cgal/Mesh_3/applications/Distribution_displayer.h

19 lines
466 B
C

#ifndef DISTRIBUTION_DISPLAYER_H
#define DISTRIBUTION_DISPLAYER_H
#include <CGAL/IO/Color.h>
struct Distribution_displayer
{
virtual void fill_rectangle(double x1, double y1,
double x2, double y2,
CGAL::Color c) = 0;
virtual void segment(double x1, double y1,
double x2, double y2,
CGAL::Color c) = 0;
virtual ~Distribution_displayer() {};
};
#endif