cgal/GraphicsView/demo/Triangulation_2/Delaunay_triangulation_2.cpp

429 lines
11 KiB
C++

#include <fstream>
#include <boost/config.hpp>
#include <boost/version.hpp>
// CGAL headers
#include <CGAL/Exact_predicates_inexact_constructions_kernel.h>
#include <CGAL/Delaunay_triangulation_2.h>
#include <CGAL/point_generators_2.h>
// Qt headers
#include <QtGui>
#include <QString>
#include <QActionGroup>
#include <QFileDialog>
#include <QInputDialog>
// GraphicsView items and event filters (input classes)
#include "TriangulationCircumcircle.h"
#include "TriangulationMovingPoint.h"
#include "TriangulationConflictZone.h"
#include "TriangulationRemoveVertex.h"
#include "TriangulationPointInputAndConflictZone.h"
#include <CGAL/Qt/TriangulationGraphicsItem.h>
#include <CGAL/Qt/VoronoiGraphicsItem.h>
#include <CGAL/IO/WKT.h>
// for viewportsBbox
#include <CGAL/Qt/utility.h>
// the two base classes
#include "ui_Delaunay_triangulation_2.h"
#include <CGAL/Qt/DemosMainWindow.h>
typedef CGAL::Exact_predicates_inexact_constructions_kernel K;
typedef K::Point_2 Point_2;
typedef K::Iso_rectangle_2 Iso_rectangle_2;
typedef CGAL::Delaunay_triangulation_2<K> Delaunay;
class MainWindow :
public CGAL::Qt::DemosMainWindow,
public Ui::Delaunay_triangulation_2
{
Q_OBJECT
private:
Delaunay dt;
QGraphicsScene scene;
CGAL::Qt::TriangulationGraphicsItem<Delaunay> * dgi;
CGAL::Qt::VoronoiGraphicsItem<Delaunay> * vgi;
CGAL::Qt::TriangulationMovingPoint<Delaunay> * mp;
CGAL::Qt::TriangulationConflictZone<Delaunay> * cz;
CGAL::Qt::TriangulationRemoveVertex<Delaunay> * trv;
CGAL::Qt::TriangulationPointInputAndConflictZone<Delaunay> * pi;
CGAL::Qt::TriangulationCircumcircle<Delaunay> *tcc;
public:
MainWindow();
public Q_SLOTS:
void processInput(CGAL::Object o);
void on_actionMovingPoint_toggled(bool checked);
void on_actionShowConflictZone_toggled(bool checked);
void on_actionCircumcenter_toggled(bool checked);
void on_actionShowDelaunay_toggled(bool checked);
void on_actionShowVoronoi_toggled(bool checked);
void on_actionInsertPoint_toggled(bool checked);
void on_actionInsertRandomPoints_triggered();
void on_actionLoadPoints_triggered();
void on_actionSavePoints_triggered();
void on_actionClear_triggered();
void on_actionRecenter_triggered();
virtual void open(QString fileName);
Q_SIGNALS:
void changed();
};
MainWindow::MainWindow()
: DemosMainWindow()
{
setupUi(this);
this->graphicsView->setAcceptDrops(false);
// Add a GraphicItem for the Delaunay triangulation
dgi = new CGAL::Qt::TriangulationGraphicsItem<Delaunay>(&dt);
QObject::connect(this, SIGNAL(changed()),
dgi, SLOT(modelChanged()));
dgi->setVerticesPen(QPen(Qt::red, 3, Qt::SolidLine, Qt::RoundCap, Qt::RoundJoin));
scene.addItem(dgi);
// Add a GraphicItem for the Voronoi diagram
vgi = new CGAL::Qt::VoronoiGraphicsItem<Delaunay>(&dt);
QObject::connect(this, SIGNAL(changed()),
vgi, SLOT(modelChanged()));
vgi->setEdgesPen(QPen(Qt::blue, 0, Qt::SolidLine, Qt::RoundCap, Qt::RoundJoin));
scene.addItem(vgi);
vgi->hide();
// Setup input handlers. They get events before the scene gets them
// and the input they generate is passed to the triangulation with
// the signal/slot mechanism
pi = new CGAL::Qt::TriangulationPointInputAndConflictZone<Delaunay>(&scene, &dt, this );
QObject::connect(pi, SIGNAL(generate(CGAL::Object)),
this, SLOT(processInput(CGAL::Object)));
mp = new CGAL::Qt::TriangulationMovingPoint<Delaunay>(&dt, this);
// TriangulationMovingPoint<Delaunay> emits a modelChanged() signal each
// time the moving point moves.
