, y, z, zz);
}
template <class T1, class T2, class T3, class T4>
inline
bool
operator==(const Quadruple<T1, T2, T3, T4>& x,
const Quadruple<T1, T2, T3, T4>& y)
{
return ( (x.first == y.first) &&
(x.second == y.second) &&
(x.third == y.third) &&
(x.fourth == y.fourth) );
}
template <class T1, class T2, class T3, class T4>
inline
bool
operator!=(const Quadruple<T1, T2, T3, T4>& x,
const Quadruple<T1, T2, T3, T4>& y)
{
return ! (x == y);
}
template <class T1, class T2, class T3, class T4>
inline
bool
operator<(const Quadruple<T1, T2, T3, T4>& x,
const Quadruple<T1, T2, T3, T4>& y)
{
return ( x.first < y.first ||
( !(y.first < x.first) &&
( x.second < y.second ||
( !(y.second < x.second) &&
( x.third < y.third ||
(!(y.third < x.third) && x.fourth < y.fourth)) ) ) ) );
}
CGAL_END_NAMESPACE
#endif // CGAL_UTILITY_H