mirror of https://github.com/CGAL/cgal
Activate anti-aliasing by default in GraphicsView demos.
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@ -162,9 +162,6 @@ MainWindow::MainWindow()
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this->graphicsView->setScene(&scene);
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this->graphicsView->setScene(&scene);
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this->graphicsView->setMouseTracking(true);
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this->graphicsView->setMouseTracking(true);
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// Uncomment the following line to get antialiasing by default.
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// actionUse_Antialiasing->setChecked(true);
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// Turn the vertical axis upside down
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// Turn the vertical axis upside down
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this->graphicsView->matrix().scale(1, -1);
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this->graphicsView->matrix().scale(1, -1);
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@ -145,9 +145,6 @@ MainWindow::MainWindow()
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this->graphicsView->setScene(&scene);
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this->graphicsView->setScene(&scene);
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this->graphicsView->setMouseTracking(true);
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this->graphicsView->setMouseTracking(true);
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// Uncomment the following line to get antialiasing by default.
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// actionUse_Antialiasing->setChecked(true);
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// Turn the vertical axis upside down
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// Turn the vertical axis upside down
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this->graphicsView->matrix().scale(1, -1);
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this->graphicsView->matrix().scale(1, -1);
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@ -91,6 +91,7 @@ DemosMainWindow::setupOptionsMenu(QMenu* menuOptions)
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this, SLOT(setUseAntialiasing(bool)));
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this, SLOT(setUseAntialiasing(bool)));
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connect(actionUse_OpenGL, SIGNAL(toggled(bool)),
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connect(actionUse_OpenGL, SIGNAL(toggled(bool)),
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this, SLOT(setUseOpenGL(bool)));
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this, SLOT(setUseOpenGL(bool)));
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actionUse_Antialiasing->setChecked(true);
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}
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}
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void
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void
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