// The following connection is for the purpose of emitting changed().
QObject::connect(mp, SIGNAL(modelChanged()),
this, SIGNAL(changed()));
trv = new CGAL::Qt::TriangulationRemoveVertex<Delaunay>(&dt, this);
QObject::connect(trv, SIGNAL(modelChanged()),
this, SIGNAL(changed()));
tcc = new CGAL::Qt::TriangulationCircumcircle<Delaunay>(&scene, &dt, this);
tcc->setPen(QPen(Qt::red, 0, Qt::SolidLine, Qt::RoundCap, Qt::RoundJoin));
cz = new CGAL::Qt::TriangulationConflictZone<Delaunay>(&scene, &dt, this);
//
// Manual handling of actions
//
QObject::connect(this->actionQuit, SIGNAL(triggered()),
this, SLOT(close()));
// We put mutually exclusive actions in an QActionGroup
QActionGroup* ag = new QActionGroup(this);
ag->addAction(this->actionInsertPoint);
ag->addAction(this->actionMovingPoint);
ag->addAction(this->actionCircumcenter);
ag->addAction(this->actionShowConflictZone);
// Check two actions
this->actionInsertPoint->setChecked(true);
this->actionShowDelaunay->setChecked(true);
//
// Setup the scene and the view
//
scene.setItemIndexMethod(QGraphicsScene::NoIndex);
scene.setSceneRect(-100, -100, 100, 100);
this->graphicsView->setScene(&scene);
this->graphicsView->setMouseTracking(true);
// Turn the vertical axis upside down
this->graphicsView->transform().scale(1, -1);
// The navigation adds zooming and translation functionality to the
// QGraphicsView
this->addNavigation(this->graphicsView);
this->setupStatusBar();
this->setupOptionsMenu();
this->addAboutDemo(":/cgal/help/about_Delaunay_triangulation_2.html");
this->addAboutCGAL();
this->setupExportSVG(actionExport_SVG, graphicsView);
this->addRecentFiles(this->menuFile, this->actionQuit);
connect(this, SIGNAL(openRecentFile(QString)),
this, SLOT(open(QString)));
}
void
MainWindow::processInput(CGAL::Object o)
{
Point_2 p;
if(CGAL::assign(p, o)){
dt.insert(p);
}
Q_EMIT( changed());
}
/*
* Qt Automatic Connections
* https://doc.qt.io/qt-5/designer-using-a-ui-file.html#automatic-connections
*
* setupUi(this) generates connections to the slots named
* "on_<action_name>_<signal_name>"
*/
void
MainWindow::on_actionInsertPoint_toggled(bool checked)
{
if(checked){
scene.installEventFilter(pi);
scene.installEventFilter(trv);
} else {
scene.removeEventFilter(pi);
scene.removeEventFilter(trv);
}
}
void
MainWindow::on_actionMovingPoint_toggled(bool checked)
{
if(checked){
scene.installEventFilter(mp);
} else {
scene.removeEventFilter(mp);
}
}
void
MainWindow::on_actionShowConflictZone_toggled(bool checked)
{
if(checked){
scene.installEventFilter(cz);
} else {
scene.removeEventFilter(cz);
}
}
void
MainWindow::on_actionCircumcenter_toggled(bool checked)
{
if(checked){
scene.installEventFilter(tcc);
tcc->show();
} else {
scene.removeEventFilter(tcc);
tcc->hide();
}
}
void
MainWindow::on_actionShowDelaunay_toggled(bool checked)
{
dgi->setVisibleEdges(checked);
}
void
MainWindow::on_actionShowVoronoi_toggled(bool checked)
{
vgi->setVisible(checked);
}
void
MainWindow::on_actionClear_triggered()
{
dt.clear();
Q_EMIT( changed());
}
void
MainWindow::on_actionInsertRandomPoints_triggered()
{
