cgal/Packages/Triangulation_2/include/CGAL/Triangulation_ds_face_2.h

133 lines
3.7 KiB
C++

// ======================================================================
//
// Copyright (c) 1997 The CGAL Consortium
//
// This software and related documentation is part of an INTERNAL release
// of the Computational Geometry Algorithms Library (CGAL). It is not
// intended for general use.
//
// ----------------------------------------------------------------------
//
// release :
// release_date :
//
// file : Triangulation/include/CGAL/Triangulation_ds_face_2.h
// source : $RCSfile$
// revision : $Revision$
// revision_date : $Date$
// author(s) : Mariette Yvinec
//
// coordinator : Mariette Yvinec <Mariette Yvinec@sophia.inria.fr>
//
// ======================================================================
#ifndef CGAL_TRIANGULATION_DS_FACE_2_H
#define CGAL_TRIANGULATION_DS_FACE_2_H
#include <CGAL/basic.h>
#include <CGAL/Triangulation_short_names_2.h>
#include <CGAL/Triangulation_utils_2.h>
CGAL_BEGIN_NAMESPACE
template < class Fb >
class Triangulation_ds_face_2
: public Fb
{
public:
typedef typename Fb::Triangulation_data_structure Tds;
typedef typename Tds::Vertex Vertex;
typedef typename Tds::Face Face;
typedef typename Tds::Vertex_handle Vertex_handle;
typedef typename Tds::Face_handle Face_handle;
public :
// creators
Triangulation_ds_face_2()
: Fb()
{}
Triangulation_ds_face_2(Vertex_handle v0, Vertex_handle v1, Vertex_handle v2)
: Fb(v0,v1,v2)
{}
Triangulation_ds_face_2(Vertex_handle v0, Vertex_handle v1, Vertex_handle v2,
Face_handle n0, Face_handle n1, Face_handle n2)
: Fb(v0,v1,v2,n0,n1,n2)
{}
Triangulation_ds_face_2( const Face& f)
: Fb(f)
{}
static int ccw(int i) {return Triangulation_cw_ccw_2::ccw(i);}
static int cw(int i) {return Triangulation_cw_ccw_2::cw(i);}
Vertex_handle mirror_vertex(int i) const;
int mirror_index(int i) const;
Face_handle handle() const {return const_cast<Face*>(this);}
Face_handle handle() {return const_cast<Face*>(this);}
bool is_valid(bool verbose = false, int level = 0) const;
};
template < class Fb >
inline
typename Triangulation_ds_face_2<Fb>::Vertex_handle
Triangulation_ds_face_2<Fb>::
mirror_vertex(int i) const
{
CGAL_triangulation_precondition ( neighbor(i) != NULL && dimension() >= 1);
//return neighbor(i)->vertex(neighbor(i)->index(this->handle()));
return neighbor(i)->vertex(mirror_index(i));
}
template < class Fb >
inline int
Triangulation_ds_face_2<Fb>::
mirror_index(int i) const
{
// return the index of opposite vertex in neighbor(i);
CGAL_triangulation_precondition (neighbor(i) != NULL && dimension() >= 1);
if (dimension() == 1) return neighbor(i)->index(this->handle());
return ccw( neighbor(i)->index(vertex(ccw(i))));
}
template < class Fb >
bool
Triangulation_ds_face_2<Fb>::
is_valid(bool verbose, int level) const
{
bool result = Fb::is_valid(verbose, level);
for(int i = 0; i <= dimension(); i++) {
Face_handle n = neighbor(i);
// the strange formulation in case dimension()==2
// is used to handle the cases of TDS allowing
// two faces with two common edges
int in;
if (dimension() == 0) in = n->index(this->handle());
else in = n->index(mirror_vertex(i));
result = result && ( this->handle() == n->neighbor(in) );
switch(dimension()) {
case 0 :
break;
case 1 :
result = result && in == 1-i;
result = result && ( this->vertex(1-i) == n->vertex(1-in));
break;
case 2 :
result = result && ( this->vertex(cw(i)) == n->vertex(ccw(in)))
&& ( this->vertex(ccw(i)) == n->vertex(cw(in)));
break;
}
}
return result;
}
CGAL_END_NAMESPACE
#endif //CGAL_TRIANGULATION_DS_FACE_2_H