mirror of https://github.com/CGAL/cgal
133 lines
3.7 KiB
C++
133 lines
3.7 KiB
C++
// ======================================================================
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//
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// Copyright (c) 1997 The CGAL Consortium
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//
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// This software and related documentation is part of an INTERNAL release
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// of the Computational Geometry Algorithms Library (CGAL). It is not
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// intended for general use.
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//
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// ----------------------------------------------------------------------
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//
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// release :
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// release_date :
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//
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// file : Triangulation/include/CGAL/Triangulation_ds_face_2.h
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// source : $RCSfile$
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// revision : $Revision$
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// revision_date : $Date$
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// author(s) : Mariette Yvinec
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//
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// coordinator : Mariette Yvinec <Mariette Yvinec@sophia.inria.fr>
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//
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// ======================================================================
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#ifndef CGAL_TRIANGULATION_DS_FACE_2_H
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#define CGAL_TRIANGULATION_DS_FACE_2_H
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#include <CGAL/basic.h>
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#include <CGAL/Triangulation_short_names_2.h>
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#include <CGAL/Triangulation_utils_2.h>
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CGAL_BEGIN_NAMESPACE
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template < class Fb >
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class Triangulation_ds_face_2
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: public Fb
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{
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public:
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typedef typename Fb::Triangulation_data_structure Tds;
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typedef typename Tds::Vertex Vertex;
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typedef typename Tds::Face Face;
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typedef typename Tds::Vertex_handle Vertex_handle;
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typedef typename Tds::Face_handle Face_handle;
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public :
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// creators
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Triangulation_ds_face_2()
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: Fb()
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{}
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Triangulation_ds_face_2(Vertex_handle v0, Vertex_handle v1, Vertex_handle v2)
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: Fb(v0,v1,v2)
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{}
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Triangulation_ds_face_2(Vertex_handle v0, Vertex_handle v1, Vertex_handle v2,
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Face_handle n0, Face_handle n1, Face_handle n2)
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: Fb(v0,v1,v2,n0,n1,n2)
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{}
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Triangulation_ds_face_2( const Face& f)
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: Fb(f)
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{}
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static int ccw(int i) {return Triangulation_cw_ccw_2::ccw(i);}
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static int cw(int i) {return Triangulation_cw_ccw_2::cw(i);}
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Vertex_handle mirror_vertex(int i) const;
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int mirror_index(int i) const;
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Face_handle handle() const {return const_cast<Face*>(this);}
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Face_handle handle() {return const_cast<Face*>(this);}
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bool is_valid(bool verbose = false, int level = 0) const;
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};
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template < class Fb >
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inline
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typename Triangulation_ds_face_2<Fb>::Vertex_handle
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Triangulation_ds_face_2<Fb>::
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mirror_vertex(int i) const
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{
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CGAL_triangulation_precondition ( neighbor(i) != NULL && dimension() >= 1);
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//return neighbor(i)->vertex(neighbor(i)->index(this->handle()));
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return neighbor(i)->vertex(mirror_index(i));
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}
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template < class Fb >
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inline int
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Triangulation_ds_face_2<Fb>::
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mirror_index(int i) const
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{
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// return the index of opposite vertex in neighbor(i);
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CGAL_triangulation_precondition (neighbor(i) != NULL && dimension() >= 1);
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if (dimension() == 1) return neighbor(i)->index(this->handle());
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return ccw( neighbor(i)->index(vertex(ccw(i))));
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}
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template < class Fb >
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bool
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Triangulation_ds_face_2<Fb>::
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is_valid(bool verbose, int level) const
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{
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bool result = Fb::is_valid(verbose, level);
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for(int i = 0; i <= dimension(); i++) {
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Face_handle n = neighbor(i);
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// the strange formulation in case dimension()==2
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// is used to handle the cases of TDS allowing
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// two faces with two common edges
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int in;
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if (dimension() == 0) in = n->index(this->handle());
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else in = n->index(mirror_vertex(i));
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result = result && ( this->handle() == n->neighbor(in) );
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switch(dimension()) {
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case 0 :
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break;
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case 1 :
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result = result && in == 1-i;
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result = result && ( this->vertex(1-i) == n->vertex(1-in));
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break;
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case 2 :
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result = result && ( this->vertex(cw(i)) == n->vertex(ccw(in)))
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&& ( this->vertex(ccw(i)) == n->vertex(cw(in)));
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break;
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}
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}
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return result;
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}
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CGAL_END_NAMESPACE
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#endif //CGAL_TRIANGULATION_DS_FACE_2_H
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