Changed name of some iterators variables to avoid

multiply defined stuff with M$VC++
This commit is contained in:
Mariette Yvinec 1999-09-28 16:51:34 +00:00
parent 21c74c26df
commit 4e487f3b1c
1 changed files with 30 additions and 26 deletions

View File

@ -841,10 +841,10 @@ is_valid(bool verbose, int level) const
// vertex count
int vertex_count = 0;
for(Vertex_iterator it = vertices_begin(); it != vertices_end();
++it) {
CGAL_triangulation_assertion( it->face() != NULL);
result = result && it->is_valid(verbose,level);
for(Vertex_iterator vit = vertices_begin(); vit != vertices_end();
++vit) {
CGAL_triangulation_assertion( vit->face() != NULL);
result = result && vit->is_valid(verbose,level);
CGAL_triangulation_assertion( result );
++vertex_count;
}
@ -853,13 +853,13 @@ is_valid(bool verbose, int level) const
//edge count
int edge_count = 0;
for(Edge_iterator it = edges_begin(); it != edges_end(); ++it) {
for(Edge_iterator eit = edges_begin(); eit != edges_end(); ++eit) {
++edge_count;
}
// face count
int face_count = 0;
for(Face_iterator it = faces_begin(); it != faces_end(); ++it) {
for(Face_iterator fit = faces_begin(); fit != faces_end(); ++fit) {
++face_count;
}
@ -967,18 +967,18 @@ copy_tds(const Tds &tds, const Vertex* v)
}
// link each vertex to a face
for( Vertex_iterator it = tds.vertices_begin();
it != tds.vertices_end() ; ++it) {
v2 = (Vertex*) V[&(*it)];
v2->set_face( (Face*) F[it->face()] );
for( Vertex_iterator vit = tds.vertices_begin();
vit != tds.vertices_end() ; ++vit) {
v2 = (Vertex*) V[&(*vit)];
v2->set_face( (Face*) F[vit->face()] );
}
// hook neighbor of the faces
for( Iterator_base ib = tds.iterator_base_begin();
ib != tds.iterator_base_end(); ++ib){
for( Iterator_base ibb = tds.iterator_base_begin();
ibb != tds.iterator_base_end(); ++ibb){
for(int j = 0; j <= tds.dimension(); ++j){
f2 = (Face*) F[&(*ib)];
f2->set_neighbor(j, (Face*) F[ib->neighbor(j)] );
f2 = (Face*) F[&(*ibb)];
f2->set_neighbor(j, (Face*) F[ibb->neighbor(j)] );
}
}
@ -1162,22 +1162,26 @@ file_input( std::istream& is, bool skip_first)
// Creation of the faces
int index;
for(i = 0; i < m; ++i) {
F[i] = new Face() ;
for(int j = 0; j < dimension()+1; ++j){
is >> index;
F[i]->set_vertex(j, V[index]);
// The face pointer of vertices is set too often,
// but otherwise we had to use a further map
V[index]->set_face(F[i]);
{
for(i = 0; i < m; ++i) {
F[i] = new Face() ;
for(int j = 0; j < dimension()+1; ++j){
is >> index;
F[i]->set_vertex(j, V[index]);
// The face pointer of vertices is set too often,
// but otherwise we had to use a further map
V[index]->set_face(F[i]);
}
}
}
// Setting the neighbor pointers
for(i = 0; i < m; ++i) {
for(int j = 0; j < dimension()+1; ++j){
is >> index;
F[i]->set_neighbor(j, F[index]);
{
for(i = 0; i < m; ++i) {
for(int j = 0; j < dimension()+1; ++j){
is >> index;
F[i]->set_neighbor(j, F[index]);
}
}
}