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@ -302,8 +302,8 @@ Calling the preprocess function is optional, which means it is called by `Deform
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Of course, it might cause a delay in first `Deform_mesh::deform()` call due to the extra preprocessing computations.
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\note The ROI does not have to be a single connected component, however considering performance issues it is best to use an individual deformation object for each connected component of the ROI.
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The main performance gain in such a case is related to the factorization process (i.e. `Deform_mesh::preprocess`).
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During deformation (i.e. `Deform_mesh::deform`), if we assume that the fill-in produced by the factorization is negligible, and the cost of back-substitution is linearly
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The main performance gain in such a case is related to the factorization process (i.e. `Deform_mesh::preprocess()`).
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During deformation (i.e. `Deform_mesh::deform()`), if we assume that the fill-in produced by the factorization is negligible, and the cost of back-substitution is linearly
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proportional to the number of non-zero elements in the system, then the decrease in performance should be negligible.
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@ -325,8 +325,8 @@ The second possibility offered by the API is to set a translation and a rotation
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Hence, they are not cumulative (i.e. any call to `rotate`, `translate`, or `assign` overrides previous calls).
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Note that changing target positions of handle vertices (via `translate`, `rotate`, and `assign`)
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has no effect while `Deform_mesh::deform` is not called. If no transformation is defined for a group of handles,
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the corresponding vertices stay at their last target positions after a call to `Deform_mesh::deform`.
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has no effect while `Deform_mesh::deform()` is not called. If no transformation is defined for a group of handles,
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the corresponding vertices stay at their last target positions after a call to `Deform_mesh::deform()`.
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\anchor deform_method
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The final action is invoking the deformation algorithm:
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