cgal/GraphicsView/demo/Combinatorial_map/MainWindow.cpp

210 lines
4.7 KiB
C++

#include "MainWindow.h"
#include <CGAL/Delaunay_triangulation_3.h>
// Function defined in map_3_subivision.cpp
void subdivide_map_3(Map& m);
MainWindow::MainWindow(QWidget* parent): CGAL::Qt::DemosMainWindow(parent), nbcube(0)
{
setupUi(this);
this->viewer->setScene(&scene);
connectActions();
this->addAboutDemo(":/cgal/help/about_Combinatorial_map_3.html");
this->addAboutCGAL();
this->addRecentFiles(this->menuFile, this->actionQuit);
connect(this, SIGNAL(openRecentFile(QString)),
this, SLOT(load_off(QString)));
}
void
MainWindow::connectActions()
{
QObject::connect(this->actionImportOFF, SIGNAL(triggered()),
this, SLOT(import_off()));
QObject::connect(this->actionAddOFF, SIGNAL(triggered()),
this, SLOT(add_off()));
QObject::connect(this->actionImport3DTDS, SIGNAL(triggered()),
this, SLOT(import_3DTDS()));
QObject::connect(this->actionQuit, SIGNAL(triggered()),
qApp, SLOT(quit()));
QObject::connect(this->actionSubdivide, SIGNAL(triggered()),
this, SLOT(subdivide()));
QObject::connect(this->actionCreate3Cubes, SIGNAL(triggered()),
this, SLOT(create_3cubes()));
QObject::connect(this->actionCreate2Volumes, SIGNAL(triggered()),
this, SLOT(create_2volumes()));
QObject::connect(this, SIGNAL(sceneChanged()),
this, SLOT(onSceneChanged()));
QObject::connect(this->actionClear, SIGNAL(triggered()),
this, SLOT(clear()));
}
void
MainWindow::onSceneChanged()
{
int mark = scene.map.get_new_mark();
scene.map.negate_mask_mark(mark);
unsigned int nb0, nb1, nb2, nb3, nb4;
scene.map.count_cells(mark, &nb0, &nb1, &nb2, &nb3, &nb4, NULL);
std::ostringstream os;
os<<"Darts: "<< scene.map.size_of_darts()
<<", Vertices:"<<nb0
<<", Edges:"<<nb1
<<", Faces:"<<nb2
<<", Volumes:"<<nb3
<<", Connected components:"<<nb4;
scene.map.free_mark(mark);
viewer->sceneChanged();
statusBar()->showMessage(os.str().c_str());
}
void
MainWindow::import_off()
{
QString fileName = QFileDialog::getOpenFileName(this,
tr("Import OFF"),
"./off",
tr("off files (*.off)"));
if(! fileName.isEmpty())
{
load_off(fileName,true);
}
}
void
MainWindow::import_3DTDS()
{
QString fileName = QFileDialog::getOpenFileName(this,
tr("Import 3DTDS"),
".",
tr("Data file (*)"));
if(! fileName.isEmpty())
{
load_3DTDS(fileName,true);
}
}
void
MainWindow::add_off()
{
QString fileName = QFileDialog::getOpenFileName(this,
tr("Add OFF"),
"./off",
tr("off files (*.off)"));
if(! fileName.isEmpty())
{
load_off(fileName,false);
}
}
void
MainWindow::load_off(const QString& fileName, bool clear)
{
QApplication::setOverrideCursor(Qt::WaitCursor);
if (clear) scene.map.clear();
std::ifstream ifs(qPrintable(fileName));
CGAL::import_from_polyhedron_flux<Map>(scene.map,ifs);
this->addToRecentFiles(fileName);
QApplication::restoreOverrideCursor();
emit (sceneChanged());
}
void
MainWindow::load_3DTDS(const QString& fileName, bool clear)
{
QApplication::setOverrideCursor(Qt::WaitCursor);
if (clear) scene.map.clear();
typedef CGAL::Delaunay_triangulation_3<Kernel> Triangulation;
Triangulation T;
std::ifstream ifs(qPrintable(fileName));
std::istream_iterator<Point_3> begin(ifs), end;
T.insert(begin, end);
CGAL::import_from_triangulation_3<Map, Triangulation>(scene.map, T);
QApplication::restoreOverrideCursor();
emit (sceneChanged());
}
void
MainWindow::create_3cubes()
{
Dart_handle d1=make_cube(scene.map, Point_3(nbcube, nbcube, nbcube), 1);
Dart_handle d2=make_cube(scene.map, Point_3(nbcube+1, nbcube, nbcube), 1);
Dart_handle d3=make_cube(scene.map, Point_3(nbcube, nbcube+1, nbcube), 1);
scene.map.sew3(d1->beta(1,1)->beta(2),d2->beta(2));
scene.map.sew3(d1->beta(2)->beta(1,1)->beta(2),d3);
++nbcube;
emit (sceneChanged());
}
void
MainWindow::create_2volumes()
{
Dart_handle d1=make_cube(scene.map, Point_3(nbcube, nbcube, nbcube), 1);
Dart_handle d2=make_cube(scene.map, Point_3(nbcube+1, nbcube, nbcube), 1);
Dart_handle d3=make_cube(scene.map, Point_3(nbcube, nbcube+1, nbcube), 1);
Dart_handle d4=make_cube(scene.map, Point_3(nbcube+1, nbcube+1, nbcube), 1);
scene.map.sew3(d1->beta(1,1)->beta(2),d2->beta(2));
scene.map.sew3(d1->beta(2)->beta(1,1)->beta(2),d3);
scene.map.sew3(d3->beta(1,1)->beta(2),d4->beta(2));
scene.map.sew3(d2->beta(2)->beta(1,1)->beta(2),d4);
remove_face_3(scene.map,d3);
remove_face_3(scene.map,d2->beta(2));
++nbcube;
emit (sceneChanged());
}
void
MainWindow::subdivide()
{
subdivide_map_3(scene.map);
emit (sceneChanged());
}
void
MainWindow::clear()
{
scene.map.clear();
emit (sceneChanged());
}
#include "MainWindow.moc"