cgal/Tutorial/tutorial/Polyhedron/sgp2004/paper/demo.tex

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The application demo runs on windows and features:
\begin{itemize}
\item
A standard document-view architecture. Accepted file formats are ASCII
off and obj (1-based vertex indices for the latter).
\item
An OpenGL-based viewer.
\item
An arcball for interaction.
\item
One menu dedicated to subdivision algorithms (shortcut 's' for
quad-triangle scheme).
\item
Some rendering options accessible through the menu render or through
the shortcut 'r'. Note that superimposing the control edges during
subdivision is only available for the quad-triangle subdivision
scheme.
\item
A 24-bits raster image output to the clipboard (short-cut ctrl+c),
\item
A vectorial output to an .eps file (menu file/dump to eps), editable
with \italic{e.g.}, Adobe Illustrator.
\item
One functionality to display two models with the same viewpoint (copy
and paste viewpoint).
\end{itemize}
\subsection{Compiling on Windows}
The application has been compiled on MS .NET 2003 using CGAL 3.0,
OpenGL and MFC. The following steps are necessary to compile:
\begin{itemize}
\item Install CGAL 3.0.
\item Define an environment variable CGAL3 with the path to the CGAL-3.0 folder.
\item Compile the CGAL library in multithread mode and name the output
libraries resp. cgal\_mt\_debug.lib and cgal\_mt\_release.lib
for resp. the debug and the release mode.
\item Check your path to the library in the MS .NET project
properties.
\item Rebuild all.
\end{itemize}