Radu Ursu
741a0a2973
changed the class name from Node_terrain to Node_terrain_constrained
2003-07-17 13:01:06 +00:00
Radu Ursu
e352f8d272
modified this node
2003-07-16 09:24:29 +00:00
Radu Ursu
4e8e28e65c
modified this node
2003-07-15 14:23:01 +00:00
Radu Ursu
23e344eda1
added copy method and converted the reference to a pointer
2003-07-15 11:51:08 +00:00
Radu Ursu
cd0d2989bb
added node for terrain_constrained
2003-02-17 12:45:05 +00:00
Radu Ursu
8624885331
removed warnings
2003-01-23 15:00:41 +00:00
Radu Ursu
1ee563397d
This time is working in Linux too with g++-2.95 and Qt-2.3
2003-01-23 13:53:53 +00:00
Radu Ursu
4ce2f5c2ca
Added makefile for Linux World
...
Added typename in Compute_boundingbox member function
2003-01-23 09:59:48 +00:00
Radu Ursu
834e6abb7d
Added support for bounding box complexity
2003-01-22 09:51:19 +00:00
Radu Ursu
fb71cd8c11
Added support for bounding box complexity
2003-01-22 09:37:46 +00:00
Radu Ursu
46f2f85dc2
this version puts in the SbVec3f for Detail the float numbers, no matter the number type used by the Polyhedron
2003-01-21 13:18:01 +00:00
Radu Ursu
cc3315b085
patched the find_face() member function.
...
It preserves robustness for float.
2003-01-21 13:13:25 +00:00
Radu Ursu
5467c2475e
This version replaced the QProgressDialog that was modal with QProgressBar that is not modal. It could be lunched in some thread.
2003-01-17 13:32:03 +00:00
Radu Ursu
d2ea4273bc
updated. those versions are thread safe
2002-12-10 09:45:39 +00:00
Radu Ursu
179369225d
removed memory leak when returned Facet_handle()
2002-12-03 11:27:10 +00:00
Radu Ursu
c837308efc
no message
2002-11-29 16:41:43 +00:00
Radu Ursu
1319cbba41
The node compute when constructed with triangulation parameter the normals for vertices and faces.
...
The 2 public methods should be called each time the triangulation is changing.
2 other methods have been added :lock and unlock. when locked this node does not draw anything in glrender
+
removed lines too long
2002-11-27 08:37:07 +00:00
Radu Ursu
5093b45d1a
The node compute when constructed with triangulation parameter the normals for vertices and faces.
...
The 2 public methods should be called each time the triangulation is changing.
2 other methods have been added :lock and unlock. when locked this node does not draw anything in glrender
+
removed lines too long
2002-11-27 08:36:27 +00:00
Radu Ursu
c7b365f675
The node compute when constructed with triangulation parameter the normals for vertices and faces.
...
The 2 public methods should be called each time the triangulation is changing.
2 other methods have been added :lock and unlock. when locked this node does not draw anything in glrender
+
removed lines too long
2002-11-27 08:16:17 +00:00
Radu Ursu
6e943ae5d3
The node compute when constructed with triangulation parameter the normals for vertices and faces.
...
The 2 public methods should be called each time the triangulation is changing.
2 other methods have been added :lock and unlock. when locked this node does not draw anything in glrender
2002-11-27 08:10:43 +00:00
Radu Ursu
96b02799af
The terrain node computes the normals when constructed
...
for surface triangles and vertices when rendered in smooth
2002-11-22 15:23:06 +00:00
Radu Ursu
18128753f6
the triangles are rendered not one by one
2002-11-21 16:17:55 +00:00
Radu Ursu
8413087d95
removed lines too long
2002-11-21 09:49:57 +00:00
Radu Ursu
942c6b20b5
removed lines too long
2002-11-21 09:49:31 +00:00
Radu Ursu
75a9a219f7
removed lines too long
2002-11-21 09:48:01 +00:00
Radu Ursu
34ea53237b
The files are made in place to get to work
...
The first version is 0.0
2002-11-21 09:44:42 +00:00