QRectF rect = CGAL::Qt::viewportsBbox(&scene);
CGAL::Qt::Converter<K> convert;
Iso_rectangle_2 isor = convert(rect);
CGAL::Random_points_in_iso_rectangle_2<Point_2> pg((isor.min)(), (isor.max)());
bool ok = false;
const int number_of_points =
QInputDialog::getInt(this,
tr("Number of random points"),
tr("Enter number of random points"),
100,
0,
(std::numeric_limits<int>::max)(),
1,
&ok);
if(!ok) {
return;
}
// wait cursor
QApplication::setOverrideCursor(Qt::WaitCursor);
std::vector<Point_2> points;
points.reserve(number_of_points);
for(int i = 0; i < number_of_points; ++i){
points.push_back(*pg++);
}
dt.insert(points.begin(), points.end());
// default cursor
QApplication::restoreOverrideCursor();
Q_EMIT( changed());
}
void
MainWindow::on_actionLoadPoints_triggered()
{
QString fileName = QFileDialog::getOpenFileName(this,
tr("Open Points file"),
".",
tr("CGAL files (*.pts.cgal);;"
"WKT files (*.WKT *.wkt);;"
"All files (*)"));
if(! fileName.isEmpty()){
open(fileName);
}
}
void
MainWindow::open(QString fileName)
{
// wait cursor
QApplication::setOverrideCursor(Qt::WaitCursor);
std::ifstream ifs(qPrintable(fileName));
K::Point_2 p;
std::vector<K::Point_2> points;
if(fileName.endsWith(".wkt", Qt::CaseInsensitive))
{
CGAL::IO::read_multi_point_WKT(ifs, points);
}
else
while(ifs >> p) {
// ignore whatever comes after x and y
ifs.ignore((std::numeric_limits<std::streamsize>::max)(), '\n');
points.push_back(p);
}
dt.insert(points.begin(), points.end());
// default cursor
QApplication::restoreOverrideCursor();
this->addToRecentFiles(fileName);
actionRecenter->trigger();
Q_EMIT( changed());
}
void
MainWindow::on_actionSavePoints_triggered()
{
QString fileName = QFileDialog::getSaveFileName(this,
tr("Save points"),
".",
tr("CGAL files (*.pts.cgal);;"
"WKT files (*.WKT *.wkt);;"
"All files (*)"));
if(! fileName.isEmpty()){
std::ofstream ofs(qPrintable(fileName));
if(fileName.endsWith(".wkt", Qt::CaseInsensitive))
{
std::vector<K::Point_2> points;
points.reserve(dt.number_of_vertices());
for(Delaunay::Finite_vertices_iterator
vit = dt.finite_vertices_begin(),
end = dt.finite_vertices_end();
vit!= end; ++vit)
{
points.push_back(vit->point());
}
CGAL::IO::write_multi_point_WKT(ofs, points);
}
else
for(Delaunay::Finite_vertices_iterator
vit = dt.finite_vertices_begin(),
end = dt.finite_vertices_end();
vit!= end; ++vit)
{
ofs << vit->point() << std::endl;
}
}
}
void
MainWindow::on_actionRecenter_triggered()
{
this->graphicsView->setSceneRect(dgi->boundingRect());
this->graphicsView->fitInView(dgi->boundingRect(), Qt::KeepAspectRatio);
}
#include "Delaunay_triangulation_2.moc"
#include <CGAL/Qt/resources.h>
int main(int argc, char **argv)
{
QApplication app(argc, argv);
app.setOrganizationDomain("geometryfactory.com");
app.setOrganizationName("GeometryFactory");
app.setApplicationName("Delaunay_triangulation_2 demo");
// Import resources from libCGAL (Qt6).
CGAL_QT_INIT_RESOURCES;
MainWindow mainWindow;
mainWindow.show();
QStringList args = app.arguments();
args.removeAt(0);
Q_FOREACH(QString filename, args) {
mainWindow.open(filename);
}
return app.exec();
}